This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
items:scythe_of_vitur [2021/10/12 09:46] – Arrsenic | items:scythe_of_vitur [2023/03/07 02:27] (current) – formatting Iron adam | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ======== Scythe of vitur ======== | ||
- | |||
- | {{: | ||
- | |||
<WRAP right> | <WRAP right> | ||
{{wst> | {{wst> | ||
Line 11: | Line 7: | ||
|att_bonus_crush=+30 | |att_bonus_crush=+30 | ||
|att_bonus_magic=-6 | |att_bonus_magic=-6 | ||
- | |att_bonus_ranged=0 | + | |att_bonus_ranged=+0 |
|def_bonus_stab=-2 | |def_bonus_stab=-2 | ||
|def_bonus_slash=8 | |def_bonus_slash=8 | ||
|def_bonus_crush=10 | |def_bonus_crush=10 | ||
- | |def_bonus_magic=+14 | + | |def_bonus_magic=+0 |
|def_bonus_ranged=0 | |def_bonus_ranged=0 | ||
- | |strength_bonus=+70 | + | |strength_bonus=+75 |
|ranged_strength_bonus=+0 | |ranged_strength_bonus=+0 | ||
- | |magic_strength_bonus=+15% | + | |magic_strength_bonus=+0 |
- | |prayer_bonus=0 | + | |prayer_bonus=+0 |
|hp_bonus=+0 | |hp_bonus=+0 | ||
|attack_speed=5 | |attack_speed=5 | ||
Line 26: | Line 22: | ||
}} | }} | ||
</ | </ | ||
+ | **<fs 200%> | ||
- | The Scythe of Vitur is a two-handed slash weapon requiring 75 Attack and Strength to wield, available as a rare drop from the [[npcs:Theatre of blood|]], and it is considered to be one of the best weapons | + | The Scythe of Vitur is a two-handed slash weapon requiring 75 Attack and Strength to wield, available as a rare drop from the [[guides:raids: |
The scythe can hit up to three enemies simultaneously in a 1x3 arc in front of the player. Each hit can also hit large creatures (a target that takes up two or more game squares) up to three times in the same attack. Each hit is rolled independently, | The scythe can hit up to three enemies simultaneously in a 1x3 arc in front of the player. Each hit can also hit large creatures (a target that takes up two or more game squares) up to three times in the same attack. Each hit is rolled independently, | ||
- | ==== Charging | + | **<fs large>Charging</ |
- | The scythe may be charged to drastically increase its stats. In order to charge it, players must add at least one vial of blood and a set of 300 blood runes to the vyre well next to the bank in [[npcs: | + | The scythe may be charged to drastically increase its stats. In order to charge it, players must add at least one vial of blood and a set of 300 blood runes to the vyre well next to the bank in [[guides: |
Each vial and 300 blood runes adds 100 charges to the scythe, with it being able to hold up to 20,000 charges to fully charge it, 60,000 blood runes and 200 vials of blood are required. One charge is deducted per attack, and it will always lose a charge whether or not it hits. | Each vial and 300 blood runes adds 100 charges to the scythe, with it being able to hold up to 20,000 charges to fully charge it, 60,000 blood runes and 200 vials of blood are required. One charge is deducted per attack, and it will always lose a charge whether or not it hits. | ||
- | Once the charges are added to the scythe, they can be returned by using the scythe on the vyre wells in [[npcs:Theatre of blood|]]. | + | Once the charges are added to the scythe, they can be returned by using the scythe on the vyre wells in [[guides:raids: |
Players decide to uncharge the scythe the charges may then be withdrawn from the well to receive the blood runes and vials of blood back. Uncharging outside the well, however, will not return blood runes or vials of blood. | Players decide to uncharge the scythe the charges may then be withdrawn from the well to receive the blood runes and vials of blood back. Uncharging outside the well, however, will not return blood runes or vials of blood. | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- |