A Guide for training Combat skills can be found here.
|Players with 200M||9,525|
|as of 09/07/2019|
|Players with 2B||690|
|as of 09/07/2019|
Hitpoints represents the state of a player's health. If it reaches 0, the player will die. Hitpoints is the only skill players start at level 10.
While fighting, both the opponent and the player will have a bar on top of them. This bar represents their Hitpoints.
There are two colours on the bar, green and red. The green part of the bar represents how many hitpoints a character has left, and the red part represents how much damage has been taken away from their hitpoints. So if a player is low on hitpoints, then the bar on top of them would be mostly red, meaning they are near death. Players often refer to “being redbarred” when barely surviving or only just getting a kill for this reason.
A player can heal to restore their hitpoints up to their maximum. There are a number of ways to do this.
When a player's hitpoints reach 0, they die, dropping all the items in their inventory on the ground except their three highest valued items (based on Grand Exchange values). One more item can be saved if a player dies with the Protect Item Prayer activated. Outside of PvP areas, items dropped on death are only visible to the player who owned them and remain on the ground for one hour, after which they will vanish forever.
A ring of life can be used to automatically teleport the player safely back to their respawn point if they take a hit which causes them to fall to 10% of their maximum Hitpoints or below. Note that a ring of life will not activate if the player is hit with a blow that kills them from above 10% of their Hitpoints or if they are in above level 30 Wilderness.
When fighting, whether it be by Melee, Ranged, or Magic, a player will earn Hitpoints experience whenever damage is dealt. For every damage point dealt, 317 experience is given to the player's hitpoints.
|Boost||Level Increase||Other Info|
|Saradomin Brew||3-16||Boosts Defence by (Level * 0.2 + 2) and Hitpoints by (Level * 0.15 + 2). Brews can heal up to 14 over your maximum HP (stacks with gear bonuses)|
|Rocktail||23||Rocktail always heal 23 but can heal up to 10 over your maximum HP (stacks with gear bonuses)|
|Choc-ice||23||Choc-ice always heal 23 but can heal up to 11 over your maximum HP (stacks with gear bonuses)|