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items:toxic_blowpipe [2021/09/23 14:20] – Hotshotberad | items:toxic_blowpipe [2023/01/26 22:41] (current) – Added upgrading and photos. Also added restoring. Linked pages. Castlewar | ||
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- | < | + | ~~NOTOC~~ |
+ | ======== Toxic Blowpipe ======== | ||
+ | < | ||
{{wst> | {{wst> | ||
|item_name=Toxic Blowpipe | |item_name=Toxic Blowpipe | ||
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|att_bonus_crush=+0 | |att_bonus_crush=+0 | ||
|att_bonus_magic=+0 | |att_bonus_magic=+0 | ||
- | |att_bonus_ranged=+30 | + | |att_bonus_ranged=+60 |
|def_bonus_stab=+0 | |def_bonus_stab=+0 | ||
|def_bonus_slash=+0 | |def_bonus_slash=+0 | ||
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|def_bonus_ranged=+0 | |def_bonus_ranged=+0 | ||
|strength_bonus=+0 | |strength_bonus=+0 | ||
- | |ranged_strength_bonus=+20 | + | |ranged_strength_bonus=+60 |
|magic_strength_bonus=+0 | |magic_strength_bonus=+0 | ||
|prayer_bonus=+0 | |prayer_bonus=+0 | ||
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|slot=weapon | |slot=weapon | ||
}} | }} | ||
+ | </ | ||
+ | The toxic blowpipe is a two-handed dart weapon that requires 75 [[skills: | ||
- | **<fs 200%> | + | However, if the opponent is an NPC and the {{https:// |
- | + | ||
- | The toxic blowpipe is a two-handed dart weapon that requires 75 Ranged to wield. It is made by using a chisel on a [[npcs: | + | |
The base attack speed of the toxic blowpipe varies; in player versus monster encounters, its attack speed is 3, or equal to darts. During player versus player combat, its attack speed is 4, or equal to a shortbow. In addition, its attack range is +2 higher than that of throwing darts, at 5 by default. Using the long range attack style increases attack range by 2. | The base attack speed of the toxic blowpipe varies; in player versus monster encounters, its attack speed is 3, or equal to darts. During player versus player combat, its attack speed is 4, or equal to a shortbow. In addition, its attack range is +2 higher than that of throwing darts, at 5 by default. Using the long range attack style increases attack range by 2. | ||
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If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe. If the blowpipe IS protected upon death, ALL scale and dart charges will be maintained when you respawn. | If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe. If the blowpipe IS protected upon death, ALL scale and dart charges will be maintained when you respawn. | ||
- | Players can dismantle an uncharged blowpipe | + | Players can dismantle an {{https:// |
- | Players | + | Players |
- | **Charging** | + | =====Charging===== |
- | The toxic blowpipe is charged with [[npcs: | + | The toxic blowpipe is charged with {{https:// |
When charged with scales, the blowpipe has a Ranged attack of 30 and a Ranged strength of 20. These bonuses stack with the Ranged Strength of its ammunition. For example, using dragon darts on the charged blowpipe will increase its Ranged strength to +55. | When charged with scales, the blowpipe has a Ranged attack of 30 and a Ranged strength of 20. These bonuses stack with the Ranged Strength of its ammunition. For example, using dragon darts on the charged blowpipe will increase its Ranged strength to +55. | ||
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Uncharging the blowpipe will give players all darts and scales the blowpipe currently contains back to them. | Uncharging the blowpipe will give players all darts and scales the blowpipe currently contains back to them. | ||
- | When using the rapid attack style on the toxic blowpipe, up to 3,000 darts may be fired per hour, which means up to 2,000 Zulrah' | + | When using the rapid attack style on the toxic blowpipe, up to 3,000 darts may be fired per hour, which means up to {{https:// |
- | *Ammo Recovery* | + | =====Ammo Recovery====== |
+ | ====Ava' | ||
- | Ava's assembler | + | {{https:// |
- | If you have an ava's assembler, your darts have an 80% recovery rate. | + | |
- | Ava's accumulator | + | ====Ava's accumulator==== |
- | If you have an ava's accumulator, | + | {{https:// |
The toxic blowpipe has a special attack, Toxic Siphon, which increases accuracy by 100% and damage by 50%, while healing the user by half of the damage dealt (rounded down). This consumes 50% of the player' | The toxic blowpipe has a special attack, Toxic Siphon, which increases accuracy by 100% and damage by 50%, while healing the user by half of the damage dealt (rounded down). This consumes 50% of the player' | ||
- | **Special Attack** | + | =====Special Attack===== |
+ | |||
+ | Similar to the Saradomin godsword special attack, it will heal the player based on what they would have hit if the target dies from the special attack; for example, if the hit was calculated to deal 20 damage and the target only has 5 Hitpoints, it will heal the player by 10 Hitpoints. It also heals based on the damage dealt before calculating damage reduction for certain monsters, such as [[npcs: | ||
+ | |||
+ | |||
+ | =====Upgrading====== | ||
+ | |||
+ | Exclusive feature to PkHonor is, upgrading the Toxic blowpipe to a {{https:// | ||
+ | |||
+ | An upgraded version of a toxic blowpipe has +2 Range bonus over the regular version, with a special effect of consuming 10% less {{https:// | ||
+ | |||
+ | {{https:// | ||
+ | |||
+ | {{https:// | ||
+ | |||
+ | ====Magma blowpipe==== | ||
+ | Creating the {{https:// | ||
+ | |||
+ | {{https:// | ||
+ | |||
+ | {{https:// | ||
+ | |||
+ | ====Serpentine blowpipe==== | ||
+ | |||
+ | Creating the {{https:// | ||
+ | |||
+ | {{https:// | ||
+ | |||
+ | {{https:// | ||
+ | |||
+ | ====Comparison==== | ||
+ | Comparison between regular Toxic blowpipe and its upgraded versions. | ||
+ | |||
+ | {{wst> | ||
+ | |item_1_name = Toxic blowpipe | ||
+ | |item_1_id = 12926 | ||
+ | |item_1_att_bonus_stab = +0 | ||
+ | |item_1_att_bonus_slash = +0 | ||
+ | |item_1_att_bonus_crush = +0 | ||
+ | |item_1_att_bonus_magic = +0 | ||
+ | |item_1_att_bonus_ranged = +60 | ||
+ | |item_1_def_bonus_stab = +0 | ||
+ | |item_1_def_bonus_slash = +0 | ||
+ | |item_1_def_bonus_crush = +0 | ||
+ | |item_1_def_bonus_magic = +0 | ||
+ | |item_1_def_bonus_ranged = +0 | ||
+ | |item_1_strength_bonus = +0 | ||
+ | |item_1_ranged_strength_bonus = +60 | ||
+ | |item_1_magic_strength_bonus = +0 | ||
+ | |item_1_prayer_bonus = +0 | ||
+ | |item_1_hitpoints_bonus = +0 | ||
+ | |slot=weapon | ||
+ | |item_2_name = Magma blowpipe | ||
+ | |item_2_id = 43432 | ||
+ | |item_2_att_bonus_stab = +0 | ||
+ | |item_2_att_bonus_slash = +0 | ||
+ | |item_2_att_bonus_crush = +0 | ||
+ | |item_2_att_bonus_magic = +0 | ||
+ | |item_2_att_bonus_ranged = +62 | ||
+ | |item_2_def_bonus_stab = +0 | ||
+ | |item_2_def_bonus_slash = +0 | ||
+ | |item_2_def_bonus_crush = +0 | ||
+ | |item_2_def_bonus_magic = +0 | ||
+ | |item_2_def_bonus_ranged = +0 | ||
+ | |item_2_strength_bonus = +0 | ||
+ | |item_2_ranged_strength_bonus = +60 | ||
+ | |item_2_magic_strength_bonus = +0 | ||
+ | |item_2_prayer_bonus = +0 | ||
+ | |item_2_hitpoints_bonus = +0 | ||
+ | |item_3_name = Serpentine blowpipe | ||
+ | |item_3_id = 43436 | ||
+ | |item_3_att_bonus_stab = +0 | ||
+ | |item_3_att_bonus_slash = +0 | ||
+ | |item_3_att_bonus_crush = +0 | ||
+ | |item_3_att_bonus_magic = +0 | ||
+ | |item_3_att_bonus_ranged = +62 | ||
+ | |item_3_def_bonus_stab = +0 | ||
+ | |item_3_def_bonus_slash = +0 | ||
+ | |item_3_def_bonus_crush = +0 | ||
+ | |item_3_def_bonus_magic = +0 | ||
+ | |item_3_def_bonus_ranged = +0 | ||
+ | |item_3_strength_bonus = +0 | ||
+ | |item_3_ranged_strength_bonus = +60 | ||
+ | |item_3_magic_strength_bonus = +0 | ||
+ | |item_3_prayer_bonus = +0 | ||
+ | |item_3_hitpoints_bonus = +0 | ||
+ | }} | ||
+ | |||
+ | ====Restoring==== | ||
+ | If you have a {{https:// | ||
+ | |||
+ | **<wrap danger> | ||
+ | |||
+ | {{https:// | ||
- | Similar to the Saradomin godsword special attack, it will heal the player based on what they would have hit if the target dies from the special attack; for example, if the hit was calculated to deal 20 damage and the target only has 5 Hitpoints, it will heal the player by 10 Hitpoints. It also heals based on the damage dealt before calculating damage reduction for certain monsters, such as Vorkath during its acid phase (where it will take 50% reduced damage) or kurasks that have 100% damage resistance to most weaponry. |