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npcs:abyssal_sire

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npcs:abyssal_sire [2019/03/09 19:17] Admin adamnpcs:abyssal_sire [2019/03/29 00:55] Admin adam
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   * The first phase focuses on killing the Sire's four respiratory systems on the sides of the room that heal the Sire. This is easily done by using Shadow spells on the ancient spellbook to disorientate Sire to take down the respiratory systems.   * The first phase focuses on killing the Sire's four respiratory systems on the sides of the room that heal the Sire. This is easily done by using Shadow spells on the ancient spellbook to disorientate Sire to take down the respiratory systems.
 +
   * At the start of the second phase, the Sire gets off his throne to attack the player with melee. He may also summon Spawns and create highly poisonous miasma pools under the player. The Spawns are quite harmless at first, but they will mature into Scions after ten seconds who have more health and deal more damage.   * At the start of the second phase, the Sire gets off his throne to attack the player with melee. He may also summon Spawns and create highly poisonous miasma pools under the player. The Spawns are quite harmless at first, but they will mature into Scions after ten seconds who have more health and deal more damage.
 +
   * When the Sire reaches 50% health, he will walk to the middle of the room to initiate the third phase. Instead of attacking himself, he rapidly summons miasma pools, which the player should avoid. When the Sire reaches less than 33% health, it will teleport the player next to him and trigger a highly damaging area-of-effect attack, which can be avoided by running away as soon as the player is teleported. He will also summon many spawns to attack the player. After the player finishes the Sire off, any spawns and scions will die alongside him.   * When the Sire reaches 50% health, he will walk to the middle of the room to initiate the third phase. Instead of attacking himself, he rapidly summons miasma pools, which the player should avoid. When the Sire reaches less than 33% health, it will teleport the player next to him and trigger a highly damaging area-of-effect attack, which can be avoided by running away as soon as the player is teleported. He will also summon many spawns to attack the player. After the player finishes the Sire off, any spawns and scions will die alongside him.
  
 **<fs large>Fight Technique</fs>** **<fs large>Fight Technique</fs>**
  
 +To wake up the Sire you will need to hit it two times with a crossbow. Once you've woken it you will need to use a shadow barrage spell to put it back to sleep.
 +Once you've used the spell you can attack the four respiratory system with any ranged weapon, toxic blowpipe recommended. If you see the four tentacles open their eyes, you will need to go and recast shadow barrage (standing too close to woken tentacles can lead to being hit for 30s).
 +
 +Once you finish off the respiratory system system phase two will begin. You will pray melee as the Sire walks to his new spot. Avoid the poison fumes, and get it to half health to get to phase 3.
 +
 +In phase 3 the fumes increase significantly, basically constantly int he first half of phase three. In the latter half of phase 3 it will teleport you right on top of it, you need to just run down three spaces to avoid damage.
 +
 +Pro-tip(s): Kill all spawns as soon as possible to avoid them growing into harder enemies. In phase 3 blood barrage can be used to fast healing on his hordes.
  
  
 **<fs large>Gear Setup</fs>** **<fs large>Gear Setup</fs>**
  
 +{{https://i.imgur.com/GRgdouJ.png}}
  
 +{{https://i.imgur.com/2eQ9suQ.png}}
  
 **<fs large>Inventory setup</fs>** **<fs large>Inventory setup</fs>**
  
 +{{https://i.imgur.com/5hnwjY4.png}}
 +
 +Crossbow is only necessary if bringing a toxic blowpipe.
  
  
 **<fs large>Location</fs>** **<fs large>Location</fs>**
 +
 +Talk to "Mage of Zamorak" in Varrock square, teleport to the Abyss and go all the way south. Go through tunnel and then follow a hallway to a Sire.
  
  
 **<fs large>Drop table</fs>** **<fs large>Drop table</fs>**
 ^         Item          ^   Amount    ^   Rarity    ^ ^         Item          ^   Amount    ^   Rarity    ^
 +| Abyssal orphan | 1 | Ultra rare |
 +| Cannonball | 30 | Common |
 +| Cannonball | 100 | Common |
 +| Cannonball | 200 | Common |
 +| Coal | 100 | Rare |
 +| Coal | 150 | Rare |
 +| Coal | 300 | Very rare |
 +| Coins | 500,000 | Uncommon |
 +| Coins | 2,000,000 | Rare |
 +| Coins | 5,000,000 | Rare |
 +| Coins | 10,000,000 | Very rare |
 +| Coins | 50,000,000 | Ultra rare |
 +| Dwarf weed | 60 | Rare |
 +| Kwuarm | 80 | Rare |
 +| Loop half of key | 1 | Very rare |
 +| Magic logs | 200 | Uncommon |
 +| Magic logs | 400 | Rare |
 +| Magic logs | 800 | Rare |
 +| Magic logs | 1,000 | Very rare |
 +| Ranarr seed | 1 | Rare |
 +| Runite bar | 50 | Rare |
 +| Runite ore | 20 | Ultra rare |
 +| Runite ore | 200 | Ultra rare |
 +| Saradomin brew(4) | 1 | Common |
 +| Saradomin brew(4) | 10 | Rare |
 +| Saradomin brew(4) | 20 | Rare |
 +| Saradomin brew(4) | 40 | Very rare |
 +| Saradomin brew(4) | 100 | Ultra rare |
 +| Snapdragon seed | 1 | Rare |
 +| Super restore(4) | 1 | Common |
 +| Super restore(4) | 20 | Uncommon |
 +| Super restore(4) | 50 | Ultra rare |
 +| Tooth half of key | 1 | Very rare |
 +| Torstol | 50 | Very rare |
 +| Unsired | 1 | Very rare |
 ^  Clue scroll                                  ^^^ ^  Clue scroll                                  ^^^
 | Elite clue scroll               1 | Ultra rare  | | Elite clue scroll               1 | Ultra rare  |
 | Hard clue scroll      |           1 | Ultra rare  | | Hard clue scroll      |           1 | Ultra rare  |
-^  Ultra rare drops                                  ^^^ 
-| Abyssal Bludgeon Piece    |           1 | Ultra rare  | 
- 
 ^  Other drops                                    ^^^ ^  Other drops                                    ^^^
 | Ashes                            1| Always      | | Ashes                            1| Always      |
npcs/abyssal_sire.txt · Last modified: 2023/02/05 23:39 by Iron adam