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skills:strength [2019/09/30 01:33] Iron adamskills:strength [2024/03/28 00:47] (current) – updated skill_box Iron adam
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-<WRAP todo>TODO: Finish Level Requirement Table</WRAP> 
- 
 <WRAP info>A Guide for training Combat skills can be found [[guides:combat|here]].</WRAP> <WRAP info>A Guide for training Combat skills can be found [[guides:combat|here]].</WRAP>
  
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 |skill_name = Strength |skill_name = Strength
 |cape_id = 9750 |cape_id = 9750
-|200M = 7,593 +|200M = 9,428 
-|2B = 575 +|2B = 1,156 
-|update_date = 09/07/2019+|update_date = 27-MAR-2024
 }} }}
 **<fs 200%>Strength</fs>** **<fs 200%>Strength</fs>**
  
-Strength is a player's power in melee combat. As a player raises their Strength level, they can deal more damage against opponents. A high Strength level is often favoured by player-killers over their Attack level because it raises max hit, helping to generate the burst damage necessary to kill other players faster than they can heal themselves.+Strength is a player's power in melee combat. As a player raises their Strength level, they can deal more damage against opponents. A high Strength level is often favored by player-killers over their [[skills:attack|Attack]] level because it raises max hit, helping to generate the burst damage necessary to kill other players faster than they can heal themselves.
  
 **<fs large>Combat</fs>** **<fs large>Combat</fs>**
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 Players may receive Strength experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances. Players may receive Strength experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances.
  
-When fighting in the aggressive stance, **950 * x** Strength experience is granted per hit, where **x** is the amount of damage dealt. Fighting using the controlled stance, however, grants **317 * x** Strength experience per hit, where **x** is the amount of damage dealt. The amount of experience received when fighting in the controlled stance is calculated in the same way that experience awarded to the Hitpoints skill is calculated.+When fighting in the aggressive stance, **1000 * x** Strength experience is granted per hit, where **x** is the amount of damage dealt. Fighting using the controlled stance, however, grants **333 * x** Strength experience per hit, where **x** is the amount of damage dealt. The amount of experience received when fighting in the controlled stance is calculated in the same way that experience awarded to the [[skills:hitpoints|Hitpoints]] skill is calculated.
  
-The difference between these two stances is that the aggressive stance solely provides experience for the Strength and Hitpoints skills, whereas the controlled stance distributes experience equally among Strength, Attack, Defence, and Hitpoints. A player who hits a 1 would receive 317 experience in each one of these skills when in the controlled stance.+The difference between these two stances is that the aggressive stance solely provides experience for the Strength and [[skills:hitpoints|Hitpoints]] skills, whereas the controlled stance distributes experience equally among [[skills:strength|Strength]][[skills:attack|Attack]][[skills:defence|Defence]], and [[skills:hitpoints|Hitpoints]]. A player who hits a 1 would receive 333 experience in each one of these skills when in the controlled stance.
  
 Fighting aggressively grants players an invisible +3 Strength bonus (as detailed below), meaning players will hit for higher levels of damage than they would if they were fighting accurately or defensively. Fighting aggressively grants players an invisible +3 Strength bonus (as detailed below), meaning players will hit for higher levels of damage than they would if they were fighting accurately or defensively.
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 In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows: In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows:
- 
  
 **<fs large>Equipment Requirements</fs>** **<fs large>Equipment Requirements</fs>**
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 In order to wield weapons, an Attack level is usually required. In some specific cases, a Strength level requirement is also in place. Notable examples are as follows: In order to wield weapons, an Attack level is usually required. In some specific cases, a Strength level requirement is also in place. Notable examples are as follows:
  
-^ Equipment ^^ {{images:skills:strength.png?nolink|Strength}} Level ^ Other Level Requirements ^ +^ {{images:skills:strength.png?nolink|Strength}} Strength Level ^ Weapon ^^ Other Requirements ^ 
-| {{items:icons:.png?nolink|}} | Item Name {{images:skills:attack.png?nolink|Attack}} |+   |  {{items:icons:1337.png?nolink|Bronze Warhammer}}      Bronze Warhammer       | 
 +|  1   |  {{items:icons:1335.png?nolink|Iron Warhammer}}        Iron Warhammer      |    | 
 +|  5    {{items:icons:1339.png?nolink|Steel Warhammer}}      |  Steel Warhammer        | 
 +|  20  |  {{items:icons:1343.png?nolink|Mithril Warhammer}}    |  Mithril Warhammer      | 
 +|  30  |  {{items:icons:1345.png?nolink|Adamant Warhammer}}    |  Adamant Warhammer      | 
 +|  40  |  {{items:icons:1347.png?nolink|Rune Warhammer}}        Rune Warhammer      |    | 
 +|  40  |  {{items:icons:10887.png?nolink|Barrelchest Anchor}}  |  Barrelchest Anchor  |  60 Attack  | 
 +|  50  |  {{items:icons:4153.png?nolink|Granite Maul}}         |  Granite Maul        |  50 Attack 
 +|  60  |  {{items:icons:6528.png?nolink|Tzaar-Ket-Om}}          Tzaar-Ket-Om        |    | 
 +|  60  |  {{items:icons:13576.png?nolink|Dragon Warhammer}}    |  Dragon Warhammer    |    | 
 +|  70  |  {{items:icons:4718.png?nolink|Dharok's Greataxe}}    |  [[minigames:barrows|Dharok's Greataxe]]  |  70 Attack 
 +|  70  |  {{items:icons:13263.png?nolink|Abyssal Bludgeon}}    |  Abyssal Bludgeon    |  70 Attack 
 +|  75  |  {{items:icons:21003.png?nolink|Elder Maul}}          |  Elder Maul          |  75 Attack 
 +|  90  |  {{items:icons:22486.png?nolink|Scythe of Vitur}}      Scythe of Vitur      80 Attack  |
  
  
 **<fs large>Temporary Boosts</fs>** **<fs large>Temporary Boosts</fs>**
  
-<WRAP column 95%>+
 ^ Boost ^^ Level Increase ^ Other info ^ ^ Boost ^^ Level Increase ^ Other info ^
 | {{items:icons:1377.png?nolink|Dragon Battleaxe}} | Dragon Battleaxe | 10-21 | Boosts Strength by (Levels_drained * 0.25 + 10). \\ Reduces Attack, Defence, Ranged, and Magic levels by (Level * 0.1) | | {{items:icons:1377.png?nolink|Dragon Battleaxe}} | Dragon Battleaxe | 10-21 | Boosts Strength by (Levels_drained * 0.25 + 10). \\ Reduces Attack, Defence, Ranged, and Magic levels by (Level * 0.1) |
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 | {{items:icons:2450.png?nolink|Zamorak Brew (4)}} | Zamorak Brew | 2-21 | Boosts Attack by (Level * 0.12 + 2) | | {{items:icons:2450.png?nolink|Zamorak Brew (4)}} | Zamorak Brew | 2-21 | Boosts Attack by (Level * 0.12 + 2) |
 | {{items:icons:41880.png?nolink|Overload (4)}} | [[items:overload|Overload]] | 5-26 | Boosts Attack, Strength, and Defence by (Level * 0.22 + 5) | | {{items:icons:41880.png?nolink|Overload (4)}} | [[items:overload|Overload]] | 5-26 | Boosts Attack, Strength, and Defence by (Level * 0.22 + 5) |
-</WRAP>+ 
 + 
 +**<fs large>Useful Items</fs>** 
 + 
 +{{tablelayout?colwidth="80px,240px,480px"}} 
 +^ Item ^^ Effects ^ 
 +|  {{items:icons:42686.png?nolink|Brawling Gloves (melee)}}  | [[items:brawling_gloves|Brawling Gloves (melee)]] | 30% Additional Experience and PkP |
  
 {{wst>skills}} {{wst>skills}}
skills/strength.1569807233.txt.gz · Last modified: 2019/09/30 01:33 by Iron adam