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items:toxic_blowpipe

Toxic Blowpipe

Toxic Blowpipe
Toxic blowpipe
Attack bonuses
Stab attack bonus Slash attack bonus Crush attack bonus Magic attack bonus Ranged attack bonus
+0 +0 +0 +0 +60
Defence bonuses
Stab defence bonus Slash defence bonus Crush defence bonus Magic defence bonus Ranged defence bonus
+0 +0 +0 +0 +0
Other bonuses
Strength Ranged strength Magic damage Prayer bonus HP bonus
+0 +60 +0 +0 +0 HP
Attack speed Slot
Weapon slot

The toxic blowpipe is a two-handed dart weapon that requires 75 Ranged to wield. It is made by using a chisel on a tanzanite fang, requiring 53 Fletching. Players using the blowpipe have a 25% chance of inflicting venom on their opponent.

However, if the opponent is an NPC and the Serpentine Helm is worn in conjunction with the blowpipe, there is a 100% chance of envenoming them.

The base attack speed of the toxic blowpipe varies; in player versus monster encounters, its attack speed is 3, or equal to darts. During player versus player combat, its attack speed is 4, or equal to a shortbow. In addition, its attack range is +2 higher than that of throwing darts, at 5 by default. Using the long range attack style increases attack range by 2.

If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe. If the blowpipe IS protected upon death, ALL scale and dart charges will be maintained when you respawn.

Players can dismantle an Tanzanite Fang to receive 20,000 Zulrah's scales.

Players cannot toggle whether picked up ammunition is automatically reloaded into the blowpipe or remains in the inventory. However, Ava's assembler, Ava's accumulator, Max cape or The Completionist Cape will allow you to automatically reload.

Charging

The toxic blowpipe is charged with Zulrah's scales; it cannot be worn if it is uncharged, except when fully degraded while equipped. It uses unpoisoned darts as ammunition, and can hold up to 16,383 scales and 16,383 darts. The blowpipe has a 1/3 chance to not use scales when firing, so on average 2 scales are used for every 3 shots fired. A fully charged blowpipe lasts 8 hours and 12 minutes of non-stop combat with rapid attack style, or 12 hours and 17 minutes with accurate style.

When charged with scales, the blowpipe has a Ranged attack of 30 and a Ranged strength of 20. These bonuses stack with the Ranged Strength of its ammunition. For example, using dragon darts on the charged blowpipe will increase its Ranged strength to +55.

Uncharging the blowpipe will give players all darts and scales the blowpipe currently contains back to them.

When using the rapid attack style on the toxic blowpipe, up to 3,000 darts may be fired per hour, which means up to 2,000 Zulrah's scales are used per hour.

Ammo Recovery

Ava's assembler

If you have an Ava's assembler, your darts have an 80% recovery rate.

Ava's accumulator

If you have an ava's accumulator, (assuming you don't pick up any darts) your darts have a 72% recovery rate.

The toxic blowpipe has a special attack, Toxic Siphon, which increases accuracy by 100% and damage by 50%, while healing the user by half of the damage dealt (rounded down). This consumes 50% of the player's special attack energy.

Special Attack

Similar to the Saradomin godsword special attack, it will heal the player based on what they would have hit if the target dies from the special attack; for example, if the hit was calculated to deal 20 damage and the target only has 5 Hitpoints, it will heal the player by 10 Hitpoints. It also heals based on the damage dealt before calculating damage reduction for certain monsters, such as Vorkath during its acid phase (where it will take 50% reduced damage).

Upgrading

Exclusive feature to PkHonor is, upgrading the Toxic blowpipe to a Magma & Serpentine blowpipe by adding either a Magma jar or a Serpentine jar to the blowpipe, to attach the jar it requires consuming 17,000 Zulrah's scales.

An upgraded version of a toxic blowpipe has +2 Range bonus over the regular version, with a special effect of consuming 10% less Zulrah's scales than the regular version.

Magma blowpipe

Creating the Magma blowpipe requires one Magma jar and one Toxic Blowpipe. To create, simply right click and “use” the jar with the Toxic Blowpipe.

Serpentine blowpipe

Creating the Serpentine blowpipe requires one Serpentine jar and one Toxic Blowpipe. To create, simply right click and “use” the jar with the Toxic Blowpipe.

Comparison

Comparison between regular Toxic blowpipe and its upgraded versions.

Attack Bonuses Defence Bonuses Other
Item Attack Stab Attack Slash Attack Crush Attack Magic Attack Ranged Attack Stab Attack Slash Attack Crush Attack Magic Attack Ranged Strength  Ranged Strength Prayer bonus HP Boost
Toxic Blowpipe Toxic Blowpipe +0 +0 +0 +0 +60 +0 +0 +0 +0 +0 +0 +60 +0 +0 +0
Magma Blowpipe Magma Blowpipe +0 +0 +0 +0 +62 +0 +0 +0 +0 +0 +0 +60 +0 +0 +0
Serpentine Blowpipe Serpentine Blowpipe +0 +0 +0 +0 +62 +0 +0 +0 +0 +0 +0 +60 +0 +0 +0

Restoring

If you have a Magma blowpipe or a Serpentine blowpipe, you are able to restore it back to the regular Toxic blowpipe. To do so, right click on the blowpipe and select “Restore”.

NOTE: After restoring to regular blowpipe you will NOT receive the Magma jar back or the Serpentine jar back which was used to upgrade blowpipe. You will just receive the regular Toxic Blowpipe back.

items/toxic_blowpipe.txt · Last modified: 2023/01/26 22:41 by Castlewar