Phase 1
Verzik Vitur | ||||
---|---|---|---|---|
Availability | Everyone | |||
Examine | ||||
Its a Verzik Vitur. | ||||
Combat level | 1040 | |||
Hitpoints | 2000 | |||
Aggressive | No | |||
Poisonous | No | |||
Max hit | 137 | |||
Weakness | Dawnbringer | |||
Attack styles | ||||
Magic | ||||
Combat stats | ||||
400 | 400 | 20 | 400 | 400 |
Aggressive stats | ||||
+0 | +0 | +0 | +80 | +80 |
Defensive stats | ||||
+20 | +20 | +20 | +20 | +20 |
Other bonuses | Immunities | |||
+0 | +80 | +0 | Immune | Immune |
Attack speed | ||||
Phase 2
Verzik Vitur | ||||
---|---|---|---|---|
Availability | Everyone | |||
Examine | ||||
Its a Verzik Vitur. | ||||
Combat level | 1265 | |||
Hitpoints | 3250 | |||
Aggressive | Yes | |||
Poisonous | No | |||
Max hit | 44, 50 (bounce), 80 (bounce after standing underneath) | |||
Weakness | Slash | |||
Attack styles | ||||
Crush, Magic, Ranged | ||||
Combat stats | ||||
400 | 400 | 200 | 400 | 400 |
Aggressive stats | ||||
+0 | +0 | +0 | +80 | +80 |
Defensive stats | ||||
+100 | +60 | +100 | +70 | +250 |
Other bonuses | Immunities | |||
+0 | +80 | +0 | Immune | Immune |
Attack speed | ||||
Phase 3
Verzik Vitur | ||||
---|---|---|---|---|
Availability | Everyone | |||
Examine | ||||
Its a Verzik Vitur. | ||||
Combat level | 1520 | |||
Hitpoints | 3250 | |||
Aggressive | Yes | |||
Poisonous | No | |||
Max hit | 63 (Melee), 33 (Magic), 33 (Ranged) | |||
Weakness | Slash | |||
Attack styles | ||||
Crush, Magic, Ranged | ||||
Combat stats | ||||
400 | 400 | 150 | 300 | 300 |
Aggressive stats | ||||
+0 | +0 | +0 | +80 | +80 |
Defensive stats | ||||
+70 | +30 | +70 | +100 | +230 |
Other bonuses | Immunities | |||
+30 | +5 | +80 | Immune | Immune |
Attack speed | ||||
Verzik Vitur
Verzik Vitur is the sixth and final encounter in the Theatre of Blood.
Fight Strategy
To initiate the fight, a player must first talk to Verzik Vitur. She will have 3 phases:
Phase 1
During Phase 1, players in the raid must take it in turn to use the Dawnbringer's special attack in order to harm Verzik. Any other weapon will have a much lower chance of hitting and will also be capped on damage. Ranged/mage is capped at 3 and melee is capped at 10 damage. It is mandatory to hide behind a pillar, as failing to do so can result in fatal damage. Pillars will also collapse after several attacks and deal heavy damage to anyone next to them when it collapses.
Phase 2
During Phase 2, Verzik will leave her throne and fly to the middle of the room, collapsing all remaining pillars in the room.
- Players next to her have a chance of being bodyslammed away which stuns them, and she also tosses out bombs at the players' positions which deal heavy damage if they are not avoided.
- She can summon multiple Nylocas. When this happens she also tosses a slow purple projectile which can be avoided but if it lands on the tile the player's on it can deal up to 78 damage. This purple projectile also transforms into Nylocas Athanatos which will heal her and can be removed by attacking them once with a poisoned weapon to inflict a heavy poison hit before despawning. The common Nylocas will follow a player and explode if they reach their target for 63 damage, but will also explode after a set amount of time.
- As her health falls below 35%, she will start using blood spells to heal her, which will drain the player's prayer if prayed against, and periodically summon two Nylocas Matomenos which she will kill off if they persist too long, and heal her for the amount of health they had left. During the first three seconds after she summons them, any damage inflicted will heal her instead.
Phase 3
During Phase 3, Verzik's true form will be shown, a half spider, half vampyre. She is now mobile and uses all three forms of combat, her ranged attack consisting of barbs and her magic a single blue projectile. These are considered to be her “Auto” attacks. She now has four special attacks. The first she will summon common Nylocas during the fight like in the previous phase, and uses new abilities.
- She can charge up a powerful attack, creating “safespots” which players can stand on to protect them from this attack. Each “safespot” only works for one player, so they cannot stand on the same tile to protect themselves.
She can also go to the center of the room and fling webs around the chamber, binding players if they are stuck on them. Trapped players can be set free by having other players attack the web, which has 10 health. Otherwise, they will be freed after a set amount of time but take heavy damage in the process.
- She can also launch a green projectile which must be bounced between every player of the team or the player who is targeted will take heavy damage. The order of these attacks are in a set order. The first round of special attacks is Nylos, followed by webs, safe spots, and green projectile. There are four “auto” attacks between each special attack.
- When she reaches 20% of her health, she will increase her attack speed, and summon a purple magical tornado for each player in the room, which will constantly follow them. If they are hit by the tornado, they will take damage equal to 50% of their current health, healing and empowering Verzik in the process. The tornado will also heal Verzik if a player dies to another attack.
Location
Verzik Vitur is located in the sixth and final room of the Theatre of Blood.
Gear Setup
Your gear and inventory will depend on the exact setup that you take into the Theatre of Blood and how many supplies remain. Max Melee and/or range gear is recommended here. Elite Void can also be used somewhat effectively here.
Max Gear
500
Med-Level Gear
500
Welfare Gear
500
500
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