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npcs:abyssal_sire

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Abyssal Sire
Examine
A higher order of abyssal demon.
Combat level 350
Hitpoints 400
Aggressive No
Poisonous Yes (8)
Max hit 66 (72 with Explosion)
Weakness Stab
Attack styles
Melee
Slayer info
Slayer level 85
Slayer XP ???
Assigned by
Chaeldar Duradel
Combat stats
Attack Strength Defence Magic Ranged|
180 136 250 200 1
Aggressive stats
Stab Slash Crush Magic Ranged
+0 +0 +0 +0 +0
Defensive stats
Stab Slash Crush Magic Ranged
+40 +60 +50 +20 +60
Other bonuses Immunities
Monster's strength bonus Monster's ranged strength bonus Monster's attack bonus Poison Venom
+0 +0 +65 Immune Immune
Attack speed

Abyssal Sire (Under construction)

The Abyssal Sire is an abyssal demon boss that requires level 85 Slayer to kill, in addition to having assigned abyssal demons (or the Sire itself) by a Slayer master.

According to The Overseer, the Abyssal Sires are the engineers of the Abyss from a time before the God Wars. As their resources began to deplete and they had no means to escape, they constructed the Nexus and remained there in deep stasis.

The Sire is located in the Abyssal Nexus, south of the Abyss used for Runecrafting. There are four chambers in the Nexus where Sire can be found, allowing multiple people to fight the Sire per world, similar to Cerberus.

It is known for dropping the Unsired, which is then used at the Font of Consumption behind The Overseer to get a chance of obtaining an abyssal whip, dagger, abyssal head, and untradeable parts of the abyssal bludgeon - the bludgeon axon, bludgeon claw, and bludgeon spine.

The Abyssal Orphan is a pet that is obtained directly as a drop.

Fight overview

The fight consists of three phases:

  • The first phase focuses on killing the Sire's four respiratory systems on the sides of the room that heal the Sire. This is easily done by using Shadow spells on the ancient spellbook to disorientate Sire to take down the respiratory systems.
  • At the start of the second phase, the Sire gets off his throne to attack the player with melee. He may also summon Spawns and create highly poisonous miasma pools under the player. The Spawns are quite harmless at first, but they will mature into Scions after ten seconds who have more health and deal more damage.
  • When the Sire reaches 50% health, he will walk to the middle of the room to initiate the third phase. Instead of attacking himself, he rapidly summons miasma pools, which the player should avoid. When the Sire reaches less than 33% health, it will teleport the player next to him and trigger a highly damaging area-of-effect attack, which can be avoided by running away as soon as the player is teleported. He will also summon many spawns to attack the player. After the player finishes the Sire off, any spawns and scions will die alongside him.

Fight Technique

To wake up the Sire you will need to hit it two times with a crossbow. Once you've woken it you will need to use a shadow barrage spell to put it back to sleep. Once you've used the spell you can attack the four respiratory system with any ranged weapon, toxic blowpipe recommended. If you see the four tentacles open their eyes, you will need to go and recast shadow barrage (standing too close to woken tentacles can lead to being hit for 30s).

Once you finish off the respiratory system system phase two will begin. You will pray melee as the Sire walks to his new spot. Avoid the poison fumes, and get it to half health to get to phase 3.

In phase 3 the fumes increase significantly, basically constantly int he first half of phase three. In the latter half of phase 3 it will teleport you right on top of it, you need to just run down three spaces to avoid damage.

Pro-tip(s): Kill all spawns as soon as possible to avoid them growing into harder enemies. In phase 3 blood barrage can be used to fast healing on his hordes.

Gear Setup

Inventory setup

Crossbow is only necessary if bringing a toxic blowpipe.

Location

Talk to “Mage of Zamorak” in Varrock square, teleport to the Abyss and go all the way south. Go through tunnel and then follow a hallway to a Sire.

Drop table

Item Amount Rarity
Abyssal orphan 1 Ultra rare
Cannonball 30 Common
Cannonball 100 Common
Cannonball 200 Common
Coal 100 Rare
Coal 150 Rare
Coal 300 Very rare
Coins 500,000 Uncommon
Coins 2,000,000 Rare
Coins 5,000,000 Rare
Coins 10,000,000 Very rare
Coins 50,000,000 Ultra rare
Dwarf weed 60 Rare
Kwuarm 80 Rare
Loop half of key 1 Very rare
Magic logs 200 Uncommon
Magic logs 400 Rare
Magic logs 800 Rare
Magic logs 1,000 Very rare
Ranarr seed 1 Rare
Runite bar 50 Rare
Runite ore 20 Ultra rare
Runite ore 200 Ultra rare
Saradomin brew(4) 1 Common
Saradomin brew(4) 10 Rare
Saradomin brew(4) 20 Rare
Saradomin brew(4) 40 Very rare
Saradomin brew(4) 100 Ultra rare
Snapdragon seed 1 Rare
Super restore(4) 1 Common
Super restore(4) 20 Uncommon
Super restore(4) 50 Ultra rare
Tooth half of key 1 Very rare
Torstol 50 Very rare
Unsired 1 Very rare
Clue scroll
Elite clue scroll 1 Ultra rare
Hard clue scroll 1 Ultra rare
Other drops
Ashes 1 Always
npcs/abyssal_sire.1553820904.txt.gz · Last modified: 2019/03/29 00:55 by Admin adam