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skills:strength [2021/09/02 19:58] – more syntax Hotshotberad | skills:strength [2024/03/28 00:47] (current) – updated skill_box Iron adam | ||
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<WRAP info>A Guide for training Combat skills can be found [[guides: | <WRAP info>A Guide for training Combat skills can be found [[guides: | ||
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|skill_name = Strength | |skill_name = Strength | ||
|cape_id = 9750 | |cape_id = 9750 | ||
- | |200M = 7,593 | + | |200M = 9,428 |
- | |2B = 575 | + | |2B = 1,156 |
- | |update_date = 09/07/2019 | + | |update_date = 27-MAR-2024 |
}} | }} | ||
**<fs 200%> | **<fs 200%> | ||
- | Strength is a player' | + | Strength is a player' |
**<fs large> | **<fs large> | ||
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Players may receive Strength experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances. | Players may receive Strength experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances. | ||
- | When fighting in the aggressive stance, **950 * x** Strength experience is granted per hit, where **x** is the amount of damage dealt. Fighting using the controlled stance, however, grants **317 * x** Strength experience per hit, where **x** is the amount of damage dealt. The amount of experience received when fighting in the controlled stance is calculated in the same way that experience awarded to the Hitpoints skill is calculated. | + | When fighting in the aggressive stance, **1000 * x** Strength experience is granted per hit, where **x** is the amount of damage dealt. Fighting using the controlled stance, however, grants **333 * x** Strength experience per hit, where **x** is the amount of damage dealt. The amount of experience received when fighting in the controlled stance is calculated in the same way that experience awarded to the [[skills: |
- | The difference between these two stances is that the aggressive stance solely provides experience for the Strength and Hitpoints skills, whereas the controlled stance distributes experience equally among Strength, Attack, Defence, and Hitpoints. A player who hits a 1 would receive | + | The difference between these two stances is that the aggressive stance solely provides experience for the Strength and [[skills: |
Fighting aggressively grants players an invisible +3 Strength bonus (as detailed below), meaning players will hit for higher levels of damage than they would if they were fighting accurately or defensively. | Fighting aggressively grants players an invisible +3 Strength bonus (as detailed below), meaning players will hit for higher levels of damage than they would if they were fighting accurately or defensively. | ||
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In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows: | In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows: | ||
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**<fs large> | **<fs large> | ||
In order to wield weapons, an Attack level is usually required. In some specific cases, a Strength level requirement is also in place. Notable examples are as follows: | In order to wield weapons, an Attack level is usually required. In some specific cases, a Strength level requirement is also in place. Notable examples are as follows: | ||
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- | **<fs large> | ||
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