Verzik Vitur | ||||
---|---|---|---|---|
Availability | Everyone | |||
Examine | ||||
Its a Verzik Vitur. | ||||
Combat level | 1040 | |||
Hitpoints | 2000 | |||
Aggressive | No | |||
Poisonous | No | |||
Max hit | 137 | |||
Weakness | Dawnbringer | |||
Attack styles | ||||
Magic | ||||
Combat stats | ||||
400 | 400 | 20 | 400 | 400 |
Aggressive stats | ||||
+0 | +0 | +0 | +80 | +80 |
Defensive stats | ||||
+20 | +20 | +20 | +20 | +20 |
Other bonuses | Immunities | |||
+0 | +80 | +0 | Immune | Immune |
Attack speed | ||||
Verzik Vitur | ||||
---|---|---|---|---|
Availability | Everyone | |||
Examine | ||||
Its a Verzik Vitur. | ||||
Combat level | 1265 | |||
Hitpoints | 3250 | |||
Aggressive | Yes | |||
Poisonous | No | |||
Max hit | 44, 50 (bounce), 80 (bounce after standing underneath) | |||
Weakness | Slash | |||
Attack styles | ||||
Crush, Magic, Ranged | ||||
Combat stats | ||||
400 | 400 | 200 | 400 | 400 |
Aggressive stats | ||||
+0 | +0 | +0 | +80 | +80 |
Defensive stats | ||||
+100 | +60 | +100 | +70 | +250 |
Other bonuses | Immunities | |||
+0 | +80 | +0 | Immune | Immune |
Attack speed | ||||
Verzik Vitur | ||||
---|---|---|---|---|
Availability | Everyone | |||
Examine | ||||
Its a Verzik Vitur. | ||||
Combat level | 1520 | |||
Hitpoints | 3250 | |||
Aggressive | Yes | |||
Poisonous | No | |||
Max hit | 63 (Melee), 33 (Magic), 33 (Ranged) | |||
Weakness | Slash | |||
Attack styles | ||||
Crush, Magic, Ranged | ||||
Combat stats | ||||
400 | 400 | 150 | 300 | 300 |
Aggressive stats | ||||
+0 | +0 | +0 | +80 | +80 |
Defensive stats | ||||
+70 | +30 | +70 | +100 | +230 |
Other bonuses | Immunities | |||
+30 | +5 | +80 | Immune | Immune |
Attack speed | ||||
Verzik Vitur
Verzik Vitur is the sixth and final encounter in the Theatre of Blood.
Fight Strategy
To initiate the fight, a player must first talk to Verzik Vitur. She will have 3 phases:
Phase 1
During Phase 1, players in the raid must take it in turn to use the Dawnbringer's special attack in order to harm Verzik. Any other weapon will have a much lower chance of hitting and will also be capped on damage. Ranged/mage is capped at 3 and melee is capped at 10 damage. It is mandatory to hide behind a pillar, as failing to do so can result in fatal damage. Pillars will also collapse after several attacks and deal heavy damage to anyone next to them when it collapses.
Phase 2
During Phase 2, Verzik will leave her throne and fly to the middle of the room, collapsing all remaining pillars in the room.
Phase 3
During Phase 3, Verzik's true form will be shown, a half spider, half vampyre. She is now mobile and uses all three forms of combat, her ranged attack consisting of barbs and her magic a single blue projectile. These are considered to be her “Auto” attacks. She now has four special attacks. The first she will summon common Nylocas during the fight like in the previous phase, and uses new abilities.
She can also go to the center of the room and fling webs around the chamber, binding players if they are stuck on them. Trapped players can be set free by having other players attack the web, which has 10 health. Otherwise, they will be freed after a set amount of time but take heavy damage in the process.
Location
Verzik Vitur is located in the sixth and final room of the Theatre of Blood.
Gear Setup
Your gear and inventory will depend on the exact setup that you take into the Theatre of Blood and how many supplies remain. Max Melee and/or range gear is recommended here. Elite Void can also be used somewhat effectively here.
Max Gear
500
Med-Level Gear
500
Welfare Gear
500
500
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