Kree'Arra | ||||
---|---|---|---|---|
Availability | Everyone | |||
Examine | ||||
Graceful avatar of Armadyl. | ||||
Combat level | 580 | |||
Hitpoints | 255 | |||
Aggressive | Yes | |||
Poisonous | No | |||
Max hit | 69 (Ranged), 21 (Magic), 26 (Melee) | |||
Weakness | None | |||
Attack styles | ||||
Ranged, Ranged Magic, Melee | ||||
Slayer info | ||||
Slayer level | 1 | |||
Slayer points | ??? | |||
Slayer XP | ??? | |||
Assigned by | ||||
Combat stats | ||||
300 | 200 | 260 | 200 | 380 |
Aggressive stats | ||||
+0 | +0 | +0 | +0 | +120 |
Defensive stats | ||||
+180 | +180 | +180 | +200 | +200 |
Other bonuses | Immunities | |||
+12 | +50 | +136 | Immune | Immune |
Attack speed | ||||
Kree'arra is one of Armadyl's most trusted generals. He is the most powerful of the surviving aviantese, and leader to the forces of Armadyl's Eyrie in the God Wars Dungeon.
In order to reach the encampment, players must first wield any crossbow along with a mithril grapple. A Ranged level of at least 70 is then required to navigate the chasm. To enter the boss room, players must have slain 40 followers of Armadyl, with aviantese and their spiritual variants being his only followers within the dungeon.
Fight overview
Like other God Wars Dungeon bosses, Kree'arra roams around a rectangular room with his bodyguards until a player enters, attacking them on sight. He attacks primarily with Ranged, and his bodyguards use a different combat style each. Like other Armadylean followers, he and his bodyguards cannot be attacked with Melee.
Fight Technique
The best attack style for killing this boss is Ranged. Kill Kree'arra first, then his minions. The order in which you kill them does not matter, but you should prioritize whichever does the most damage to you. This is generally the mage minion Wingman Skree. If the minions are attacking on separate game ticks, it is recommended that you change your prayers to prevent as much incoming damage as possible.
Location
Teleport to the Godwars Dungeon using the Monsters teleport in the spellbook. Enter the Dungeon and run south to the chasm. Use your mithril grapple or armadyl grapple and crossbow to traverse the chasm. Run west and then North to find the entrance to the lair.
Drops
Kree'arra has several notable drops. The full Drop tables can be found on the official Wiki Drops Page. This page will automatically update if any changes are made.
Item | Notes | |
---|---|---|
Armadyl chainskirt | A piece of mid-high level ranged gear. | |
Armadyl chestplate | A piece of mid-high level ranged gear. | |
Armadyl helmet | A piece of mid-high level ranged gear. Also used in a Master Clue step. | |
Armadyl hilt | Can be combined with a godsword blade to create an Armadyl Godsword. | |
Kree'Arra Jr. | The Pet variant of Kree'Arra. |
Gear Setups
Substitute Brawling gloves (slayer) and a Slayer Helmet (i) if on a Kree'arra Slayer task. Elite Void can also be used effectively here. Bring more prayer potions if killing in a group. Bring more Saradomin Brews if killing solo.
Max Ranged
500
Med-Level Ranged
500
Welfare Ranged
500
10
10
10
PkHonor NPCs and Bosses | |
---|---|
God Wars | Commander Zilyana • General Graardor • Kree'arra • K'ril Tsutsaroth • Nex |
Wilderness | Callisto • Chaos Elemental • Chaos Fanatic • Crazy Archaeologist • Frost Dragons • King Black Dragon • Lava Dragons • Lost Souls • Revenants • Scorpia • Venenatis • Vet'ion • WildyWyrm |
Non-Wilderness | Abyssal Sire • Alchemical Hydra • Barrelchests • Barrows Brothers • Corporeal Beast • Cerberus • Dagannoth Kings • Demonic Gorillas • Dragons • Evil Chicken • Giant Mole • Glacors • Ice Strykewyrms • Kalphite Queen • Kraken • Lizardman Shamans • Nomad • Skotizo • Smoke Devil • Tormented Demons • Tztok-Jad • Vorkath • Zulrah |