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npcs:lizardman_shaman

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Lizardman Shaman
Examine
A mystic from a race created during the darker days of Kourend.
Combat level 150
Hitpoints 150
Aggressive Yes
Poisonous Yes (10)
Max hit 31
Weakness Stab, Ranged
Attack styles
Melee (Crush), Ranged
Slayer info
Slayer level 1
Slayer XP ???
Assigned by
Chaeldar Duradel
Combat stats
Attack Strength Defence Magic Ranged|
120 120 140 130 120
Aggressive stats
Stab Slash Crush Magic Ranged
+0 +0 +0 +0 +45
Defensive stats
Stab Slash Crush Magic Ranged
-10 +40 +30 +50 +0
Other bonuses Immunities
Monster's strength bonus Monster's ranged strength bonus Monster's attack bonus Poison Venom
+38 +38 +45 Immune Immune
Attack speed

Lizardman Shamans

Lizardman Shamans are giant reptilian humanoids that are stronger than their normal lizardmen and lizardmen brute counterparts. They are often sought after for their dragon warhammer drops. They never become tolerant to the player.

Fight overview

Lizardman Shamans use the following attacks:

  • Melee attack - a standard melee attack sharing the same animation as the other lizardmen.
  • Ranged attack - a standard ranged attack sharing the same animation as the other lizardmen. This attack can poison.
  • Special attacks - Lizardman shamans have three special attacks that can be used without cooldown

The Lizardman Shamans have several special attacks that they can utilise during the fight. Excluding the spawns, these attacks do not have a cooldown so it is possible for a lizardman shaman to repeatedly use the same ability over and over again.

  • A green acidic attack that will deal 25-30 damage. Wearing tiers 1-4 Shayzien armour will reduce the damage of this attack greatly; wearing a full set of tier 5 Shayzien armour will reduce this damage to 0. This attack can also cause poison starting at 10 damage.
  • A jump attack that targets a small area where the player was previously standing on. If the player is in that landing area when the shaman crashes down, they will be dealt with 20-25 typeless damage. This jump has a 3×3 AoE and is not used if the jump location is obstructed.
  • It may summon several small purple spawns that appear next to the player. After a few seconds, the spawns will explode. The damage dealt is anywhere from 5-10 depending on the player's proximity next to them; their explosion covers a 5×5 area

Fight Technique

If using Melee: Activate Protect from Melee, and if using, set up your Dwarf multicannon north-west by the obstruction in Lizardman Canyon, or set up your cannon in the open area south-west. Always pay attention to all special attacks, namely leaping and summoning minions regardless. Move out of the way as soon as you see them jump, and dodge the minions by maneuvering around an obstacle or moving a few spaces away.

If using Ranged: Activate Protect from Missiles, and if using, set up your Dwarf multicannon in the north-west corner near the obstruction in Lizardman Canyon as indicated in the image above. Focus primarily on killing the north-west and south-west spawns. Always pay attention to all special attacks, namely leaping and summoning minions. Move out of the way as soon as you see them jump, and dodge the minions by maneuvering around an obstacle or moving a few spaces away. As a ranger, always keep distance, and work the obstacles. Note that hugging the obstacle or wall in the canyon prevents the shamans from jumping.

Gear Setup

Once unlocked, Shayzien Armour (5) should be used. Otherwise, the best ranged gear available should be used. Shayzien Armour provides protection from the Shamans' acid attack. This gear can be obtained by talking to Captain Babacus at the entrance to Lizardman Canyon.

Max Range

Med-Level Range

Welfare Range

Shayzien Armour

Inventory setup

Location

Three shamans reside in the western area of Lizardman Canyon, and is completely multi-combat. Warning: The player should be wary if more than one shaman attacks them at a time as they can quickly stack up damage from their abilities and attacks, which can quickly end a trip.

The Lizardman Canyon can be reached through the Monsters Teleport in the spellbook. Once you have used the teleport, use the ladder to the west to enter the Canyon.

Monster Teleport –> Second Page –> Lizard Shaman

Drop table

Item Amount Rarity
Clue scroll
Medium clue scroll 1 Ultra rare
Unique Drops
Dragon Warhammer 1 Ultra rare
Long Bone 1 Ultra rare
Other drops
Air rune 400 Very rare
Avantoe 40 Ultra rare
Big bones 1 Always
Cadantine 40 Ultra rare
Cannonball 100 Ultra rare
Chaos rune 200 Very rare
Coal 100 Rare
Coal 150 Very rare
Coal 300 Ultra rare
Coins 500,000 Rare
Coins 2,000,000 Rare
Coins 5,000,000 Very rare
Coins 10,000,000 Ultra rare
Coins 20,000,000 Ultra rare
Dragon arrow 20 Very rare
Dragon arrow 100 Ultra rare
Dragon dart(p++) 30 Ultra rare
Dragon dart(p++) 50 Ultra rare
Dragon dart(p++) 100 Ultra rare
Dwarf weed 30 Ultra rare
Fire rune 200 Very rare
Gold bar 10 Very rare
Gold bar 20 Ultra rare
Gold bar 50 Ultra rare
Gold bar 100 Ultra rare
Iron ore 200 Rare
Iron ore 300 Very rare
Iron ore 600 Ultra rare
Jangerberries 400 Ultra rare
Kwuarm 40 Ultra rare
Lantadyme 40 Ultra rare
Loop half of key 1 Ultra rare
Poison ivy berries 400 Ultra rare
Ranarr weed 40 Ultra rare
Rune warhammer 1 Rare
Runite bar 20 Ultra rare
Snapdragon 40 Ultra rare
Super restore(4) 1 Rare
Toadflax 40 Ultra rare
Tooth half of key 1 Ultra rare
Torstol 30 Ultra rare
White berries 400 Ultra rare
npcs/lizardman_shaman.1564090217.txt.gz · Last modified: 2019/07/25 21:30 by Adamthalion