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npcs:zulrah

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Zulrah
Combat level 725
Always drops Zulrah's scales
Examine
The green hooded serpent of the poison waste.
Combat Info
Hitpoints 500
Aggressive Yes
Poisonous Yes (venom)
Max hit 41
Weakness Magic
Attack styles
Ranged, Magic, Melee
Slayer info
Slayer level 1
Slayer XP 240,000
Assigned by
Chaeldar Duradel
Combat stats
Attack Strength Defence Magic Ranged|
0 0 300 300 300
Aggressive stats
Stab Slash Crush Magic Ranged
+0 +0 +0 +50 +50
Defensive stats
Stab Slash Crush Magic Ranged
0 0 0 -45 +50
Other bonuses Immunities
Monster's strength bonus Monster's ranged strength bonus Monster's attack bonus Poison Venom
+0 +20 +0 Immune Immune
Attack speed

Zulrah

Zulrah is a level 725 solo-only snake boss. Players can only harm it with Ranged or Magic; though Zulrah can be reached with a Halberd, it is immune to melee attacks. Zulrah's gender is ambiguous; the High Priestess as well as slayer masters refer to it as male, while the examine text of Zulrah's boss lair display refers to it as female.

Warning to all Hardcore Ironmen!

While you do keep your items on death at Zulrah, it is treated as a normal pvm death. You will lose your status if you die here!

Fight overview

Zulrah uses venom that starts off at 6 damage. Unlike poison which decreases over time, venom increases by 2 every time it hits. If not cured, the damage will continue to increase, eventually reaching a cap of 20. Venom can be cured instantly by drinking any anti-venom potion, or turned to regular poison by drinking any antipoison potion, which can then be cured normally by another dose of antipoison. Wearing a serpentine helm will prevent the player from becoming envenomed. Anti-venom+ is the only potion that will provide immunity to venom for 3 minutes. Regular Anti-venom does not provide any immunity to venom.

Zulrah changes forms by diving into the swamp and then reappearing somewhere in the arena (either in the middle or just outside the middle area, in a certain order depending on the first spawn after the Ranged-Melee-Magic attacks). Zulrah changes forms in predictable patterns, referred to by players as “rotations” due to the fact that Zulrah's position rotates around the island as it changes forms.

Zulrah has different attacks depending on its current colour.

  • When Zulrah is green, it attacks with Ranged, spreads toxic fumes over the area, and spawns snakelings.
  • When Zulrah is turquoise, it attacks with Magic and Ranged, spreads toxic fumes, and spawns snakelings.
  • When Zulrah is crimson, it spreads toxic fumes over the area and attacks at the player's recent spot. If they are caught by the Melee attack, they will also be stunned.
  • There is a 4th form of Zulrah that is commonly referred to as the “Jad phase”. This form is green but attacks with alternating Range and Mage. The spot that this form appears and the order of attacks depends on the rotation.

If Zulrah is not killed by the end of a rotation, a new rotation will start. The new rotation can be any of the four rotations.

Zulrah and the snakelings can envenom the player very frequently even through protection prayers. However, the toxic clouds cannot inflict venom, nor can they be protected against. It is recommended to use Anti-venom+ after becoming envenomed to maximize their effectiveness.

The Rotations

Zulrah Rotations

Fight Technique

  • When fighting Zulrah's green form, it is recommended to activate Protect from Missiles.
  • When fighting Zulrah's blue form, Protect from Magic should be activated.
  • When fighting Zulrah's red form, the square that is currently being targeted should be avoided. Protect from Melee will not protect you from this form's attacks.
  • When fighting the green “Jad” form, alternate between Protect from Missiles and Protect from Magic based on the rotation.

Zulrah's green and red forms are weak to Magic. Zulrah's blue form is weak to range. For fastest kills, it is recommended to bring your best range gear and your best magic gear. If you are new to Zulrah and are just trying to learn the rotations, just bring range gear with Ruby Bolts (e).

Gear Setup

Zulrah is a very dynamic boss. As such, the gear and inventory selection will vary greatly depending on the player. Some players may want to prioritize DPS while others may want to prioritize convenience items like the Serpentine Helmet, despite its negative attack bonuses. Here are four standard setups. You may want to change several things along the way depending on what gear you have available to you and what style of play you prefer. Make sure that you have some form of protection against venom, and some form of recoil damage to help kill the snakelings.

Recoil Damage Methods

  • Ring of Recoil Ring of Recoil
  • Ring of Suffering Ring of Suffering
  • Deflect Curses

Venom Protection Methods

  • Anti-venom(+) - Cures Venom in 1 dose. Provides 3 minutes of immunity to venom.
  • Anti-venom - Curse Venom in 1 dose. Does NOT provide any immunity.
  • Serpentine Helm - Provides immunity to venom at the cost of Zulrah scale charges.

Max Hybrid

Max Range Only

Welfare Hybrid

Welfare Range Only

Location

Zulrah is located in a shrine east of Zul-Andra. Players can get to Zul-Andra in one of two ways:

  • Premium players can use the portal located on Premium island.
  • All players can use a Zulrah teleport scroll which can be bought from the supply store for 2m coins.

Zulrah's shrine is accessed by boarding the sacrificial boat. Upon entering the shrine, Zulrah will appear. The only way to escape from the shrine is by either teleporting out or killing/dying to Zulrah.

Drops

Item Amount Rarity
Unique Drops
Magic fang 1 Ultra Rare
Magma mutagen 1 Ultra Rare
Pet Snakeling 1 Ultra Rare
Serpentine visage 1 Ultra Rare
Tanzanite fang 1 Ultra Rare
Tanzanite mutagen 1 Ultra Rare
Zulrah teleport 3 Ultra Rare
Clue Scroll Drops
Clue scroll (elite) 1 Ultra Rare
Other Drops
Adamantite ore 75 Ultra Rare
Antidote++(4) 1 Common
Antidote++(4) 3 Rare
Antidote++(4) 10 Ultra Rare
Antidote++(4) 30 Ultra Rare
Avantoe seed 20 Very Rare
Coal 100 Common
Coal 150 Rare
Coal 300 Very Rare
Diamond bolt tips 96 Very Rare
Dragon bolt tips 48 Ultra Rare
Dragon bones 10 Rare
Dragon bones 20 Very Rare
Dragon bones 50 Ultra Rare
Dragon bones 100 Ultra Rare
Dwarf weed seed 15 Very Rare
Earth rune 500 Common
Earth rune 1,000 Ultra Rare
Earth rune 1,500 Ultra Rare
Gold bar 10 Uncommon
Gold bar 20 Rare
Gold bar 50 Very Rare
Gold bar 150 Ultra Rare
Irit seed 20 Very Rare
Lantadyme seed 10 Very Rare
Living minerals 10 Rare
Living minerals 30 Ultra Rare
Living minerals 100 Ultra Rare
Loop half of key 1 Very Rare
Mahogany logs 20 Common
Mahogany logs 50 Rare
Mahogany logs 100 Ultra Rare
Pure essence 500 Common
Pure essence 2,500 Common
Pure essence 5,000 Rare
Pure essence 10,000 Rare
Raw Shark 100 Very Rare
Raw Shark 300 Ultra Rare
Raw Shark 1,000 Ultra Rare
Runite ore 5 Ultra Rare
Runite ore 50 Ultra Rare
Saradomin brew(4) 1 Uncommon
Tooth half of key 1 Very Rare
Torstol 6 Common
Torstol 10 Uncommon
Torstol 30 Very Rare
Torstol Seed 10 Very Rare
Uncut diamond 1 Uncommon
Uncut diamond 10 Rare
Uncut diamond 40 Ultra Rare
Uncut dragonstone 1 Rare
Uncut dragonstone 10 Ultra Rare
Uncut onyx 1 Ultra Rare
Water rune 500 Common
Water rune 1,000 Ultra Rare
Water rune 5,000 Ultra Rare
Yew roots 200 Rare
Zulrah's scales 1 Always
npcs/zulrah.1584723884.txt.gz · Last modified: 2020/03/20 17:04 by Iron adam