TODO: More Details on Equipment Requirement. Training Methods.
A Guide for training Combat skills can be found here.
Defence | |
---|---|
99 Cape | |
Players with 200M | 5,750 |
as of 27-MAR-2024 | |
Players with 2B | 1,120 |
as of 27-MAR-2024 |
Defence is one of the primary combat skills that grants players protection in all forms of combat. Defence is one of the skills that will raise the combat level of a player regardless of other skill levels. For this reason, many pures leave their defence at a certain level and stop training it. They range from 1 Defence pures, to Initiate pures (level 20-25), rune pures (level 40/42), Berserker pures (level 45), and Barrows pures (level 70). All of the above may be considered as a type of 'pure'. Some players may choose to only train Defence, and are known as just 'Defence pures'.
The higher a target's Defence level, the less likely one is to land successful attacks (damage greater than zero) against said target. As such, it is a vital skill in high-level PvM and PvP situations. Defence does not decrease the amount of damage that an opponent can deal against you.
Magical defence is different - it is based on 70% of the player's Magic level, while the remaining 30% is the player's Defence level, which is then followed by the player's magical defence bonus from their armour.
A player's Defence level also determines which equipment they are able to wear, as most pieces of armour or other equipment have a Defence level requirement.
Equipment Requirements
Almost every single piece of combat equipment (except for the ones that go on the weapon, cape, ring, and amulet slots) requires a certain Defence level to wear.
Armour Requirements
Level | Armour | Other Requirements | |
---|---|---|---|
1 | Bronze Armour | None | |
1 | Iron Armour | None | |
5 | Steel Armour | None | |
10 | Black Armour | None | |
20 | Mithril Armour | None | |
30 | Adamant Armour | None | |
40 | Rune Armour | None | |
40 | Rock Shell Armour | None | |
42 | Void Knight Equipment | None | |
45 | Fremennik Helmets | None | |
60 | Dragon Armour | None | |
60 | Obsidian Armour | None | |
65 | Bandos Armour | None | |
65 | 3rd Age Melee Armour | None | |
60 | Avernic Defender | 70 | |
70 | Barrows Armour | None | |
70 | Armadyl Armour | 70 | |
70 | Neitiznot Faceguard | None | |
75 | Dragonfire Shield | None | |
75 | Justiciar Armour | None | |
75 | Serpentine Helm | None | |
78 | Ancient Warrior Armour | None | |
80 | Ferocious Gloves | 80 | |
80 | Torva Armour | 80 and The Last Journey Quest | |
80 | Pernix Armour | 80 , 80 and The Last Journey Quest | |
80 | Virtus Armour | 80 , 80 and The Last Journey Quest |
Temporary Boosts
Boost | Level Increase | Other info | |
---|---|---|---|
Defence Potion | 3-12 | Boosts Defence by (Level * 0.1 + 3) | |
Super Defence | 5-19 | Boosts Defence by (Level * 0.15 + 4) | |
Super Combat Potion | 5-19 | Boosts Attack, Strength and Defence by (Level * 0.15 + 4) | |
Saradomin Brew | 3-16 | Boosts Defence by (Level * 0.2 + 2) and Hitpoints by (Level * 0.15 + 2). Brews can heal up to 14 over your maximum HP (stacks with gear bonuses) | |
Overload | 5-26 | Boosts Attack, Strength, and Defence by (Level * 0.22 + 5) |
Useful Items
Item | Effects | |
---|---|---|
Brawling Gloves (melee) | 30% Additional Experience |