Small

Muttadile (Small)
Muttadile (Small)
Availability Everyone
Examine
Its a Muttadile.
Combat level N/A
Hitpoints 250
Aggressive Yes
Poisonous No
Max hit Varies
Weakness Melee (Stab), Ranged
Attack styles
Melee, Ranged
Combat stats
Attack Strength Defence Magic Ranged
150 150 138 1 150
Aggressive stats
Stab Slash Crush Magic Ranged
+0 +0 +0 +0 +83
Defensive stats
Stab Slash Crush Magic Ranged
-5 +72 +50 +60 +0
Other bonuses Immunities
Monster's strength bonus Monster's ranged strength bonus Monster's attack bonus Poison Venom
+64 +75 +71 Immune Immune
Attack speed

Large

Muttadile (Large)
Muttadile (Large)
Availability Everyone
Examine
Its a Muttadile.
Combat level N/A
Hitpoints 250
Aggressive Yes
Poisonous No
Max hit Varies
Weakness Melee (Stab), Ranged
Attack styles
Melee, Magic, Ranged
Combat stats
Attack Strength Defence Magic Ranged
250 250 220 250 250
Aggressive stats
Stab Slash Crush Magic Ranged
+0 +0 +0 +0 +82
Defensive stats
Stab Slash Crush Magic Ranged
-5 +82 +60 +75 +0
Other bonuses Immunities
Monster's strength bonus Monster's ranged strength bonus Monster's attack bonus Poison Venom
+74 +63 +88 Immune Immune
Attack speed

Muttadile

The Muttadiles are bosses encountered in the Chambers of Xeric.

Fight overview

The two muttadiles that reside in the chamber are present upon entering; a small one is on the ground and the large one is lurking in the water. The bosses are fairly notorious for constantly walking towards and away from players.

A meat tree is also present in the chamber which both muttadiles will start to eat from upon reaching ~40% of their health, eating up to 50% of their health (90% total) if triggered and will eat from the tree a maximum of three times, after which they become full and will no longer eat from it. The muttadile will not take damage when they are prompted to eat the tree. If a muttadile cannot reach the tree for a prolonged amount of time (either stuck by layout or frozen), it will give up and can be damaged normally.

The team also has the option of chopping the tree down in which an axe is required and the team's Woodcutting level determines its health. Each player's Woodcutting level also determines their accuracy rate and damage dealt to the tree; the axe's type does not matter. As such, having higher Woodcutting levels makes the fight significantly smoother.

The small muttadile attacks with both Melee and Ranged. While this smaller muttadile is alive, the larger one will stay submerged in the water, where it is unattackable and attacks players with erratic Magic that covers the entire chamber. The smaller muttadile prioritizes ranged from a distance, but due to the bosses' habit of walking in and out of melee distance, it may end up walking straight to the player or out of sight depending on layout. If it is within melee distance of a target, it will prioritize melee over ranged.

When the smaller muttadile dies, the larger one emerges from the water and starts attacking the players in the room. Apart from having higher stats and using all three forms of combat, this larger muttadile will also perform a shock wave attack if anyone is within melee range, dealing massive damage to everyone in melee range, which can hit as high as 118. For this reason, it is advised to stay outside of its melee range at all costs. Various safespots are available depending on the layout and how it tries to walk towards players. Like the smaller muttadile, it prioritises ranged from a distance and melee up close. The magic attack is used at random.

Location

Muttadiles are located inside the Chambers of Xeric.

Drops

The full drop table can be found on the official Wiki Drops Page. This page will automatically update if any changes are made.

Gear Setup

Your gear and inventory will depend on the exact setup that you take into the Chambers of Xeric. Use your best ranged gear and a form of poison protection here.

Max Ranged

Pernix Cowl

Completionist Cape (chaos)

Amulet of Ranging

Dragon Arrow500

Twisted Bow

Pernix Body

Pernix Chaps

Barrows Gloves

Pegasian Boots

'perfect ring'

Med-Level Ranged

Pernix Cowl

Max Cape

Salve Amulet (e)

Ruby Dragon Bolts (e)500

Armadyl Crossbow

Pernix Body

Twisted Buckler

Pernix Chaps

Barrows Gloves

Glaiven Boots

Archers' ring (i)

Welfare Ranged

Armadyl Helmet

Max Cape

Amulet of Ranging

Ruby Bolts (e)500

Armadyl Crossbow

Armadyl Chestplate

Elysian Spirit Shield

Armadyl Chainskirt

Barrows Gloves

Ranger Boots

Archers Ring