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items:completionist_cape [2019/08/28 15:44] – requirements, cost, and links added Iron adamitems:completionist_cape [2023/09/15 15:00] (current) – fixed links Iron adam
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 +<WRAP column 35% right>{{items:completionist_cape.png?nolink|Completionist Cape}}</WRAP>
 +
 **<fs 200%>The Completionist Cape</fs>** **<fs 200%>The Completionist Cape</fs>**
  
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   * At least 2B XP in 8 skills   * At least 2B XP in 8 skills
   * 1 [[npcs:tztok-jad|TzTok-Jad]] kill   * 1 [[npcs:tztok-jad|TzTok-Jad]] kill
-  * 100 [[npcs:dagannoth_kings|Dagannoth Kings]] kills+  * 100 [[guides:dagannoth_kings|Dagannoth Kings]] kills
   * 50 [[npcs:kalphite_queen|Kalphite Queen]] kills   * 50 [[npcs:kalphite_queen|Kalphite Queen]] kills
   * 50 [[npcs:nex|Nex]] kills   * 50 [[npcs:nex|Nex]] kills
-  * 200 Kills of all other [[npcs:god_wars_dungeon|Godwars Dungeon]] Bosses (200 total kills between the 4 bosses)+  * 200 Kills of all other [[guides:god_wars_dungeon|Godwars Dungeon]] Bosses (200 total kills between the 4 bosses)
   * 100 [[npcs:corporeal_beast|Corporal Beast]] kills   * 100 [[npcs:corporeal_beast|Corporal Beast]] kills
   * 50 [[npcs:zulrah|Zulrah]] kills   * 50 [[npcs:zulrah|Zulrah]] kills
-  * Reached at least wave 40 in [[minigames:zombie_survival|Zombie - Endless]] +  * Reached at least wave 40 in [[minigames:zombie_minigame|Zombie - Endless]] 
-  * Complete All [[guides:wilderness_achievement_diary|Wilderness achievements]] +  * Complete All [[guides:achievement_diaries:wilderness_achievement_diary|Wilderness achievements]] 
-  * A [[items:morph_ring|Morph ring]] with Death unlocked OR 50 [[npcs:nomad|Nomad]] kills and 50,000 Slayer Points (you'll keep the points). Magic treasure chest is not a requirement.+  * A [[items:morph_ring|Morph ring]] with Death unlocked50 [[npcs:nomad|Nomad]] kills and 50,000 Slayer Points (you'll keep the points) or you can buy the Slayer perk for 50,000 Slayer points at any master. Magic treasure chest is not a requirement.
  
 **<fs large>Price</fs>** **<fs large>Price</fs>**
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   * 1,000 Pest Control Points   * 1,000 Pest Control Points
   * 5 billion coins   * 5 billion coins
 +
 +**<fs large>Enchanted Completionist Capes</fs>**
 +
 +When you have achieved at least 200M XP in all skills, you are able to combine your Completionist Cape with any [[items:custom_whips|Custom Whip]], granting you the Whip's bonuses special effects and special attack. These capes are obviously untradeable. You cannot wear a custom whip and completionist cape of the same enchantment at the same time.
 +Combining costs 300M coins and will result in the whip being destroyed (this can be done at a Marble Cape Rack).
 +You can undo this by returning the enchanted cape and sacrificing a normal Abyssal Whip, then you'll get the original (unenchanted) Completionist Cape and the custom whip back (however this can only be done at a Magical Cape Rack!)
 +
 +In order to perform the special attack of the sacrificed whip, you need to use 'Operate' on your enchanted cape (which will also drain your special energy bar).
 +Note that the special attack cannot be used on players in the wilderness. Passive effects of an enchanted cape will also not affect player versus player combat in the wilderness (when fighting a player with an enchanted cape, the game will act as if you were wielding an unenchanted Completionist Cape instead).
  
 **<fs large>Cape Stats</fs>** **<fs large>Cape Stats</fs>**
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 </WRAP> </WRAP>
 </tabbox> </tabbox>
 +
 +------
 +
 +**Note:** Max and Completionist Capes and Hoods will automatically be returned to your refund box if you lose them. The Max Cape costs 120M to recover, the Completionist Cape costs 240M.
 +
 +------
 +
 +[[https://forums.pkhonor.net/viewtopic.php?t=29956|Release Notes]]
items/completionist_cape.1567007078.txt.gz · Last modified: 2019/08/28 15:44 by Iron adam