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The Inferno is considered a safe minigame on PkHonor. Players will not lose their items or Hardcore statuses on death.
The Inferno
The Inferno is a solo minigame in which the player must survive 69 increasingly challenging waves, ultimately killing the level 1400 TzKal-Zuk. If defeated, the player has to restart from the first wave. (premium players or players with a Zuk pet may pay tokkul to skip.) A spiritual successor to the TzHaar Fight Caves, the Inferno was dubbed the greatest solo PVM challenge to date upon release.
In order to access the Inferno, players must give TzHaar-Ket-Keh a fire cape. This is a one-time fee, so after giving a fire cape to him, TzHaar-Ket-Keh will allow players to enter as much as they want.
Location
The Inferno can be reached by using the minigames teleport. The entrance is the large red portal or the NPC.
Bosses
The Inferno is similar in nature to the Fight Caves, you fight waves of enemies that gradually get more difficult, ending in a final boss fight (which will still have some weaker enemy spawns at the same time.)
There are stronger versions of the Jad from the original Fight Caves, known as the JalTok-Jad, which could be seen as bosses. In one wave, 68, of The Inferno, you will have to fight three JalTok-Jad's at the same time.The final boss is “TzRek-Zuk”, level 1400.
General Mechanics
If players die within the inferno, they are placed outside the fighting area, and must restart either from the beginning, or the tokkul skip wave.
Hardcore Ironman Mode players will not lose their status when dying in the Inferno, it is therefore a safe activity.
Players WILL NOT get any Tokkul back from failed attempts
Rewards
Unique Rewards |
Item | Quantity | Droprate |
| Infernal Cape | 1 | 100% |
| TzRek-Zuk | 1 | 1/100* |
* Players may trade in capes for another 1/100 chance
Current Guides
This is a list of all the current existing PkHonor specific Inferno guides as well as some OSRS guides:
More Specific Info
Key to shortened names:
Example Image | Actual Name | Nickname | | Example Image | Actual Name | Nickname |
 | Jal-Nib | Nibbler | | | Jal-MejRah | Bat |
| Jal-Ak | Blob | | | Jal-ImKot | Melee |
| Jal-Xil | Ranger | | | Jal-Zek | Mager |
| JalTok-Jad | Jad | | | TzKal-Zuk | Zuk |
| Yt-HurKot | Jad's Healer | | | Jal-MejJak | Zuk's healer |
Waves
Waves 1–17
Wave 1: 3x Nibbler, 1x Bat
Wave 2: 3x Nibbler, 2x Bat
Wave 3: 6x Nibbler
Wave 4: 3x Nibbler, 1x Blob
Wave 5: 3x Nibbler, 1x Bat, 1x Blob
Wave 6: 3x Nibbler, 2x Bat, 1x Blob
Wave 7: 3x Nibbler, 2x Blob
Wave 8: 6x Nibbler
Wave 9: 3x Nibbler, 1x Melee
Wave 10: 3x Nibbler, 1x Bat, 1x Melee
Wave 11: 3x Nibbler, 2x Bat, 1x Melee
Wave 12: 3x Nibbler, 1x Blob, 1x Melee
Wave 13: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee
Wave 14: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee
Wave 15: 3x Nibbler, 2x Blob, 1x Melee
Wave 16: 3x Nibbler, 2x Melee
Wave 17: 6x Nibbler
Waves 18-34
Wave 18: 3x Nibbler, 1x Ranger
Wave 19: 3x Nibbler, 1x Bat, 1x Ranger
Wave 20: 3x Nibbler, 2x Bat, 1x Ranger
Wave 21: 3x Nibbler, 1x Blob, 1x Ranger
Wave 22: 3x Nibbler, 1x Bat, 1x Blob, 1x Ranger
Wave 23: 3x Nibbler, 2x Bat, 1x Blob, 1x Ranger
Wave 24: 3x Nibbler, 2x Blob, 1x Ranger
Wave 25: 3x Nibbler, 1x Melee, 1x Ranger
Wave 26: 3x Nibbler, 1x Bat, 1x Melee, 1x Ranger
Wave 27: 3x Nibbler, 2x Bat, 1x Melee, 1x Ranger
Wave 28: 3x Nibbler, 1x Blob, 1x Melee, 1x Ranger
Wave 29: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Ranger
Wave 30: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Ranger
Wave 31: 3x Nibbler, 2x Blob, 1x Melee, 1x Ranger
Wave 32: 3x Nibbler, 2x Melee, 1x Ranger
Wave 33: 3x Nibbler, 2x Ranger
Wave 34: 6x Nibbler
Waves 35-51
Wave 35: 3x Nibbler, 1x Mage
Wave 36: 3x Nibbler, 1x Bat, 1x Mage
Wave 37: 3x Nibbler, 2x Bat, 1x Mage
Wave 38: 3x Nibbler, 1x Blob, 1x Mage
Wave 39: 3x Nibbler, 1x Bat, 1x Blob, 1x Mage
Wave 40: 3x Nibbler, 2x Bat, 1x Blob, 1x Mage
Wave 41: 3x Nibbler, 2x Blob, 1x Mage
Wave 42: 3x Nibbler, 1x Melee, 1x Mage
Wave 43: 3x Nibbler, 1x Bat, 1x Melee, 1x Mage
Wave 44: 3x Nibbler, 2x Bat, 1x Melee, 1x Mage
Wave 45: 3x Nibbler, 1x Blob, 1x Melee, 1x Mage
Wave 46: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Mage
Wave 47: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Mage
Wave 48: 3x Nibbler, 2x Blob, 1x Melee, 1x Mage
Wave 49: 3x Nibbler, 2x Melee, 1x Mage
Wave 50: 3x Nibbler, 1x Ranger, 1x Mage
Wave 51: 3x Nibbler, 1x Bat, 1x Ranger, 1x Mage
Waves 52-68
Wave 52: 3x Nibbler, 2x Bat, 1x Ranger, 1x Mage
Wave 53: 3x Nibbler, 1x Blob, 1x Ranger, 1x Mage
Wave 54: 3x Nibbler, 1x Bat, 1x Blob, 1x Ranger, 1x Mage
Wave 55: 3x Nibbler, 2x Bat, 1x Blob, 1x Ranger, 1x Mage
Wave 56: 3x Nibbler, 2x Blob, 1x Ranger, 1x Mage
Wave 57: 3x Nibbler, 1x Melee, 1x Ranger, 1x Mage
Wave 58: 3x Nibbler, 1x Bat, 1x Melee, 1x Ranger, 1x Mage
Wave 59: 3x Nibbler, 2x Bat, 1x Melee, 1x Ranger, 1x Mage
Wave 60: 3x Nibbler, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
Wave 61: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
Wave 62: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
Wave 63: 3x Nibbler, 2x Blob, 1x Melee, 1x Ranger, 1x Mage
Wave 64: 3x Nibbler, 2x Melee, 1x Ranger, 1x Mage
Wave 65: 3x Nibbler, 2x Ranger, 1x Mage
Wave 66: 3x Nibbler, 2x Mage
Wave 67: 1x Jad
Wave 68: 3x Jad
Final Boss
On the 69th and final wave, TzKal-Zuk will break free from the northern wall. Floating in the lava and moving back and forth between it and the player is a small piece of the wall, which must be utilised as a shield to protect from TzKal-Zuk's attacks. If it attacks the player, it cannot be protected against and it has an extremely high max hit of 251, which has a high chance of killing even a fully healed player. TzKal-Zuk cannot be reached with melee and it has 1200 Hitpoints.
Throughout this fight, other monsters spawn periodically and on cues. Jal-Xil and Jal-Zek will regularly spawn behind the player, attacking the shield until they are attacked, whereupon they retaliate. When TzKal-Zuk is below 480 Hitpoints, a JalTok-Jad will spawn behind the player, similarly attacking the shield. When TzKal-Zuk is below 240 Hitpoints, four Jal-MejJaks are spawned, rapidly healing it. When they are attacked, they stop healing and attack the player with area-of-effect blasts.