For Guides on each individual GWD Boss, see the following NPC pages:
God Wars Dungeon
The God Wars Dungeon (GWD) is a dungeon where armies of various gods fight. The God Wars Dungeon is located north of Trollheim. Players can reach the God Wars Dungeon by using the Monsters teleport in any spellbook.
The Chambers
The main area of the dungeon is filled with followers of four gods: Armadyl, Bandos, Saradomin, and Zamorak. These followers will attack players and followers of a different god. Players who are wearing an item that is associated with a given god will not be attacked by their followers.
- At the edges of the main dungeon are special chambers belonging to each god, serving as a sort of “base” for each god's followers. Each chamber contains many minions of the chamber's god. Some Zamorak minions also appear in each of the other three chambers, where they usually fight the inhabitants of those chambers. This means a Zamorak item should be equipped in every god chamber. Armadyl, Bandos, and Saradomin items only need to be equipped in their respective gods' chambers. This allows the player to swap out items like the Armadyl pendant for more powerful items.
- Gaining entry to these chambers requires the players to have certain levels and sometimes use of equipment. Level requirements cannot be boosted.
- At the end of each chamber are the most powerful generals of each god, with Combat levels from 580 to 650. There are also three bodyguards, each one using a single combat style in the combat triangle, and an altar for the player to use. This altar can only be used once every 10 minutes and only while the player isn't in combat. In order to access this chamber, the player will need to kill 40 of the god's followers, which is decreased to 35, 30, 25 and 15 for completion of the Hard, Elite, Master and Grandmaster combat achievements respectively.
- The player can also right-click the altar to teleport out of the boss' chamber, even during combat. This will place them just outside the door to the chamber.
Armadyl's Eyrie
Location: South-west
Requirements: 70 Ranged, Mithril Grapple and a Crossbow or an Armadyl's Grapple in bank
Boss Room | ||
---|---|---|
NPC | Level | Attack Styles |
Kree'Arra | 580 | Ranged, Magic, Melee |
Wingman Skree | 143 | Magic |
Flockleader Geerin | 149 | Ranged |
Flight Kilisa | 159 | Melee |
Bandos' Stronghold
Location: North-west
Requirements: 70 Strength and a hammer
Boss Room | ||
---|---|---|
NPC | Level | Attack Styles |
General Graardor | 624 | Melee, Ranged |
Sergeant Strongstack | 141 | Melee |
Sergeant Steelwill | 142 | Magic |
Sergeant Grimspike | 142 | Ranged |
Saradomin's Encampment
Location: South-east
Requirements: 70 Agility
Boss Room | ||
---|---|---|
NPC | Level | Attack Styles |
Commander Zilyana | 596 | Magic, Melee |
Starlight | 149 | Melee |
Growler | 139 | Magic |
Bree | 146 | Ranged |
Zamorak's Fortress
Location: North-east
Requirements: 70 Hitpoints
Boss Room | ||
---|---|---|
NPC | Level | Attack Styles |
K'ril Tsutsaroth | 650 | Melee, Magic |
Balfrug Kreeyath | 151 | Magic |
Tstanon Karlak | 145 | Melee |
Zakl'n Gritch | 142 | Ranged |
Ancient Prison
Location: South, through the Frozen Door
Requirements: Completion of The Last Journey Quest.
Boss Room | ||
---|---|---|
NPC | Level | Attack Styles |
Nex | 1001 | Magic, Melee |
Fumus | 285 | Magic |
Umbra | 285 | Magic |
Cruor | 285 | Magic |
Glacies | 285 | Magic |
Kill Count Requirement
In order to enter each of the General's Chambers, 40 Kill Count of the respective god is required. This kill count will reset if leaving the God Wars Dungeon. The kill counts do not reset if you log out within the dungeon. There are several methods to bypass this kill count requirement.
KC Skipping Method | Effect | |
---|---|---|
Ecumenical Key | This key provides free entrance to any GWD Room. The key has a single use and will disappear upon entrance. | |
Morph Ring | When transformed into the Death NPC, players will have unlimited free access to all GWD Chambers. | |
Slayer Perks | The Godly Passage Slayer Perk reduced the required KC by 5 per tier. Godly Passage VIII will eliminate the KC requirement altogether. | |
Ancient Ceremonial Gear | Ancient Ceremonial Gear allows free Access to Nex when worn. | |
Special Events | Occasionally special events are held. These events provide free entrance to a specific chamber or all chambers. |
PkHonor NPCs and Bosses | |
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God Wars | Commander Zilyana • General Graardor • Kree'arra • K'ril Tsutsaroth • Nex |
Wilderness | Callisto • Chaos Elemental • Chaos Fanatic • Crazy Archaeologist • Frost Dragons • King Black Dragon • Lava Dragons • Lost Souls • Revenants • Scorpia • Venenatis • Vet'ion • WildyWyrm |
Non-Wilderness | Abyssal Sire • Alchemical Hydra • Barrelchests • Barrows Brothers • Corporeal Beast • Cerberus • Dagannoth Kings • Demonic Gorillas • Dragons • Evil Chicken • Giant Mole • Glacors • Ice Strykewyrms • Kalphite Queen • Kraken • Lizardman Shamans • Nomad • Skotizo • Smoke Devil • Tormented Demons • Tztok-Jad • Vorkath • Zulrah |