User Tools

Site Tools


npcs:lizardman_shaman

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
npcs:lizardman_shaman [2019/07/15 14:16] Adamthalionnpcs:lizardman_shaman [2023/03/06 17:33] (current) – old revision restored (2021/09/20 15:17) Iron adam
Line 1: Line 1:
-<WRAP npcbox right+<WRAP todo>TODO: gear setup formatting</WRAP
-^           Lizardman Shaman           ^^^^^ +<WRAP group> 
- {{https://i.imgur.com/QoSokrN.png|}}  ||||| +{{wst>npc 
-^  Examine                            ^^^^^ +|name=Lizardman Shaman 
- //A mystic from a race created during the darker days of Kourend.//  ||||| +|image=lizardman_shaman.png 
-^ Combat level || 150 ||| +|donator=0 
-^ Hitpoints    || 150 ||| +|premium=0 
-^ Aggressive   || Yes ||| +|examine=A mystic from a race created during the darker days of Kourend. 
-^ Poisonous    || Yes (10) ||| +|combat_level=150 
-^ Max hit      || 31 ||| +|hitpoints=150 
-^ Weakness     || Stab, Ranged ||| +|aggressive=Yes 
-^  Attack styles                      ^^^^^ +|poisonous=Yes (10) 
- Melee (Crush), Ranged  ||||| +|max_hit=31 
-^  {{images:skills:slayer.png?nolink&20}} Slayer info       ^^^^^ +|weakness=Melee (Stab), Ranged 
-Slayer level || 1 ||| +|attack_styles=Melee (Crush), Ranged 
-Slayer XP    || ??? ||| +|slayer=1 
-^  Assigned by                        ^^^^^ +|slayer_level=1 
- {{images:slayer:chaeldar.png?nolink&30|Chaeldar}} {{images:slayer:duradel.png?nolink&30|Duradel}}  ||||+|slayer_points= 
-^  {{images:combat:combat.png?nolink&20}} Combat stats  ^^^^^ +|slayer_xp= 
-^  {{images:skills:attack.png?nolink&20|Attack}}  ^  {{images:skills:strength.png?nolink&20|Strength}}  ^  {{images:skills:defence.png?nolink&20|Defence}}  ^  {{images:skills:magic.png?nolink&20|Magic}}  ^  {{images:skills:ranged.png?nolink&20|Ranged|}}  ^ +|turael=0 
- 120   120   140 |  130   120  | +|krystilia=0 
-^  {{images:skills:attack.png?nolink&20}} Aggressive stats  ^^^^^ +|mazchna=0 
-^  {{images:combat:white_dagger.png?nolink&20|Stab}}  ^  {{images:combat:white_scimitar.png?nolink&20|Slash}}  ^  {{images:combat:white_warhammer.png?nolink&20|Crush}}  ^  {{images:skills:magic.png?nolink&20|Magic}}  ^  {{images:skills:ranged.png?nolink&20|Ranged}} +|vannaka=0 
-|  +0   +0   +0   +0   +45  | +|chaeldar=0 
-^  {{images:skills:defence.png?nolink&20}} Defensive stats  ^^^^^ +|nieve=0 
-^  {{images:combat:white_dagger.png?nolink&20|Stab}}  ^  {{images:combat:white_scimitar.png?nolink&20|Slash}}  ^  {{images:combat:white_warhammer.png?nolink&20|Crush}}  ^  {{images:skills:magic.png?nolink&20|Magic}}  ^  {{images:skills:ranged.png?nolink&20|Ranged}} +|duradel=1 
-|  -10   +40   +30   +50   +0  | +|attack_level=120 
-^  Other bonuses  ^^^  Immunities  ^^ +|strength_level=120 
-^  {{images:skills:strength.png?nolink&20|Monster's strength bonus}}  ^  {{images:combat:ranged_strength.png?nolink&20|Monster's ranged strength bonus}}  ^  {{images:skills:attack.png?nolink&20|Monster's attack bonus}}  ^  {{images:combat:poison.png?nolink&20|Poison}}  ^  {{images:combat:venom.png?nolink&20|Venom}} +|defence_level=140 
-|  +38   +38   +45   Immune   Immune  +|magic_level=130 
-^  Attack speed  ^^^^^ +|ranged_level=120 
-|  {{https://oldschool.runescape.wiki/images/c/ca/Monster_attack_speed_4.png?}}  ||||| +|att_bonus_stab=+0 
-</WRAP> +|att_bonus_slash=+0 
- +|att_bonus_crush=+0 
- +|att_bonus_magic=+0 
-===== Lizardman Shamans  =====+|att_bonus_ranged=+45 
 +|def_bonus_stab=-10 
 +|def_bonus_slash=+40 
 +|def_bonus_crush=+30 
 +|def_bonus_magic=+50 
 +|def_bonus_ranged=+0 
 +|strength_bonus=+38 
 +|ranged_strength_bonus=+38 
 +|attack_bonus=+45 
 +|poison_immune=1 
 +|venom_immune=1 
 +|attack_speed=4 
 +}} 
 +**<fs 200%>Lizardman Shamans</fs>**
  
 Lizardman Shamans are giant reptilian humanoids that are stronger than their normal lizardmen and lizardmen brute counterparts. They are often sought after for their dragon warhammer drops. They never become tolerant to the player. Lizardman Shamans are giant reptilian humanoids that are stronger than their normal lizardmen and lizardmen brute counterparts. They are often sought after for their dragon warhammer drops. They never become tolerant to the player.
  
-<WRAP group> 
 **<fs large>Fight overview</fs>** **<fs large>Fight overview</fs>**
  
Line 46: Line 58:
   *Special attacks - Lizardman shamans have three special attacks that can be used without cooldown   *Special attacks - Lizardman shamans have three special attacks that can be used without cooldown
  
-The Lizardman Shamans have several special attacks that they can utilise during the fight. Excluding the spawns, these attacks do not have a cooldown so it is possible for a lizardman shaman to repeatedly use the same ability over and over again. +The Lizardman Shamans have several special attacks that they can utilize during the fight. Excluding the spawns, these attacks do not have a cooldown so it is possible for a lizardman shaman to repeatedly use the same ability over and over again. 
   *A green acidic attack that will deal 25-30 damage. Wearing tiers 1-4 Shayzien armour will reduce the damage of this attack greatly; wearing a full set of tier 5 Shayzien armour will reduce this damage to 0. This attack can also cause poison starting at 10 damage.   *A green acidic attack that will deal 25-30 damage. Wearing tiers 1-4 Shayzien armour will reduce the damage of this attack greatly; wearing a full set of tier 5 Shayzien armour will reduce this damage to 0. This attack can also cause poison starting at 10 damage.
   *A jump attack that targets a small area where the player was previously standing on. If the player is in that landing area when the shaman crashes down, they will be dealt with 20-25 typeless damage. This jump has a 3x3 AoE and is not used if the jump location is obstructed.   *A jump attack that targets a small area where the player was previously standing on. If the player is in that landing area when the shaman crashes down, they will be dealt with 20-25 typeless damage. This jump has a 3x3 AoE and is not used if the jump location is obstructed.
   *It may summon several small purple spawns that appear next to the player. After a few seconds, the spawns will explode. The damage dealt is anywhere from 5-10 depending on the player's proximity next to them; their explosion covers a 5x5 area   *It may summon several small purple spawns that appear next to the player. After a few seconds, the spawns will explode. The damage dealt is anywhere from 5-10 depending on the player's proximity next to them; their explosion covers a 5x5 area
- 
- 
  
 **<fs large>Fight Technique</fs>** **<fs large>Fight Technique</fs>**
  
 If using Melee: If using Melee:
-Activate Protect from Meleeand if using, set up your Dwarf multicannon north-west by the obstruction in Lizardman Canyon, or set up your cannon in the open area south-west. Always pay attention to all special attacks, namely leaping and summoning minions regardless. Move out of the way as soon as you see them jump, and dodge the minions by maneuvering around an obstacle or moving a few spaces away.+Activate Protect from Melee and set up your Dwarf multicannon north-west by the obstruction in Lizardman Canyon, or set up your cannon in the open area south-west. Always pay attention to all special attacks, namely leaping and summoning minions regardless. Move out of the way as soon as you see them jump, and dodge the minions by maneuvering around an obstacle or moving a few spaces away.
  
 If using Ranged: If using Ranged:
-Activate Protect from Missilesand if using, set up your Dwarf multicannon in the north-west corner near the obstruction in Lizardman Canyon as indicated in the image above. Focus primarily on killing the north-west and south-west spawns. Always pay attention to all special attacks, namely leaping and summoning minions. Move out of the way as soon as you see them jump, and dodge the minions by maneuvering around an obstacle or moving a few spaces away. As a ranger, always keep distance, and work the obstacles. Note that hugging the obstacle or wall in the canyon prevents the shamans from jumping.+Activate Protect from Missiles and set up your Dwarf multicannon in the north-west corner near the obstruction in Lizardman Canyon. Focus primarily on killing the north-west and south-west spawns. Always pay attention to all special attacks, namely leaping and summoning minions. Move out of the way as soon as you see them jump, and dodge the minions by maneuvering around an obstacle or moving a few spaces away. As a ranger, always keep distance, and work the obstacles. Note that hugging the obstacle or wall in the canyon prevents the shamans from jumping.
  
 +**<fs large>Location</fs>**
 +
 +Three shamans reside in the western area of Lizardman Canyon, and is completely multi-combat.
 +Warning: The player should be wary if more than one shaman attacks them at a time as they can quickly stack up damage from their abilities and attacks, which can quickly end a trip. 
 +
 +The Lizardman Canyon can be reached through the Monsters Teleport in the spellbook. Once you have used the teleport, use the ladder to the west to enter the Canyon.
 +
 +Monster Teleport --> Second Page --> Lizard Shaman
 +
 +**<fs large>Drops</fs>**
 +
 +Lizardman Shamans have two notable drops. The full Drop tables can be found on the official [[stats:drops|Wiki Drops Page]]. This page will automatically update if any changes are made. Lizardman Shamans also drops [[guides:clue_scrolls|Medium Clue Scrolls]]. 
 +
 +{{tablelayout?colwidth="60px,100px,400px"}}
 +^ Item ^^ Notes ^
 +|  {{items:icons:13576.png?nolink|Dragon Warhammer}}  | Dragon Warhammer | Special Attack reduces opponents defence by 30% on a successful hit.  |
 +|  {{items:icons:10976.png?nolink|Long Bone}}  | [[items:long_bone|Long Bone]] | Grants [[skills:construction|Construction]] xp when burried.  |
  
 **<fs large>Gear Setup</fs>** **<fs large>Gear Setup</fs>**
  
-Once unlocked, Shayzien Armour (5) should be used. +Once unlocked, Shayzien Armour (5) should be used. Otherwise, the **best ranged gear available** should be used. Shayzien Armour provides protection from the Shamans' acid attack. This gear can be obtained by talking to Captain Babacus at the entrance to Lizardman Canyon. If you have unlocked the Shayzien Enhancement [[guides:slayer_perks|Slayer Perk]], use a Slayer helm (i) in place of a Shayzien helm (5)
  
-**Shayzien Armour**+{{https://i.imgur.com/MSdkJIn.png}}
  
-{{https://i.gyazo.com/3715b27c47da17775dc095af0b2a3e2e.png}} 
  
 +<WRAP group>
 <WRAP column third> <WRAP column third>
 **Max Range** **Max Range**
Line 86: Line 113:
  
 {{https://i.gyazo.com/326d603d8c5459f24e21fcbceae8537d.png}} {{https://i.gyazo.com/326d603d8c5459f24e21fcbceae8537d.png}}
 +</WRAP>
 </WRAP> </WRAP>
  
-**<fs large>Inventory setup</fs>**+<WRAP group> 
 +<WRAP column third> 
 +**Shayzien Armour**
  
-{{https://i.gyazo.com/8908eb00139a91cf568dd8a39ad21a53.png}}+{{https://i.gyazo.com/3715b27c47da17775dc095af0b2a3e2e.png}} 
 +</WRAP>
  
 +<WRAP column third>
 +**Inventory setup**
  
-**<fs large>Location</fs>**+{{https://i.gyazo.com/8908eb00139a91cf568dd8a39ad21a53.png}} 
 +</WRAP> 
 +</WRAP>
  
-Three shamans reside in the western area of Lizardman Canyon, and is completely multi-combat. 
-Warning: The player should be wary if more than one shaman attacks them at a time as they can quickly stack up damage from their abilities and attacks, which can quickly end a trip.  
  
-Monster Teleport --> Second Page --> Lizard Shaman +{{wst>pkhonor_bosses}}
- +
-{{:npcs:screenshot_1.png?200|}} +
-{{:npcs:screenshot_4.png?200|}} +
-{{:npcs:screenshot_5.png?200|}} +
- +
-{{:npcs:screenshot_3.png?200|}}  +
-{{:npcs:screenshot_2.png?200 |}} +
- +
-<WRAP column 60%> +
-**<fs large>Drop table</fs>** +
-^         Item          ^   Amount    ^   Rarity    ^ +
-^  Clue scroll                                  ^^^ +
-| Medium clue scroll               1 | Ultra rare  | +
-^  Unique Drops                                  ^^^ +
-| Dragon Warhammer               1 | Ultra rare  | +
-| Long Bone    |           1 | Ultra rare  | +
-^  Other drops                                    ^^^ +
-| Air rune | 400 | Very rare  | +
-| Avantoe | 40 | Ultra rare  | +
-| Big bones | 1 | Always +
-| Cadantine | 40 | Ultra rare  | +
-| Cannonball | 100 | Ultra rare  | +
-| Chaos rune | 200 | Very rare  | +
-| Coal | 100 | Rare  | +
-| Coal | 150 | Very rare  | +
-| Coal | 300 | Ultra rare  | +
-| Coins | 500,000 | Rare  | +
-| Coins | 2,000,000 | Rare  | +
-| Coins | 5,000,000 | Very rare  | +
-| Coins | 10,000,000 | Ultra rare  | +
-| Coins | 20,000,000 | Ultra rare  | +
-| Dragon arrow | 20 | Very rare  | +
-| Dragon arrow | 100 | Ultra rare  | +
-| Dragon dart(p++) | 30 | Ultra rare  | +
-| Dragon dart(p++) | 50 | Ultra rare  | +
-| Dragon dart(p++) | 100 | Ultra rare  | +
-| Dwarf weed | 30 | Ultra rare  | +
-| Fire rune | 200 | Very rare  | +
-| Gold bar | 10 | Very rare  | +
-| Gold bar | 20 | Ultra rare  | +
-| Gold bar | 50 | Ultra rare  | +
-| Gold bar | 100 | Ultra rare  | +
-| Iron ore | 200 | Rare  | +
-| Iron ore | 300 | Very rare  | +
-| Iron ore | 600 | Ultra rare  | +
-| Jangerberries | 400 | Ultra rare  | +
-| Kwuarm | 40 | Ultra rare  | +
-| Lantadyme | 40 | Ultra rare  | +
-| Loop half of key | 1 | Ultra rare  | +
-| Poison ivy berries | 400 | Ultra rare  | +
-| Ranarr weed | 40 | Ultra rare  | +
-| Rune warhammer | 1 | Rare  | +
-| Runite bar | 20 | Ultra rare  | +
-| Snapdragon | 40 | Ultra rare  | +
-| Super restore(4) | 1 | Rare  | +
-| Toadflax | 40 | Ultra rare  | +
-| Tooth half of key | 1 | Ultra rare  | +
-| Torstol | 30 | Ultra rare  | +
-| White berries | 400 | Ultra rare  | +
- +
- +
-</WRAP>+
npcs/lizardman_shaman.1563200172.txt.gz · Last modified: 2019/07/15 14:16 by Adamthalion