The Clue Scroll Guide
Clue scrolls (Also called Treasure Trails) contain clues and riddles that a player must solve to eventually find a reward casket. Clue scrolls can be obtained from killing monsters, certain skilling methods, and through several other sources.
There are 5 Tiers of Clue Scrolls:
Master clues can be obtained as a reward from any of the other 4 tiers, or by turning in 1 of each tier clue to Watson in Varrock. Elite clues can be obtained from PvP. You must be ranked first or second on either the 7 day or 3 hour leaderboard for a chance at receiving an Elite clue scroll when you kill your opponent. This is one of, if not the best way to obtain Elite clue scrolls. Note: To receive Elite clue scrolls from PvP you need to complete the wilderness achievement diaries.
Whenever you are fishing, woodcutting or mining, you can now randomly obtain a clue bottle, nest or geode. They range from easy to elite. The difficulty is decided at random and the type of fish, tree or rock you mine has no influence on whether you get an easy or an elite clue. The level requirement and your fishing/woodcutting/mining level do however influence how often you will get a clue. You can only have 1 of each tier of each type (so you can have up to 12 skilling clues at any given time). In order to get an actual clue scroll from your skilling clue, simply open the bottle, nest or geode. When you do, you also have a chance to obtain one of these 3 unique items:
Skilling clues will never contain combat steps.
The rewards for each tier are listed on the Wiki Drops page.
Ironmen can obtain additional items from clue scrolls such as custom whips, Ex-ex parrots, and Bounty Hunter Shop items. The Ironman droprate is split up into tiers:
If non of the above are hit, you get drops from the regular droptable. All items on the Ironmen drop table have an equal chance of being obtained.
Coordinate Clues require digging at a specified location. Locations can be found using a sextant, watch, and chart through trial and error methods. Alternatively, use the guide below to go to the exact location and dig. When digging, there is a chance of being attacked by a Double Agent. Pray Melee and kill him to receive a clue. Skilling clues will not contain combat steps.
| 7 degrees 37 minutes North, 21 degrees 41 minutes East |
South West of Cooking Guild
Teleport to Varrock. Run West out of the city.
| 8 degrees 24 minutes North, 15 degrees 5 minutes East |
South West of Taverley tree patch
Teleport to Taverley. Run Southeast.
| 9 degrees 35 minutes North, 10 degrees 31 minutes East |
South East of Camelot Castle
Teleport to Farming. Run West.
| 9 degrees 56 minutes North, 4 degrees 31 minutes East |
Teleport to Thieving. Run Northwest past the Fishing Guild. Continue North.
| 10 degrees 5 minutes North, 1 degree 13 minutes East |
Teleport to Gnome Agility Course. Run North.
| 11 degrees 11 minutes South, 10 degrees 41 minutes East |
Teleport to Ape Atoll. Run North.
| 11 degrees 15 minutes North, 7 degrees 22 minutes East |
Seers' Village Hops Patch
Teleport to Seers' Village. Run North.
| 11 degrees 45 minutes North, 38 degrees 31 minutes East |
North of Ectofunctus
Teleport to Port Phasmatys. Run North.
| 12 degrees 5 minutes North, 14 degrees 58 minutes East |
East of Warrior's Guild
Teleport to Slayer Master Turael. Run Northwest.
| 15 degrees 1 minute North, 23 degrees 58 minutes East |
North West of chaos temple (Level 16 Wilderness)
Teleport to Green Dragons. Run West then Southwest.
| 16 degrees 22 minutes North, 25 degrees 48 minutes East |
West of Green Dragons (Level 21 Wilderness)
Teleport to Green Dragons. Run West.
| 16 degrees 52 minutes North, 6 degrees 45 minutes East |
Teleport to Rock Crabs. Run West and hop the fence. Continue West.
| 25 degrees 1 minutes North, 17 degrees 3 minutes East |
Frost dragons (Level 55 Wilderness)
Teleport to the Wilderness Agility Course. Run West then North.
When you receive the arrow clue, it will be pointing in a specific direction. You need to go in the direction that it is pointing. You know you are close to the spot when the arrow begins to turn white. Once it's a solid white colour and starts spinning around when you move just one spot, it means you are in the right location and need to dig. When digging, there is a chance of being attacked by a Double Agent. Pray Melee and kill him to receive a clue. Skilling clues will not contain combat steps. Below is a list of common arrow locations.
|Location Description||Location Picture|
| Southwest of Barbarian Village |
Teleport to Falador. Run north through the gates. Run East along the wall.
| East of Draynor Village |
Teleport to Draynor Village with an Amulet of Glory.
| Southwest of Ardougne Center |
Teleport to Thieving. Run Southwest.
| South of Green Dragons |
Teleport to the wilderness Green Dragons. Run South.
| Al Kharid Mine |
Teleport to Al Kharid. Run North.
| Lumbridge Swamp |
Teleport to Lumbridge. Run West to the entrance of the swamp. Run South.
| South of Seers' Village Bank |
Teleport to Seers' Village. Run South.
| North of Lava Dragon Isle |
Teleport to Black Chinchompas. Run North, then East.
| Northwest of Green Dragons |
Teleport to the wilderness Green Dragons. Run Northwest.
| Wilderness Scorpion Pit |
Pull the lever in Edgeville. Run North, then East
| Thurgo's hut, Mudskipper Point |
Teleport to Pest Control. Take the boat to the North. Run Southwest.
| Dark Wizard Stone Circle |
Teleport to Varrock. Run South.
| Brimhaven Town Square |
Teleport to Theiving. Take the boat to the south. Run South to the town center.
| Outside of Legends Guild |
Teleport to Theiving. Run East past the Legends Guild.
| Kandarin Monastary |
Teleport to the Ardougne Bush Patch. Run Southwest.
Travel to the location indicated by the clue. Dig at the location required. Click on an object to search it.
| Dig up groceries in the garden of the monastery next to the edge of the wilderness. |
Teleport to Edgeville. Run Northwest to the ditch. Run West and then South to the Monastary.
| Dig at the southern entrance of the Tree Gnome Village. |
Teleport to Yanille. Run East through the gates to the North wall of the city. Use the shortcut to cross the wall. Run Northwest to Tree Gnome Village.
| Dig at the entrance of Rellekka. |
Teleport to Rock Crabs using the combat training teleports. Run along the western fence towards south, once the fence ends go west along the fence.
| Dig at the Shantay Pass entrance. |
Teleport to Al Kharid. Run South to Shanray Pass.
| Dig in front of the statue of the white knights. |
Teleport to the Center of Falador.
| Dig in front of the chaos altar inside the chaos temple. |
Teleport to Edgeville. Run Northeast all the way to the chaos altar.
(Level 13 Wilderness)
| Dig at the iron rocks north of Al-Kharid. |
Teleport to Al Kharid. Run North to the Mine. Dig at every iron rock in the Mine.
| Dig at the runite rocks in level 46 wild. |
Teleport to the KBD Lair. Run Northeast to the runite rocks.
| Dig at the gate separating Lumbridge from Al-Kharid. |
Teleport to Lumbridge. Run East to the gate.
| Dig at the chapel entrance near Port Sarim. |
Teleport to Pest Control. Take the boat to the North. Run Southwest to the Chapel.
| Dig at the King Black Dragon Gates. |
Teleport to the KBD Lair. Run to the Gate.
| Dig at the hole in the ground in the Barbarian Village. |
Teleport to Edgeville. Run South.
| Dig directly in front of the door inside of the mining guild. |
Teleport to Skilling teleports –> Mining. Slightly south-west, dig inside the guild door.
| Dig near the ogre barricade at Jiggig. |
Teleport to Castle Wars. Run slightly east then go south from the bridge and continue south.
| Search the bookcases in the Wizard's Tower. |
Teleport to Draynor Village with Amulet of Glory. Run South to the Wizard's Tower.
| Search the stacked crates at the Lumbridge general store. |
Teleport to Lumbridge. Run North to the General Store.
| Search the chest at the east wall of the building north of the Wilderness resource area. |
Teleport to Edgeville. Use the lever to the south of the bank. Run North and then East.
| Search the crate near the tea stall at Varrock's east wall. |
Teleport to Varrock. Run East and then South.
| Search the bookcases in Father Urhney's house. |
Teleport to Lumbridge. Run West to the entrance of the swamp. Run South to the house.
| Search the boxes in the bedroom in the Wizard's Tower. |
Teleport to Draynor Village with Amulet of Glory. Run South to the Wizard's Tower. Climb to the second floor.
| Search the bookcase in the house near Yanille's Sandpit. |
Teleport to Yanille. Run East through the gate. Enter the house to the North.
| Search the crates in the Ardougne Monastery. |
Teleport to farming bush patch south of Ardougne. Enter the Monastery and search the crates. KEEP IN MIND IT CAN BE THAT ONE DIAGONAL BOX
| Search the crates in the smithy in seers village. |
Teleport to Seers Village. Run slightly north-west within the smithing building and search the crates.
| Pray at the altar in Heroes Guild. |
Teleport to Taverley through Towns teleports. Run north until you see heroes guild go in and go up the stairs.
Equip the items required by the clue. Go to the location and perform the proper emote. There is a chance to be attacked by a Double Agent. Pray Melee and kill him to receive a new clue or casket.
| Bow at the entrance of the legends guild, equip iron platelegs, a shortbow and an emerald amulet. |
Teleport to Thieving. Run East out of the city to the Legends Guild.
| Cheer at the Dark Wizards' Circle, equip a bronze 2h sword, an iron full helm and wizard boots. |
Teleport to Varrock. Run South out of the city.
| Cry at the Catherby ranging shop, equip a hardleather body, an amulet of glory (3) and a dragon med helm. |
Teleport to Fishing. Run west to the ranging shop.
| Cry at the Tzhaar gem store, equip a tzhaar-ket-om, a fire cape and rune boots. |
Teleport to the Fight Caves. Run Southeast to the gem store.
| Raspberry at the Rogue's pub, equip a Leather Body, an Iron Dagger and Leather Boots. |
Teleport to Yanille. Enter the town, run alongside the northern wall until you reach a tunnel, go through that and continue north until you see a pub sign in your minimap.
These clues will tell you to talk to either the Wise Old Man or the Estate Agent while wearing an item. This is the list of all items you may need. The Wise Old Man is located in the center of Edgeville. The Estate Agent is located in Varrock Center, northwest of the fountain. Equip your required item and talk to the NPC to receive a new clue or casket.
|Item||How to Obtain|
|Dragon Full Helm||Several Monsters|
|Amulet of Power||Crafting|
|Dark Bow||Dark Beasts|
|Rune Defender||Warriors Guild|
|Iron Defender||Warriors Guild|
To find Falo the Bard, Teleport to Seers Village from the Towns and Cities teleports and run North.
Use the item described in the clue on Falo to receive a new clue.
|Clue||Item||How to Obtain|
|A shiny helmet of flight, to obtain this with melee, struggle you might.||Armadyl Helmet||Armadyl|
|No attack to wield, only strength is required, made of obsidian but with no room for a shield.||TzHaar-ket-om (obsidian maul)|
|A blood red weapon, a strong curved sword, found on the island of primate lords.||Dragon Scimitar||::shops|
|A bow of elven craft was made, it shimmers bright, but soon will fade.||Crystal Bow Full||Elf Warriors on Crash Island|
|It can hold down a boat or crush a goat, this object, you see, is quite heavy.||Barrelchest Anchor||Barrelchest|
|A molten beast with fiery breath, you aquire these with its death.||Lava Dragon Bones||Lava Dragons.|
|To slay a dragon you must first do, before this chest piece can be put on you.||Rune Platebody||Smithing or ::shops|
|Penance healers runner and more, obtaining this body often gives much deplore.||Fighter Torso||PkP store in ::shops|
|A book that preaches of some great figure, lending strength, might, and vigour.||Any Godbook||Battlemages in mage arena, ::shops, Jellies|
|A sword held in the other hand, red its colour, Cyclops strength you must withstand.||Dragon Defender||Kalphite Queen|
|A red top worn by the elders, at the chaotic temple they shelter.||Elder Chaos Top||Elder Chaos Druids (at the Chaos Temple at level 16 Wilderness)|
Some clues will require you to kill a certain NPC. Here are some common ones.
|Kill a Dagannoth Supreme||DKS|
|Kill the Kalphite Queen||Kalphite Queen|
|Kill a poison spider at the King Black Dragon lair entrance||N/A|
|Kill a *random* battlemage at the mage arena||Battle Mages|
|Kill a Barrows Brother in his lair||Barrows Brothers|
|Kill the undead frozen dragon asleep on Ungael||Vorkath|
|Kill a green dragon (in wilderness)||N/A|