The Completionist Cape
The Completionist Cape is a best in slot cape available to players who have completed a majority of the content available in-game. It can be purchased from the Cape Rack in the Costume Room of a player owned house.
Requirements
- Have Premium Member Status
- All Max Cape requirements
- At least 200M XP in 20 skills
- At least 2B XP in 8 skills
- 1 TzTok-Jad kill
- 100 Dagannoth Kings kills
- 50 Kalphite Queen kills
- 50 Nex kills
- 200 Kills of all other Godwars Dungeon Bosses (200 total kills between the 4 bosses)
- 100 Corporal Beast kills
- 50 Zulrah kills
- Reached at least wave 40 in Zombie - Endless
- Complete All Wilderness achievements
- A Morph ring with Death unlocked, 50 Nomad kills and 50,000 Slayer Points (you'll keep the points) or you can buy the Slayer perk for 50,000 Slayer points at any master. Magic treasure chest is not a requirement.
Price
- 1 Max Cape (will be sacrificed)
- 1 Fire Cape (will be sacrificed)
- 5,000 PkHonor Points
- 10,000 Slayer Points
- 1,000 Pest Control Points
- 5 billion coins
Enchanted Completionist Capes
When you have achieved at least 200M XP in all skills, you are able to combine your Completionist Cape with any Custom Whip, granting you the Whip's bonuses special effects and special attack. These capes are obviously untradeable. You cannot wear a custom whip and completionist cape of the same enchantment at the same time. Combining costs 300M coins and will result in the whip being destroyed (this can be done at a Marble Cape Rack). You can undo this by returning the enchanted cape and sacrificing a normal Abyssal Whip, then you'll get the original (unenchanted) Completionist Cape and the custom whip back (however this can only be done at a Magical Cape Rack!)
In order to perform the special attack of the sacrificed whip, you need to use 'Operate' on your enchanted cape (which will also drain your special energy bar). Note that the special attack cannot be used on players in the wilderness. Passive effects of an enchanted cape will also not affect player versus player combat in the wilderness (when fighting a player with an enchanted cape, the game will act as if you were wielding an unenchanted Completionist Cape instead).
Cape Stats
Regular
Completionist Cape | ||||
---|---|---|---|---|
Attack bonuses | ||||
+10 | +10 | +10 | +10 | +10 |
Defence bonuses | ||||
+20 | +20 | +20 | +20 | +20 |
Other bonuses | ||||
+10 | +10 | +10% | +10 | +0 HP |
Equipment slot |
Bonuses and Special Effects
- Ava's Accumulator Effect
Chaos
Completionist cape (Chaos) | ||||
---|---|---|---|---|
Attack bonuses | ||||
+0 | +0 | +0 | +10 | +0 |
Defence bonuses | ||||
+20 | +20 | +20 | +20 | +20 |
Other bonuses | ||||
+0 | +0 | +10% | +10 | +0 HP |
Equipment slot |
Bonuses and Special Effects
- Increases the speed of the weapon you're currently wielding but gives you +0 melee and ranged attack bonus and +0 melee and ranged strength bonus (versus the +10 attack and strength bonuses of an unenchanted Completionist Cape)
- The special attack will make your next attack hit instantly
Magic
Completionist Cape (Magic) | ||||
---|---|---|---|---|
Attack bonuses | ||||
+10 | +10 | +10 | +30 | +10 |
Defence bonuses | ||||
+20 | +20 | +20 | +40 | +20 |
Other bonuses | ||||
+10 | +10 | +20% | +10 | +0 HP |
Equipment slot |
Bonuses and Special Effects
- Gives you an additional +20 Magic Attack and Magic defense bonus, increases the damage of all spells with +20% (versus the +10% magic damage bonus of an unenchanted Completionist Cape) and allows you to autocast spells without a staff
- This cape is the only one without a special attack, but you use 'Operate' to select your autocast spell.
Shadows
Completionist Cape (Shadows) | ||||
---|---|---|---|---|
Attack bonuses | ||||
+10 | +10 | +10 | +10 | +10 |
Defence bonuses | ||||
+20 | +20 | +20 | +20 | +20 |
Other bonuses | ||||
+10 | +10 | +10% | +10 | +0 HP |
Equipment slot |
Bonuses and Special Effects
- You dodge 15% of all incoming attacks
- Its special attack will spawn a shadow warrior (with the same stats as yourself) which will attack your enemy for 10 seconds.
Holy
Completionist Cape (Holy) | ||||
---|---|---|---|---|
Attack bonuses | ||||
+10 | +10 | +10 | +10 | +10 |
Defence bonuses | ||||
+40 | +40 | +40 | +40 | +40 |
Other bonuses | ||||
+10 | +10 | +10% | +30 | +0 HP |
Equipment slot |
Bonuses and Special Effects
- Gives you an additional +20 bonus to your prayer and all your defensive stats
- Its special attack will cause the affected target to only deal 50% damage to you for the next 30 seconds.
Unholy
Completionist Cape (Unholy) | ||||
---|---|---|---|---|
Attack bonuses | ||||
+30 | +30 | +30 | +10 | +30 |
Defence bonuses | ||||
+20 | +20 | +20 | +20 | +20 |
Other bonuses | ||||
+10 | +10 | +10% | +30 | +0 HP |
Equipment slot |
Bonuses and Special Effects
- Gives you an additional +20 bonus to your prayer, as well as to your stab, slash, crush and ranged attack bonuses.
- Its special attack will increase the accuracy and damage of your next attack with 30%.
Balance
Completionist Cape (Balance) | ||||
---|---|---|---|---|
Attack bonuses | ||||
+20 | +20 | +20 | +10 | +20 |
Defence bonuses | ||||
+30 | +30 | +30 | +30 | +30 |
Other bonuses | ||||
+10 | +10 | +10% | +30 | +0 HP |
Equipment slot |
Bonuses and Special Effects
- Gives you an additional +20 bonus to your prayer, +10 bonus to your stab, slash, crush and ranged attack bonuses and +10 bonus to all your defensive stats
- Its special attack will increase the accuracy and damage of your next attack with +15% and the affected target can only deal 50% damage to you for the next 15 seconds.
Souls
Completionist Cape (Souls) | ||||
---|---|---|---|---|
Attack bonuses | ||||
+10 | +10 | +10 | +10 | +10 |
Defence bonuses | ||||
+20 | +20 | +20 | +20 | +20 |
Other bonuses | ||||
+10 | +10 | +10% | +10 | +0 HP |
Equipment slot |
Bonuses and Special Effects
- You will heal 20% of all damage you deal
- Its special attack will heal you for 50% of the damage you deal on your next attack.
Fortune
Completionist Cape (Fortune) | ||||
---|---|---|---|---|
Attack bonuses | ||||
+10 | +10 | +10 | +10 | +10 |
Defence bonuses | ||||
+20 | +20 | +20 | +20 | +20 |
Other bonuses | ||||
+10 | +10 | +10% | +10 | +0 HP |
Equipment slot |
Bonuses and Special Effects
- If you kill a monster while wielding this cape, there is a +14% chance to receive a drop from this monster (this bonus also applies to rare items). This cape can be used along with a Ring of Wealth to increase drop chances even further.
- Its special attack will mark the NPC you attack, and on death the mark will be consumed to give you a +1% chance on item drops. The mark will always take effect even if someone else kills the target.
Note: Max and Completionist Capes and Hoods will automatically be returned to your refund box if you lose them. The Max Cape costs 120M to recover, the Completionist Cape costs 240M.