Lucky Impling
Availability Everyone
Examine
An impling who is incredibly lucky.
Released 1 July 2023
Combat level No
Hitpoints 10
Max hit N/A
Aggressive N/A
Poisonous N/A
Attack styles N/A
Weakness N/A
No elemental weakness
Attack styles
N/A
Slayer info
Slayer level N/A
Slayer points N/A
Slayer XP N/A
Combat stats
Attack Strength Defence Magic Ranged
0 0 0 1 1
Aggressive stats
Stab Slash Crush Magic Ranged
-10 -10 -10 +0 +0
Defensive stats
Stab Slash Crush Magic Ranged
-10 -10 -10 +50 +0
Other bonuses Immunities
Monster's strength bonus Monster's ranged strength bonus Monster's attack bonus Poison Venom
0 +0 0 Immune Immune
Attack speed
Does not attack.

Lucky Impling

Lucky Implings are a type of impling that can be caught in PkHonor and are a potential Magic stone source. The Magic stone is required in order to obtain the Morph Ring which is requirement for the The Completionist Cape. Players need at least level 89 Hunter to capture Lucky Implings with a butterfly net or a magic butterfly net, or level 99 Hunter to capture it barehanded. 500,000 base Hunter experience is gained if a Lucky Impling is caught. 650,000 Hunter experience is gained if caught while wearing Hunter brawlers.

The chance of successfully catching a lucky impling is between ~35% at level 89 and ~39% at level 99 Hunter. When catching barehanded or with a magic butterfly net, the catch chance is increased by 7.8%.

Location

Lucky Implings are found anywhere, but tend to spawn where players are or have recently been. They are not in Puro-Puro by default. They can spawn in Puro-Puro, same rate as the rest of the world. Lucky Implings can be found anywhere but the Wilderness. It seems unlikely that Lucky Implings would spawn in Instances such as Raids, Castle Wars, etc.

Loot

Every time the server spawns a world impling, there's a 1/100 chance it becomes a lucky impling, as long as there are no other lucky implings in the world already. These will guarantee a random item from a random non-ironman clue table. The item is rolled independently of drop rates, meaning a magic stone is the same rate as any other items and has an equal chance as any other item, assuming you roll the elite or master table in your initial roll.

So if no other Lucky impling is in the world, it 100% gives a clue item. Non-iron table, but all items got equal chance. So magic stone is the same rate as any other items. You first roll the tier clue, then item. If you get master table, hard table, easy table, etc. Then roll item, all with equal chance.

Catching a Lucky Impling does not count for collection logs or any logs. However, catching a Lucky Impling is just like catching any other regular impling. Regular Ironmen, Hardcore Ironman and Ultimate Ironman who catch Lucky Implings cannot obtain custom whips, Ex-ex parrots, and Bounty Hunter Shop items.

The regular rewards for each clue tier are listed on the Wiki Drops page here. This page will automatically update if any changes are made.

Note: Due to the mechanics of the additional rewards, the effective drop rates for regular rewards are lower than the rates listed on the Wiki Drops page. To find the effective drop rate for a regular hard clue reward, multiply the drop rate listed on the Wiki Drops page by 0.875. For regular elite/master rewards, multiply the drop rate listed on the Wiki Drops page by 0.792.