Zulrah | ||||
---|---|---|---|---|
Availability | Everyone | |||
Examine | ||||
The green hooded serpent of the poison waste. | ||||
Combat level | 725 | |||
Hitpoints | 500 | |||
Aggressive | Yes | |||
Poisonous | Yes (Venom) | |||
Max hit | 41 | |||
Weakness | Magic, Ranged | |||
Attack styles | ||||
Melee, Magic, Ranged | ||||
Slayer info | ||||
Slayer level | 1 | |||
Slayer points | ||||
Slayer XP | 24,000 | |||
Assigned by | ||||
Combat stats | ||||
0 | 0 | 300 | 300 | 300 |
Aggressive stats | ||||
+0 | +0 | +0 | +50 | +50 |
Defensive stats | ||||
+0 | +0 | +0 | -45 | +50 |
Other bonuses | Immunities | |||
+0 | +20 | +0 | Immune | Immune |
Attack speed | ||||
Zulrah is a level 725 solo-only snake boss. Players can only harm it with Ranged or Magic; though Zulrah can be reached with a Halberd, it is immune to melee attacks. Zulrah's gender is ambiguous; the High Priestess as well as slayer masters refer to it as male, while the examine text of Zulrah's boss lair display refers to it as female.
Warning to all Hardcore Ironmen!
While you do keep your items on death at Zulrah, it is treated as a normal pvm death. You will lose your status if you die here!
Location
Zulrah is located in a shrine east of Zul-Andra. Players can get to Zul-Andra in one of two ways:
- Premium players can use the portal located on Premium island.
- All players can use a Zulrah teleport scroll which can be bought from the supply store for 2m coins.
Zulrah's shrine is accessed by boarding the sacrificial boat. Upon entering the shrine, Zulrah will appear. The only way to escape from the shrine is by either teleporting out or killing/dying to Zulrah.
- Note: If you do not have a premium status, you will need to pay 15 PkHonor points to get on the boat
Fight overview
Zulrah uses venom that starts off at 6 damage. Unlike poison which decreases over time, venom increases by 2 every time it hits. If not cured, the damage will continue to increase, eventually reaching a cap of 20. Venom can be cured instantly by drinking any anti-venom potion, or turned to regular poison by drinking any antipoison potion, which can then be cured normally by another dose of antipoison. Wearing a serpentine helm will prevent the player from becoming envenomed. Anti-venom+ is the only potion that will provide immunity to venom for 3 minutes. Regular Anti-venom does not provide any immunity to venom.
Zulrah changes forms by diving into the swamp and then reappearing somewhere in the arena (either in the middle or just outside the middle area, in a certain order depending on the first spawn after the Ranged-Melee-Magic attacks). Zulrah changes forms in predictable patterns, referred to by players as “rotations” due to the fact that Zulrah's position rotates around the island as it changes forms.
Zulrah has different attacks depending on its current colour.
- When Zulrah is green, it attacks with Ranged, spreads toxic fumes over the area, and spawns snakelings.
- When Zulrah is turquoise, it attacks with Magic and Ranged, spreads toxic fumes, and spawns snakelings.
- When Zulrah is crimson, it spreads toxic fumes over the area and attacks at the player's recent spot. If they are caught by the Melee attack, they will also be stunned.
- There is a 4th form of Zulrah that is commonly referred to as the “Jad phase”. This form is green but attacks with alternating Range and Mage. The spot that this form appears and the order of attacks depends on the rotation.
If Zulrah is not killed by the end of a rotation, a new rotation will start. The new rotation can be any of the four rotations.
Zulrah and the snakelings can envenom the player very frequently even through protection prayers. However, the toxic clouds cannot inflict venom, nor can they be protected against. It is recommended to use Anti-venom+ after becoming envenomed to maximize their effectiveness.
The Rotations
Fight Technique
- When fighting Zulrah's green form, it is recommended to activate Protect from Missiles.
- When fighting Zulrah's blue form, Protect from Magic should be activated.
- When fighting Zulrah's red form, the square that is currently being targeted should be avoided. Protect from Melee will not protect you from this form's attacks.
- When fighting the green “Jad” form, alternate between Protect from Missiles and Protect from Magic based on the rotation.
Zulrah's green and red forms are weak to Magic. Zulrah's blue form is weak to range. For fastest kills, it is recommended to bring your best range gear and your best magic gear. If you are new to Zulrah and are just trying to learn the rotations, just bring range gear with Ruby Bolts (e).
Gear Setups
Zulrah is a very dynamic boss. As such, the gear and inventory selection will vary greatly depending on the player. Some players may want to prioritize DPS while others may want to prioritize convenience items like the Serpentine Helmet, despite its negative attack bonuses. Here are standard setups for hybrid, ranged, and mage. You may want to change several things along the way depending on what gear you have available to you and what style of play you prefer. Make sure that you have some form of protection against venom, and some form of recoil damage to help kill the snakelings.
Recoil Damage Methods
- Ring of Recoil
- Ring of Suffering
- Deflect Curses
Venom Protection Methods
- Anti-venom(+) - Cures Venom in 1 dose. Provides 3 minutes of immunity to venom.
- Anti-venom - Curse Venom in 1 dose. Does NOT provide any immunity.
- Serpentine Helm - Provides immunity to venom at the cost of Zulrah scale charges.
Hybrid Setups
Max Hybrid
Med-Level Hybrid
Welfare Hybrid
Ranged Only Setups
Max Ranged
Med-Level Ranged
Welfare Ranged
Mage Only Setups
Max Mage
Med-Level Mage
Welfare Mage
Drops
Zulrah has several unique drops, all of which are worth a large amount of money. The full Drop tables can be found on the official Wiki Drops Page. This page will auto update if any changes are made. Zulrah drops hard and elite level Clue Scrolls.
Item | Notes | |
---|---|---|
Zulrah teleport | Used to teleport to Zul-andrah | |
Serpentine visage | Used to craft Serpentine Helm | |
Tanzanite fang | Used to craft Toxic Blowpipe | |
Magic fang | Used to create Toxic Trident and Toxic Staff of the Dead | |
Magma mutagen | Used to create Magma Serpentine Helm | |
Tanzanite mutagen | Used to create Tanzanite Serpentine Helm | |
Pet Snakeling | Pets |
PkHonor NPCs and Bosses | |
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God Wars | Commander Zilyana • General Graardor • Kree'arra • K'ril Tsutsaroth • Nex |
Wilderness | Callisto • Chaos Elemental • Chaos Fanatic • Crazy Archaeologist • Frost Dragons • King Black Dragon • Lava Dragons • Lost Souls • Revenants • Scorpia • Venenatis • Vet'ion • WildyWyrm |
Non-Wilderness | Abyssal Sire • Alchemical Hydra • Barrelchests • Barrows Brothers • Corporeal Beast • Cerberus • Dagannoth Kings • Demonic Gorillas • Dragons • Evil Chicken • Giant Mole • Glacors • Ice Strykewyrms • Kalphite Queen • Kraken • Lizardman Shamans • Nomad • Skotizo • Smoke Devil • Tormented Demons • Tztok-Jad • Vorkath • Zulrah |