This page has a strategy guide here
All information on mechanics and strategy will be on that section.
Scorpia | ||||
---|---|---|---|---|
Availability | Everyone | |||
Examine | ||||
Queen of the Scorpions | ||||
Combat level | 225 | |||
Hitpoints | 200 | |||
Aggressive | Yes | |||
Poisonous | Yes (20) | |||
Max hit | 16 | |||
Weakness | Magic | |||
Attack styles | ||||
Melee (Stab) | ||||
Slayer info | ||||
Slayer level | 1 | |||
Slayer points | 0 | |||
Slayer XP | 0 | |||
Assigned by | ||||
Combat stats | ||||
250 | 150 | 180 | 1 | 1 |
Aggressive stats | ||||
+0 | +0 | +0 | +0 | +0 |
Defensive stats | ||||
+246 | +284 | +284 | +44 | +284 |
Other bonuses | Immunities | |||
+0 | +0 | +60 | Not immune | Not immune |
Attack speed | ||||
Scorpia
Scorpia is a large female scorpion that resides in a cave beneath the Scorpion Pit. She is a powerful scorpion that can drop one of three shards required to forge odium wards and malediction wards.
Once killed, she will respawn in ten seconds.
Ironman Mode players have the ability to spawn this boss at a summoner in the wilderness.
Mechanics
Scorpia's magic defence is low so using magic attacks are recommended, and it is best not to get within range of her melee attacks, which are relatively accurate and can hit hard.
Scorpia's guardians appear while fighting Scorpia. Two appear after Scorpia reaches 100 health or lower. Unlike her and her offspring, the guardians do not attack the player but instead heal Scorpia, shown with a telegrab-like animation. The guardians have 70 Hitpoints each and can be killed to stop their healing effects or can be bound with ice or binding spells. If they do not heal Scorpia in 15 seconds, they will despawn. Unlike Tz-Tok Jad's Yt-HurKot healers, they will not appear if they heal her back to full health.
The guardians will keep on healing Scorpia even if she is at full health, so they will never attack the player, nor will they retaliate back if they are attacked.
Scorpia's offspring are tiny scorpions that inhabit Scorpia's cave. They attack with incredibly accurate Ranged that drains the player's Prayer for every splash and have a chance at poisoning you. (capped at 6 damage).
Location
Scorpia is located at Level 54 wilderness, in a cave beneath the Scorpion Pit east of the mage bank in a multi combat area. The fastest way to get there is by using the lever south of edgeville, going north a bit and then going east. An alternative route would be using the Mage bank teleport in the PvP teleports on any spellbook pulling the lever and going east.
Drops
Scorpia's offspring
Ultra rare
Malediction shard 3
Very rare
Odium shard 3
Very rare
Item | Amount | Rarity |
---|---|---|
Notable drops | ||
Scorpia's offspring | 1 | Ultra rare |
Malediction shard 3 | 1 | Very rare |
Odium shard 3 | 1 | Very rare |
Uncut onyx | 1 | Ultra rare |
Other drops | ||
Ancient repair kit | 1 | Very rare |
Cannonball | 20 | Common |
Cannonball | 200 | Common |
Cannonball | 400 | Common |
Cannonball | 800 | Uncommon |
Cannonball | 2,000 | Rare |
Cannonball | 4,000 | Very rare |
Coal | 100 | Common |
Coal | 150 | Rare |
Coal | 300 | Very rare |
Coins | 100,000 | Common |
Coins | 200,000 | Common |
Coins | 300,000 | Common |
Coins | 400,000 | Common |
Coins | 500,000 | Common |
Coins | 2,000,000 | Uncommon |
Coins | 5,000,000 | Rare |
Coins | 10,000,000 | Rare |
Coins | 50,000,000 | Very rare |
Coins | 100,000,000 | Ultra rare |
Dark fishing bait | 250 | Rare |
Dragon 2h sword | 1 | Ultra rare |
Dragon boots | 1 | Rare |
Dragon dart(p++) | 30 | Very rare |
Dragon dart(p++) | 50 | Ultra rare |
Dragon dart(p++) | 100 | Ultra rare |
Dragon med helm | 1 | Very rare |
Ecumenical key | 1 | Rare |
Gold ore | 20 | Rare |
Gold ore | 100 | Very rare |
Gold ore | 200 | Ultra rare |
Gold ore | 400 | Ultra rare |
Loop half of key | 1 | Rare |
Mahogany logs | 20 | Rare |
Mahogany logs | 50 | Very rare |
Onyx bolt tips | 15 | Common |
Onyx bolt tips | 150 | Ultra rare |
Raw rocktail | 20 | Common |
Raw rocktail | 30 | Rare |
Raw rocktail | 50 | Rare |
Raw rocktail | 120 | Very rare |
Raw shark | 20 | Rare |
Raw shark | 50 | Very rare |
Raw shark | 200 | Ultra rare |
Rune battleaxe | 1 | Very rare |
Rune boots | 1 | Ultra rare |
Rune full helm | 1 | Rare |
Rune knife | 60 | Very rare |
Rune knife | 120 | Ultra rare |
Rune plateskirt | 1 | Rare |
Rune scimitar | 1 | Common |
Rune warhammer | 1 | Rare |
Saradomin brew(4) | 1 | Common |
Saradomin brew(4) | 10 | Rare |
Saradomin brew(4) | 20 | Rare |
Saradomin brew(4) | 40 | Very rare |
Saradomin brew(4) | 100 | Ultra rare |
Super prayer(4) | 1 | Common |
Super prayer(4) | 2 | Uncommon |
Super prayer(4) | 5 | Rare |
Super prayer(4) | 10 | Ultra rare |
Super prayer(4) | 15 | Ultra rare |
Super restore(4) | 1 | Common |
Super restore(4) | 20 | Uncommon |
Super restore(4) | 50 | Ultra rare |
Superantipoison(4) | 1 | Uncommon |
Superantipoison(4) | 10 | Rare |
Superantipoison(4) | 50 | Ultra rare |
Tooth half of key | 1 | Rare |
Uncut diamond | 1 | Rare |
Uncut dragonstone | 1 | Very rare |
Yew roots | 200 | Rare |
Yew roots | 300 | Uncommon |
Yew roots | 300 | Very rare |
Guide to killing Scorpia
Strategies
Scorpia is a powerful Wilderness boss capable of poisoning their opponents for up to 20 damage as well as a melee attack of up to 16. Within her lair beneath the Scorpion Pit lies her offspring, which are also capable of poisoning of up to 6 damage.
The most effective way of killing Scorpia is to use melee with the Protect from Melee prayer. Or you can use binding or freeze spells (e.g Entangle, Ice Blitz or Ice Barrage) with the Protect from Missiles prayer (since the offspring are aggressive) and farcasting her. Scorpia's magic defence is low, and it is best not to get within range of her melee attacks, which are relatively accurate and can hit hard.
Once Scorpia reaches half health, she will summon two guardians for 15 seconds, which will heal her, similar to the Yt-HurKots from TzTok-Jad. However, the guardians will continually heal her rather than attacking the player if they are attacked. The guardians have 70 Hitpoints each and can be killed. It is better off using Entangle or Ice Blitz (or Barrage), as they will despawn after 15 seconds have passed if they have not healed Scorpia in that time frame. Unlike Jad, these guardians only spawn once; if they manage to heal Scorpia back to full health (and are killed or despawned), they will not reappear again when Scorpia falls at half health.
The suggested gear for Scorpia is melee-only focused gear.
Setup
It is very important to note that with any of these setups, you will be risking all but 3 or 4 items while in the wilderness. Only take items that you are willing to lose! That being said, this guide will provide high, medium, and low tier items for each slot and each setup. It is up to each player to chose what he or she is willing to risk! If you are on a slayer task, a slayer helm should be used. Scorpia is not immune to venom and poison; therefore, using a trident of the swamp, toxic staff of the dead or serpentine helmet is highly recommended due to its venom capabilities.
You should always bring at least a few super restores into the wilderness when PvM'ing. Super Prayer potions do not restore stats, and Overloads do not work in PvP. If a PK'er attacks you, and Saradomin Brews are your only means of healing, your stats will all be reduced. When your magic level is reduced, the PK'er will land every single freeze/entangle.
For this setup you'll be getting a lot of drops quickly, so you don't have to bring as much supplies as you would need with any other wilderness boss.
Recommended skills
Melee Gear Setup
Equipment
Equipment | |||
---|---|---|---|
Slot | High → Low | ||
Serpentine helmet | Void melee helm | Helm of neitiznot | |
Salve amulet (e) | Amulet of fury | Amulet of glory (4) | |
Torva platebody | Void knight top | Torag's platebody | |
Torva platelegs | Void knight robe | Torag's platelegs | |
Steadfast boots | Dragon boots | Rune boots | |
Completionist cape (enchanted) | Max cape | Fire cape | |
Elysian spirit shield | Dragonfire shield | Dragonfire shield | |
Barrows gloves/Brawlers | Void knight gloves | Dragon gloves | |
Berserker ring (i) | Berserker ring | Ring of wealth (4) | |
Tentacle of Chaos/Souls | Chaotic rapier | Abyssal whip |
Inventory
- Amulet of Glory (4) x 1
- Overload (4) x 1
- Super Restore (4) x 1-3 (Depending what tier gear you're wearing)
- Saradomin Brew (4) x 2-6 (Depending what tier gear you're wearing)
- Rocktail x 6 (in-case of PK'ers)
Magic Gear Setup
Equipment
Equipment | |||
---|---|---|---|
Slot | High → Low | ||
Virtus mask | Void mage helm | Farseer helm | |
Occult necklace | Amulet of fury | Amulet of glory (4) | |
Virtus robe top | Void knight top | Mystic robe top | |
Virtus robe legs | Void knight robe | Mystic robe bottom | |
Ragefire boots | Infinity boots | Mystic boots | |
Completionist cape (Enchanted) | Max cape | Saradomin cape (or any other god cape | |
Elysian spirit shield | Malediction ward | Mage's book | |
Barrows gloves/Brawlers | Void knight gloves | Dragon gloves | |
Seers ring (i) | Seers ring | Ring of wealth (4) | |
Toxic staff of the dead | Staff of light | Ancient staff |
Inventory
1000
1000
1000
- Overload (4) x 1
- Super Restore (4) x 1-3 (Depending what tier gear you're wearing)
- Saradomin Brew (4) x 2-6 (Depending what tier gear you're wearing)
- Rocktail x 6 (in-case of PK'ers)