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Availability Everyone
Xeric's former artisan.
Combat level N/A
Hitpoints 300
Aggressive Yes
Poisonous No
Max hit 52
Weakness Melee (Crush)
Attack styles
Combat stats
Attack Strength Defence Magic Ranged
390 390 205 205 1
Aggressive stats
Stab Slash Crush Magic Ranged
+0 +0 +0 +0 +0
Defensive stats
Stab Slash Crush Magic Ranged
+155 +165 +105 +0 +0
Other bonuses Immunities
Monster's strength bonus Monster's ranged strength bonus Monster's attack bonus Poison Venom
+20 +0 +64 Immune Immune
Attack speed

Tekton is one of the bosses encountered in the Chambers of Xeric. He was the artisan that created the chambers.

Fight overview

Tekton is seen working with his magnetic anvil. As soon as someone gets near him, he will notice them and begin the fight. All players should use Protect from Melee when fighting Tekton unless they are confident they can avoid his attacks. Protection prayers do not block all damage, but they mitigate it. He cannot be attacked when he is at his anvil.

Tekton is immune to Range and takes 80% reduced Magic damage. Although inaccurate, the Vulnerability spell can still be cast to lower his Defence by 10%. He has very high Defence, so using a crush weapon is recommended against him. High-powered crush weapons like an elder maul are effective, although grouped raids with successful defence debuffs or solo players using Inquisitor's armour should usually not have too much of an issue hitting him.

Tekton's melee attack will hit players standing on either of the sides nearest his arms, so the player should try to attack Tekton from behind.

When he is moving, Tekton will apply rapid stomp damage to players under him. The pillars of smoke around his chamber will lightly damage players if they are on them.

Tekton will emit two different auras beneath him: orange, which is his non-enraged stance; and red, which is his enraged stance. Tekton's overall Defence is lower when he has an orange aura. He is enraged for approximately 15 seconds when returning from the anvil to attack players (except at the start of the fight) after which he reverts to his regular stance.

The special attacks of the dragon warhammer or Bandos godsword are very useful to lower Tekton's high defence as well. Even if they miss, they will still reduce his defence slightly, with the Bandos godsword reducing his Defence by 10 levels and dragon warhammer 5% of his Defence level.

Upon entering, players should all stand on the same space and lure him as far away from his anvil as possible. After being alerted to the team's presence, Tekton will move towards one player. He will stop when he reaches that player and starts attacking them. If a player attacks him he will also stop. Players should then attack and run in a counter-clockwise motion around him, attacking at each turning corner. If Tekton attacks and no players are within melee range of him, he will return to the anvil. Otherwise, he will continue attacking for a prolonged duration before returning back to the anvil. When Tekton returns to the anvil, he heals himself slightly and regenerates some of his lost Defence, targeting each player in the room with two sparks, dealing moderate damage within a 3×3 area. The flying sparks aim at where players are currently standing, so it is best to spread out and dodge the sparks by moving away from where you were standing. When he leaves the anvil, the targeted player should not move, or he will return to the anvil and heal again.

An alternative strategy is to step outside of his melee range between when he starts an attack and when it lands, and stepping back in his melee range to attack. When correctly timed, Tekton will continue attacking instead of retreating to his anvil. Players get a chance to attack every three ticks, so the elder maul or godswords are useful due to their six-tick attack speed.

Due to Tekton being the first room in Challenge Mode raids, it is an ideal place to practice as the boss mechanics can be unforgiving to small mistakes.


Tekton is located inside the Chambers of Xeric.


Tekton's full drop table can be found on the official Wiki Drops Page. This page will automatically update if any changes are made.

Gear Setup

Your gear and inventory will depend on the exact setup that you take into the Chambers of Xeric. Use your best Melee gear here and a good crush weapon. Elder Maul, Chaotic Maul, Inquisitor's Mace, Scythe of Vitur, and Custom Whips are all viable weapons here. A dragon Warhammer special attack should always be used when available.

Max Melee

Torva Full Helm

Completionist Cape (chaos)

Amulet of Torture

Scythe of Vitur

Torva Platebody

Torva Platelegs

Ferocious Gloves

Steadfast Boots

'perfect ring'

Med-Level Melee

Serpentine Helmet

Max Cape

Salve Amulet (e)

Tentacle of Chaos

Bandos Chestplate

Avernic Defender

Bandos Tassets

Brawling Gloves (melee)

Primordial Boots

Berserker Ring (i)

Welfare Melee

Helm of Neitiznot

Fire Cape

Amulet of Fury

Chaotic Rapier

Fighter Torso

Dragon Defender

Torags Platelegs

Barrows Gloves

Dragon Boots

Berserker Ring

npcs/tekton.txt · Last modified: 2023/03/27 19:56 by Iron adam