Phase 1

Verzik Vitur
Verzik Vitur
Availability Everyone
Examine
Its a Verzik Vitur.
Combat level 1040
Hitpoints 2000
Aggressive No
Poisonous No
Max hit 137
Weakness Dawnbringer
Attack styles
Magic
Combat stats
Attack Strength Defence Magic Ranged
400 400 20 400 400
Aggressive stats
Stab Slash Crush Magic Ranged
+0 +0 +0 +80 +80
Defensive stats
Stab Slash Crush Magic Ranged
+20 +20 +20 +20 +20
Other bonuses Immunities
Monster's strength bonus Monster's ranged strength bonus Monster's attack bonus Poison Venom
+0 +80 +0 Immune Immune
Attack speed

Phase 2

Verzik Vitur
Verzik Vitur
Availability Everyone
Examine
Its a Verzik Vitur.
Combat level 1265
Hitpoints 3250
Aggressive Yes
Poisonous No
Max hit 44, 50 (bounce), 80 (bounce after standing underneath)
Weakness Slash
Attack styles
Crush, Magic, Ranged
Combat stats
Attack Strength Defence Magic Ranged
400 400 200 400 400
Aggressive stats
Stab Slash Crush Magic Ranged
+0 +0 +0 +80 +80
Defensive stats
Stab Slash Crush Magic Ranged
+100 +60 +100 +70 +250
Other bonuses Immunities
Monster's strength bonus Monster's ranged strength bonus Monster's attack bonus Poison Venom
+0 +80 +0 Immune Immune
Attack speed

Phase 3

Verzik Vitur
Verzik Vitur
Availability Everyone
Examine
Its a Verzik Vitur.
Combat level 1520
Hitpoints 3250
Aggressive Yes
Poisonous No
Max hit 63 (Melee), 33 (Magic), 33 (Ranged)
Weakness Slash
Attack styles
Crush, Magic, Ranged
Combat stats
Attack Strength Defence Magic Ranged
400 400 150 300 300
Aggressive stats
Stab Slash Crush Magic Ranged
+0 +0 +0 +80 +80
Defensive stats
Stab Slash Crush Magic Ranged
+70 +30 +70 +100 +230
Other bonuses Immunities
Monster's strength bonus Monster's ranged strength bonus Monster's attack bonus Poison Venom
+30 +5 +80 Immune Immune
Attack speed

Verzik Vitur

Verzik Vitur is the sixth and final encounter in the Theatre of Blood.

Fight Strategy

To initiate the fight, a player must first talk to Verzik Vitur. She will have 3 phases:

Phase 1

During Phase 1, players in the raid must take it in turn to use the Dawnbringer's special attack in order to harm Verzik. Any other weapon will have a much lower chance of hitting and will also be capped on damage. Ranged/mage is capped at 3 and melee is capped at 10 damage. It is mandatory to hide behind a pillar, as failing to do so can result in fatal damage. Pillars will also collapse after several attacks and deal heavy damage to anyone next to them when it collapses.

Phase 2

During Phase 2, Verzik will leave her throne and fly to the middle of the room, collapsing all remaining pillars in the room.

Phase 3

During Phase 3, Verzik's true form will be shown, a half spider, half vampyre. She is now mobile and uses all three forms of combat, her ranged attack consisting of barbs and her magic a single blue projectile. These are considered to be her “Auto” attacks. She now has four special attacks. The first she will summon common Nylocas during the fight like in the previous phase, and uses new abilities.

She can also go to the center of the room and fling webs around the chamber, binding players if they are stuck on them. Trapped players can be set free by having other players attack the web, which has 10 health. Otherwise, they will be freed after a set amount of time but take heavy damage in the process.

Location

Verzik Vitur is located in the sixth and final room of the Theatre of Blood.

Gear Setup

Your gear and inventory will depend on the exact setup that you take into the Theatre of Blood and how many supplies remain. Max Melee and/or range gear is recommended here. Elite Void can also be used somewhat effectively here.

Max Gear

Torva Full Helm

Completionist Cape (chaos)

Amulet of Torture

Dragon Arrow500

Dragon Warhammer

Torva Platebody

Avernic Defender

Torva Platelegs

Barrows Gloves

Steadfast Boots

'perfect ring'

Med-Level Gear

Serpentine Helmet

Max Cape

Salve Amulet (e)

Ruby Dragon Bolts500

Tentacle of Chaos

Bandos Chestplate

Avernic Defender

Bandos Tassets

Barrows Gloves

Primordial Boots

Berserker Ring (i)

Welfare Gear

Helm of Neitiznot

Fire Cape

Salve Amulet (e)

Ruby Bolts500

Chaotic Rapier

Fighter Torso

Dragon Defender

Torags Platelegs

Barrows Gloves

Dragon Boots

Berserker Ring

Pernix Body

Pernix Cowl

Twisted Ancestral Robe Top

Twisted Ancestral Hat

Pernix Chaps

Twisted Bow

Twisted Ancestral Robe Bottom

Sanguinesti Staff

Pegasian Boots

Necklace of Anguish

Armadyl Crossbow

Ruby Dragon Bolts500

png

Scythe of Vitur

Salve Amulet (e)

Tentacle of Souls

Saradomin Brew (4)

Saradomin Brew (4)

Serpentine Blowpipe

Serpentine Helmet

Overload (4)

Overload (4)

Saradomin Brew (4)

Saradomin Brew (4)

Super Prayer Potion (4)

Super Prayer Potion (4)

Saradomin Brew (4)

Rune Pouch w/ Ice Barrage Runes

Pernix Body

Pernix Cowl

Virtus Robe Top

Virtus Mask

Pernix Chaps

Armadyl Crossbow

Virtus Robe Legs

Trident of the Swamp

Glaiven Boots

Amulet of Ranging

Elysian Spirit Shield

Occult Necklace

Toxic Blowpipe

png

Saradomin Brew (4)

Saradomin Brew (4)

Overload (4)

Saradomin Brew (4)

Saradomin Brew (4)

Saradomin Brew (4)

Overload (4)

Saradomin Brew (4)

Saradomin Brew (4)

Saradomin Brew (4)

Super Prayer Potion (4)

Super Prayer Potion (4)

Super Prayer Potion (4)

Rune Pouch w/ Ice Barrage Runes

Armadyl Chestplate

Armadyl Helmet

Ahrim's Robetop

Ahrim's Hood

Armadyl Chainskirt

Armadyl Crossbow

Ahrim's Robeskirt

Trident of the Swamp

Ranger Boots

Amulet of Ranging

Elysian Spirit Shield

Occult Necklace

Toxic Blowpipe

png

Saradomin Brew (4)

Saradomin Brew (4)

Overload (4)

Saradomin Brew (4)

Saradomin Brew (4)

Saradomin Brew (4)

Overload (4)

Saradomin Brew (4)

Saradomin Brew (4)

Saradomin Brew (4)

Super Prayer Potion (4)

Super Prayer Potion (4)

Super Prayer Potion (4)

Rune Pouch w/ Ice Barrage Runes