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| guides:raids:chambers_of_xeric [2024/06/22 13:51] – Iron adam | guides:raids:chambers_of_xeric [2026/07/10 19:01] (current) – drop rate clarifications Iron adam | ||
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| - | **<fs 125%>Tekton</fs>** | + | <tabbox |
| [[this> | [[this> | ||
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| Due to Tekton' | Due to Tekton' | ||
| - | **<fs 125%>Vespula</fs>** | + | <tabbox |
| [[this> | [[this> | ||
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| To do this, players must stand on a specific row of tiles just outside of Vespula' | To do this, players must stand on a specific row of tiles just outside of Vespula' | ||
| - | **<fs 125%>Vasa Nistrio</fs>** | + | <tabbox |
| [[this> | [[this> | ||
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| Vasa heals himself by going one of the four crystals in the corners of his chamber. The one that he heads to will always glow, so head there and attack the glowing crystal. The crystals usually give the most points in the encounter. They are extremely resistant to non-stab attacks, so a stab weapon is highly recommended in deactivating them. Vasa will return to the middle of the room if he finishes healing from the crystal, or it is disabled by the team. On every third crystal, Vasa will walk over to it but immediately make his way back to the centre of the room, so the glowing crystal should be ignored and players whittle his health down quickly to conserve supplies. | Vasa heals himself by going one of the four crystals in the corners of his chamber. The one that he heads to will always glow, so head there and attack the glowing crystal. The crystals usually give the most points in the encounter. They are extremely resistant to non-stab attacks, so a stab weapon is highly recommended in deactivating them. Vasa will return to the middle of the room if he finishes healing from the crystal, or it is disabled by the team. On every third crystal, Vasa will walk over to it but immediately make his way back to the centre of the room, so the glowing crystal should be ignored and players whittle his health down quickly to conserve supplies. | ||
| - | **<fs 125%> | + | <tabbox |
| [[this> | [[this> | ||
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| Each Vanguard drops the combat potion (+) of their combat style, along with Xeric' | Each Vanguard drops the combat potion (+) of their combat style, along with Xeric' | ||
| - | **<fs 125%>Muttadiles</fs>** | + | <tabbox |
| [[this> | [[this> | ||
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| The small Muttadile drops an Overload (+) and Prayer enhance (+) upon death, while the larger one also drops those alongside a Xeric' | The small Muttadile drops an Overload (+) and Prayer enhance (+) upon death, while the larger one also drops those alongside a Xeric' | ||
| - | **<fs 125%>Lizardman shamans</fs>** | + | <tabbox |
| [[this> | [[this> | ||
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| The shamans drop seeds upon being killed. | The shamans drop seeds upon being killed. | ||
| - | **<fs 125%> | + | <tabbox |
| [[this> | [[this> | ||
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| The mystics drop seeds upon being killed. | The mystics drop seeds upon being killed. | ||
| - | **<fs 125%> | + | <tabbox |
| The Great Olm is the last boss in the raid. | The Great Olm is the last boss in the raid. | ||
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| Once killed, the crystal surrounding the chest shatters and players can claim their rewards from there before returning to the surface. | Once killed, the crystal surrounding the chest shatters and players can claim their rewards from there before returning to the surface. | ||
| + | |||
| + | </ | ||
| **<fs 150%> | **<fs 150%> | ||
| - | **<fs 100%>Crab Puzzle</fs>** | + | <tabbox |
| Typical layout of a crab puzzle room. | Typical layout of a crab puzzle room. | ||
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| All layouts require the use of three crabs. The more players in a raid, the more crabs will be present in the room. Excess crabs should be distracted with other players as they often wander into the orb's path and potentially disrupt it. | All layouts require the use of three crabs. The more players in a raid, the more crabs will be present in the room. Excess crabs should be distracted with other players as they often wander into the orb's path and potentially disrupt it. | ||
| - | Ice demon | + | < |
| An ice demon is blocking the way further into the cavern. It cannot be attacked immediately, | An ice demon is blocking the way further into the cavern. It cannot be attacked immediately, | ||
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| The ice demon has very high defence and has damage reduction against all but fire spells. If possible, use high level fire spells, such as Fire Surge (especially useful when used in conjunction with a tome of fire). Otherwise use defence-reducing special attacks if Tekton is not the next toom and range using either a twisted bow (preferred) or a toxic blowpipe. | The ice demon has very high defence and has damage reduction against all but fire spells. If possible, use high level fire spells, such as Fire Surge (especially useful when used in conjunction with a tome of fire). Otherwise use defence-reducing special attacks if Tekton is not the next toom and range using either a twisted bow (preferred) or a toxic blowpipe. | ||
| - | **<fs 100%>Thieving Puzzle</fs>** | + | <tabbox |
| Players search for cavern grubs within the chests. | Players search for cavern grubs within the chests. | ||
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| Players can search the creature keeper to obtain his journal. | Players can search the creature keeper to obtain his journal. | ||
| - | **<fs 100%>Tightrope Puzzle</fs>** | + | <tabbox |
| The tightrope must be crossed to obtain the keystone. | The tightrope must be crossed to obtain the keystone. | ||
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| When the keystone is used on the barrier, any surviving enemies will be automatically killed. | When the keystone is used on the barrier, any surviving enemies will be automatically killed. | ||
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| + | </ | ||
| + | |||
| **<fs 150%> | **<fs 150%> | ||
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| [[this> | [[this> | ||
| + | |||
| + | **<fs large> | ||
| + | |||
| + | Upon the Great Olm's death, if a unique reward item is given, it will be announced in the game chat. | ||
| + | |||
| + | **For every 5,784 total points obtained, a 1% chance to obtain a unique loot is given. If one of these items is received, no common rewards are given.** | ||
| + | |||
| + | This chance is capped at 65.7% (380,000 points) - any further points will be sent to roll for a second unique loot. For example, a team who possesses 570,000 points in total has a 65.7% chance to receive a unique loot, and then a 32.85% chance to obtain a second unique loot. Up to six unique rewards can be obtained per raid, assuming that there are enough points to roll for them. | ||
| + | |||
| + | In groups, the player' | ||
| + | |||
| + | Once the game has chosen which player will receive the unique loot, an item is chosen from the table below. | ||
| ^ Unique Rewards | ^ Unique Rewards | ||
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| |{{https:// | |{{https:// | ||
| - | Aside from a number of supplies, you have a chance to obtain a unique reward from the Chambers of Xeric, depending on the amount of participation points you have at the end. These points are awarded for dealing damage to raid monsters and completing a number of tasks. For each 5,784 points, you have a 1% chance to receive a unique reward. | ||
| - | |||
| - | When a purple is rolled there' | ||
| - | |||
| - | - 20 in 29 chance to hit the prayer scroll table, then it will pick either augury+ or rigour+ at random | ||
| - | |||
| - | - 4 in 29 chance to hit the dragon hunter crossbow & twisted buckler table, then it will pick one of the two items at random | ||
| - | |||
| - | - 3 in 29 chance to hit the ancestral + d claws + dinh's bulwark table, then it will pick one of the five items at random | ||
| - | - 2 in 29 chance to hit the ultra rare table, then it will pick one of the three ultra rare items (elder maul, twisted bow, kodai wand) | ||
| Common drops: | Common drops: | ||
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| | Coins | 500,000,000 | | | Coins | 500,000,000 | | ||
| - | Further explanations can be found at this forums thread: https:// | ||
| {{wst> | {{wst> | ||