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npcs:great_olm [2023/03/05 19:45] – fixed links Iron adam | npcs:great_olm [2023/03/28 15:34] (current) – fixed links Iron adam | ||
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- | <WRAP column right 35%> | + | <WRAP group> |
+ | <WRAP column right 38%> | ||
<tabbox Head> | <tabbox Head> | ||
- | < | + | < |
- | ^ Great Olm ^^^^^ | + | {{wst> |
- | | {{https:// | + | |name=Great Olm (Head) |
- | ^ Examine | + | |image=great_olm.png |
- | | // | + | |image_size=0 |
- | ^ Combat level || 1043 ||| | + | |donator=0 |
- | ^ Hitpoints | + | |premium=0 |
- | ^ Aggressive | + | |examine=Its a Great Olm. |
- | ^ Poisonous | + | |combat_level=1043 |
- | ^ Max hit || Varies ||| | + | |hitpoints=800 |
- | ^ Attack styles | + | |aggressive=Yes |
- | | | + | |poisonous=Yes |
- | ^ {{images: | + | |max_hit=Varies |
- | ^ {{images: | + | |weakness=Ranged |
- | | 250 | 250 | 150 | 250 | 250 | | + | |attack_styles=Magic, Ranged |
- | ^ {{images: | + | |slayer=0 |
- | ^ {{images: | + | |slayer_level=0 |
- | | +0 | +0 | +0 | +60 | +60 | | + | |slayer_points=0 |
- | ^ {{images: | + | |slayer_xp=0 |
- | ^ {{images: | + | |turael=0 |
- | | | + | |krystilia=0 |
- | ^ Other bonuses | + | |mazchna=0 |
- | ^ {{images: | + | |vannaka=0 |
- | | | + | |chaeldar=0 |
- | ^ Attack speed ^^^^^ | + | |nieve=0 |
- | | {{images: | + | |duradel=0 |
- | </ | + | |attack_level=250 |
+ | |strength_level=250 | ||
+ | |defence_level=150 | ||
+ | |magic_level=250 | ||
+ | |ranged_level=250 | ||
+ | |att_bonus_stab=+0 | ||
+ | |att_bonus_slash=+0 | ||
+ | |att_bonus_crush=+0 | ||
+ | |att_bonus_magic=+60 | ||
+ | |att_bonus_ranged=+60 | ||
+ | |def_bonus_stab=+200 | ||
+ | |def_bonus_slash=+200 | ||
+ | |def_bonus_crush=+200 | ||
+ | |def_bonus_magic=+200 | ||
+ | |def_bonus_ranged=+50 | ||
+ | |strength_bonus=+0 | ||
+ | |ranged_strength_bonus=+0 | ||
+ | |attack_bonus=+0 | ||
+ | |poison_immune=1 | ||
+ | |venom_immune=1 | ||
+ | |attack_speed=4 | ||
+ | }}</ | ||
<tabbox Left Claw> | <tabbox Left Claw> | ||
- | < | + | < |
- | ^ Great Olm (Left claw) ^^^^^ | + | {{wst> |
- | | {{https:// | + | |name=Great Olm (Left Claw) |
- | ^ Examine | + | |image=great_olm.png |
- | | // | + | |image_size=0 |
- | ^ Combat level || 750 ||| | + | |donator=0 |
- | ^ Hitpoints | + | |premium=0 |
- | ^ Aggressive | + | |examine=Its a Great Olm. |
- | ^ Poisonous | + | |combat_level=750 |
- | ^ Max hit || 0 ||| | + | |hitpoints=600 |
- | ^ Attack styles | + | |aggressive=No |
- | | None ||||| | + | |poisonous=No |
- | ^ {{images: | + | |max_hit=0 |
- | ^ {{images: | + | |weakness=Melee |
- | | 250 | 250 | 175 | 175 | 250 | | + | |attack_styles=None |
- | ^ {{images: | + | |slayer=0 |
- | ^ {{images: | + | |slayer_level=0 |
- | | +0 | +0 | +0 | +60 | +60 | | + | |slayer_points=0 |
- | ^ {{images: | + | |slayer_xp=0 |
- | ^ {{images: | + | |turael=0 |
- | | +50 | +50 | +50 | +50 | + | |krystilia=0 |
- | ^ Other bonuses | + | |mazchna=0 |
- | ^ {{images: | + | |vannaka=0 |
- | | | + | |chaeldar=0 |
- | ^ Attack speed ^^^^^ | + | |nieve=0 |
- | | {{images: | + | |duradel=0 |
- | </ | + | |attack_level=250 |
+ | |strength_level=250 | ||
+ | |defence_level=175 | ||
+ | |magic_level=175 | ||
+ | |ranged_level=250 | ||
+ | |att_bonus_stab=+0 | ||
+ | |att_bonus_slash=+0 | ||
+ | |att_bonus_crush=+0 | ||
+ | |att_bonus_magic=+60 | ||
+ | |att_bonus_ranged=+60 | ||
+ | |def_bonus_stab=+50 | ||
+ | |def_bonus_slash=+50 | ||
+ | |def_bonus_crush=+50 | ||
+ | |def_bonus_magic=+200 | ||
+ | |def_bonus_ranged=+200 | ||
+ | |strength_bonus=+0 | ||
+ | |ranged_strength_bonus=+0 | ||
+ | |attack_bonus=+0 | ||
+ | |poison_immune=1 | ||
+ | |venom_immune=1 | ||
+ | |attack_speed=4 | ||
+ | }}</ | ||
- | <tabbox Right claw> | + | <tabbox Right Claw> |
- | < | + | < |
- | ^ Great Olm (Right | + | {{wst> |
- | | {{https:// | + | |name=Great Olm (Right |
- | ^ Examine | + | |image=great_olm.png |
- | | //It grips very tightly.// | + | |image_size=0 |
- | ^ Combat level || 549 ||| | + | |donator=0 |
- | ^ Hitpoints | + | |premium=0 |
- | ^ Aggressive | + | |examine=Its a Great Olm. |
- | ^ Poisonous | + | |combat_level=549 |
- | ^ Max hit || 0 ||| | + | |hitpoints=600 |
- | ^ Attack styles | + | |aggressive=No |
- | | | + | |poisonous=No |
- | ^ {{images: | + | |max_hit=0 |
- | ^ {{images: | + | |weakness=Magic |
- | | 250 | 250 | 175 | 87 | 250 | | + | |attack_styles=None |
- | ^ {{images: | + | |slayer=0 |
- | ^ {{images: | + | |slayer_level=0 |
- | | +0 | + | |slayer_points=0 |
- | ^ {{images: | + | |slayer_xp=0 |
- | ^ {{images: | + | |turael=0 |
- | | +200 | +200 | +200 | +50 | +200 | | + | |krystilia=0 |
- | ^ Other bonuses | + | |mazchna=0 |
- | ^ {{images: | + | |vannaka=0 |
- | | +0 | + | |chaeldar=0 |
- | ^ Attack speed ^^^^^ | + | |nieve=0 |
- | | | + | |duradel=0 |
- | </ | + | |attack_level=250 |
- | + | |strength_level=250 | |
- | <tabbox Head (Challenge Mode)> | + | |defence_level=175 |
- | <WRAP npcbox> | + | |magic_level=87 |
- | ^ Great Olm ^^^^^ | + | |ranged_level=250 |
- | | {{https://i.imgur.com/ | + | |att_bonus_stab=+0 |
- | ^ Examine | + | |att_bonus_slash=+0 |
- | | // | + | |att_bonus_crush=+0 |
- | ^ Combat level || 1043 ||| | + | |att_bonus_magic=+60 |
- | ^ Hitpoints | + | |att_bonus_ranged=+60 |
- | ^ Aggressive | + | |def_bonus_stab=+200 |
- | ^ Poisonous | + | |def_bonus_slash=+200 |
- | ^ Max hit || Varies ||| | + | |def_bonus_crush=+200 |
- | ^ Attack styles | + | |def_bonus_magic=+50 |
- | | [[skills: | + | |def_bonus_ranged=+200 |
- | ^ {{images: | + | |strength_bonus=+0 |
- | ^ {{images: | + | |ranged_strength_bonus=+0 |
- | | 375 | 375 | 225 | 375 | 375 | | + | |attack_bonus=+0 |
- | ^ {{images: | + | |poison_immune=1 |
- | ^ {{images: | + | |venom_immune=1 |
- | | +0 | +0 | +0 | +60 | +60 | | + | |attack_speed=4 |
- | ^ {{images: | + | }}</ |
- | ^ {{images: | + | |
- | | +200 | +200 | +200 | +200 | +50 | | + | |
- | ^ Other bonuses | + | |
- | ^ {{images: | + | |
- | | +0 | +0 | +0 | Immune | + | |
- | ^ Attack speed ^^^^^ | + | |
- | | {{images: | + | |
- | </ | + | |
- | + | ||
- | <tabbox Left Claw (Challenge Mode)> | + | |
- | <WRAP npcbox> | + | |
- | ^ Great Olm (Left claw) | + | |
- | | {{https:// | + | |
- | ^ Examine | + | |
- | | //The Great Olm's great manicure.// | + | |
- | ^ Combat level || 750 ||| | + | |
- | ^ Hitpoints | + | |
- | ^ Aggressive | + | |
- | ^ Poisonous | + | |
- | ^ Max hit || 0 ||| | + | |
- | ^ Attack styles | + | |
- | | | + | |
- | ^ {{images: | + | |
- | ^ {{images: | + | |
- | | | + | |
- | ^ {{images: | + | |
- | ^ {{images: | + | |
- | | +0 | +0 | +0 | + | |
- | ^ {{images: | + | |
- | ^ {{images: | + | |
- | | | + | |
- | ^ Other bonuses | + | |
- | ^ {{images: | + | |
- | | +0 | +0 | +0 | + | |
- | ^ Attack speed ^^^^^ | + | |
- | | | + | |
- | </ | + | |
- | + | ||
- | <tabbox Right claw (Challenge Mode)> | + | |
- | <WRAP npcbox> | + | |
- | ^ Great Olm (Right claw) ^^^^^ | + | |
- | | {{https:// | + | |
- | ^ Examine | + | |
- | | //It grips very tightly.// | + | |
- | ^ Combat level || 549 ||| | + | |
- | ^ Hitpoints | + | |
- | ^ Aggressive | + | |
- | ^ Poisonous | + | |
- | ^ Max hit || 0 ||| | + | |
- | ^ Attack styles | + | |
- | | | + | |
- | ^ {{images: | + | |
- | ^ {{images: | + | |
- | | 375 | 375 | 262 | 130 | 375 | | + | |
- | ^ {{images: | + | |
- | ^ {{images: | + | |
- | | | + | |
- | ^ {{images: | + | |
- | ^ {{images: | + | |
- | | +200 | +200 | +200 | +50 | +200 | | + | |
- | ^ Other bonuses | + | |
- | ^ {{images: | + | |
- | | +0 | +0 | +0 | | + | |
- | ^ Attack speed ^^^^^ | + | |
- | | {{images: | + | |
- | </ | + | |
</ | </ | ||
</ | </ | ||
- | |||
- | |||
**<fs 200%> | **<fs 200%> | ||
- | The Great Olm (referred to as the Guardian in the Deep by Xeric' | + | The Great Olm is the final boss in the [[guides: |
- | The Great Olm is [[guides: | + | **<fs large> |
- | <WRAP important> | + | **Standard attacks:** Olm has two standard attacks: Magic and Ranged. |
- | **<fs 150%> | + | **Spheres:** Olm randomly picks a sphere (red, green or purple) and sends it at the player. If not blocked, the player will be damaged approximately 50% of their current Hitpoints. If a protection prayer was used when the sphere was launched, it is disabled and the player' |
- | **<fs large> | + | |
+ | * **Green** (sphere of accuracy and dexterity): Protect from **Ranged** | ||
+ | * **Purple** (sphere of magical power): Protect from **Magic** | ||
- | **Standard attacks:** Olm has two standard attacks: [[skills: | ||
- | |||
- | **Spheres: | ||
- | * **<wrap danger> | ||
- | * **<wrap safety> | ||
- | * **<wrap help> | ||
During phases 1-3, Olm also has access to these specific attacks: | During phases 1-3, Olm also has access to these specific attacks: | ||
* **Crystal Burst:** Olm throws a crystal seedling under every player in the chamber. A few seconds later, the crystals burst and shove the player to a nearby tile if they are on top of them for heavy damage. The left hand will briefly show a crystal icon when using this attack. | * **Crystal Burst:** Olm throws a crystal seedling under every player in the chamber. A few seconds later, the crystals burst and shove the player to a nearby tile if they are on top of them for heavy damage. The left hand will briefly show a crystal icon when using this attack. | ||
- | * **Lightning: | + | * **Lightning: |
* **Swap:** Olm will perform a teleport attack that deals damage the further the player is from the target. The left hand briefly shows a swirl when using this attack. If alone, Olm will pick a random tile anywhere in the chamber; if there are more players in the room, Olm will evenly distribute the amount of teleports. If there is an odd-numbered amount of people inside, then those people will not be subjected to the attack. | * **Swap:** Olm will perform a teleport attack that deals damage the further the player is from the target. The left hand briefly shows a swirl when using this attack. If alone, Olm will pick a random tile anywhere in the chamber; if there are more players in the room, Olm will evenly distribute the amount of teleports. If there is an odd-numbered amount of people inside, then those people will not be subjected to the attack. | ||
Line 206: | Line 177: | ||
* **Acid Spray:** Olm spits out several pools of acid around the chamber. Standing on top of an acid pool deals 3-6 damage per tick and inflicts poison starting at 2 damage. | * **Acid Spray:** Olm spits out several pools of acid around the chamber. Standing on top of an acid pool deals 3-6 damage per tick and inflicts poison starting at 2 damage. | ||
* **Acid Drip:** Olm covers a player in acid, causing them to generate acid pools under them. Standing still will deal damage and moving will generate more pools, though it is not much of a deal in small groups. The pools function the same way as the pools in the spray attack. | * **Acid Drip:** Olm covers a player in acid, causing them to generate acid pools under them. Standing still will deal damage and moving will generate more pools, though it is not much of a deal in small groups. The pools function the same way as the pools in the spray attack. | ||
+ | |||
**Flame:** | **Flame:** | ||
* **Deep Burn:** Olm shoots out a green fireball at a player, causing them to yell "Burn with me!". The targeted player takes 5 damage every few ticks, dropping stats by 2 each time this occurs for six hits. If it spreads to other players, the timer resets and newly infected players will initially yell "I will burn with you." | * **Deep Burn:** Olm shoots out a green fireball at a player, causing them to yell "Burn with me!". The targeted player takes 5 damage every few ticks, dropping stats by 2 each time this occurs for six hits. If it spreads to other players, the timer resets and newly infected players will initially yell "I will burn with you." | ||
- | * **Fire Wall:** Olm shoots out two walls of fire at a player to trap them. If the player is on a tile that would be occupied by the fire wall, they will leap out and take 8-10 damage in the process. After the walls are placed, players in the tiles between the two walls will take 50-65 damage in 5 seconds if they do not escape. Any water, such as [[skills: | + | * **Fire Wall:** Olm shoots out two walls of fire at a player to trap them. If the player is on a tile that would be occupied by the fire wall, they will leap out and take 8-10 damage in the process. After the walls are placed, players in the tiles between the two walls will take 50-65 damage in 5 seconds if they do not escape. Any water, such as water spells, ice spells, Humidify or a filled watering can will suffice in dousing a segment of flame. |
**Crystal: | **Crystal: | ||
* **Falling Crystals:** Olm lets out a cry, targeting one player with a red aura. 11 spiked crystals fall from above, dealing up to 15-20 damage to anyone in the targeted tile. | * **Falling Crystals:** Olm lets out a cry, targeting one player with a red aura. 11 spiked crystals fall from above, dealing up to 15-20 damage to anyone in the targeted tile. | ||
Line 214: | Line 187: | ||
There are also attacks applied during other segments of the fight: | There are also attacks applied during other segments of the fight: | ||
+ | |||
* **Autoheal: | * **Autoheal: | ||
* **Falling Crystals:** During phase transitions and the last phase, Olm causes chunks of crystal to fall from above. These crystals have a 3x3 AoE; getting directly hit (underneath the shadow) by them will deal 16-25 damage, while getting indirectly hit (one tile from centre) deals 10-16 damage. One crystal will always be aimed at a random player in the chamber. A shadow will indicate where the crystal will land. | * **Falling Crystals:** During phase transitions and the last phase, Olm causes chunks of crystal to fall from above. These crystals have a 3x3 AoE; getting directly hit (underneath the shadow) by them will deal 16-25 damage, while getting indirectly hit (one tile from centre) deals 10-16 damage. One crystal will always be aimed at a random player in the chamber. A shadow will indicate where the crystal will land. | ||
* **Life Siphon:** In the last phase, Olm will shoot out two blue projectiles which generate a shield when it hits the ground. Several ticks later, Olm will damage anyone not on the targeted tiles for moderate damage, healing himself for five times the total amount of damage it deals to the team. | * **Life Siphon:** In the last phase, Olm will shoot out two blue projectiles which generate a shield when it hits the ground. Several ticks later, Olm will damage anyone not on the targeted tiles for moderate damage, healing himself for five times the total amount of damage it deals to the team. | ||
+ | |||
**<fs large> | **<fs large> | ||
- | Olm has at least four phases, with an additional phase for every 8 players in the [[guides: | + | Olm has at least four phases, with an additional phase for every 8 players in the raid. Unlike the other bosses in the room, once the player enters his chamber, it is a fight to the death. In each phase except the penultimate and final ones, Olm will focus on a specific set of abilities referred to as powers. |
- | Like [[guides: | + | Like other bosses in the chambers, many of Olm's stats scale between its claws and head depending on the stats and amount of players in the raid, despite him having a pre-determined combat level. Monster Examine can be cast on him. In most small teams, his combat stats and max hit are comparable to God Wars Dungeon bosses. If stat draining attacks — such as dragon warhammer special attack — are used, they only affect the part of him that was hit. His stats also reset when a new phase starts. |
- | Olm attacks with [[skills:ranged|ranged]] | + | Olm attacks with ranged and magic, the former consisting of a chunk of crystal and latter green-coloured dragonfire. Olm has three attack zones to choose from; left, middle and right. He prioritises the zone with the most amount of players. If no players are in that zone, he will swerve his head accordingly and skip an attack in its attack rotation. If a player is in his attack zone but Olm swerves his head regardless, no attacks are skipped. |
Olm's attack rotation consists of the following below. Phase-specific attacks are incorporated into the attack pattern as an auto-attack and alternate between the available pool: | Olm's attack rotation consists of the following below. Phase-specific attacks are incorporated into the attack pattern as an auto-attack and alternate between the available pool: | ||
+ | |||
* 2 auto-attacks | * 2 auto-attacks | ||
* Crystal Burst | * Crystal Burst | ||
Line 239: | Line 215: | ||
Once both hands are disabled, Olm remains on the spot and attempts a final stand. AoE crystals will continually fall from above until Olm is killed. As with the previous phase, he has access to all of its powers. | Once both hands are disabled, Olm remains on the spot and attempts a final stand. AoE crystals will continually fall from above until Olm is killed. As with the previous phase, he has access to all of its powers. | ||
- | <WRAP todo>Background Information taken from [[guides: | + | **<fs large>Location</fs>** |
- | | | + | |
- | **<fs large> | + | The Great Olm is located inside the [[guides: |
- | For small teams (1 to 7 players), the Great Olm only has three phases. | + | **<fs large>Drops</fs>** |
- | Before starting, ensure that you have all of your equipment and supplies required for Olm, as you cannot leave the Great Olm's chamber unless you die. | + | The Great Olm has no direct drops. Players are able to loot the [[guides: |
- | Olm will start either on the west or east side of the chamber. It will also start with one of three powers; fire, acid, or crystal, which determines the special attacks it uses. To force the Great Olm into the next phase, both hands must be disabled. His left hand is weak to melee attacks, while his right hand is weak to [[skills: | + | </ |
- | Fire is the most dangerous mechanic, as it is the only attack with extremely high killing potential due to Olm's high damage, especially if the player is unfortunate enough to get stuck in a fire wall and Olm performs a teleport attack at the same time. This is less of a threat in group encounters, but in solo encounters it is dangerous if the player lacks water spells to break out. | + | **<fs large> |
- | During | + | Your gear and inventory will depend on the exact setup that you take into the [[guides: |
- | “Blind spots” exist against Olm. This is only useful for soloing, as it requires unnecessary coordination in larger groups. By running in specific spots, Olm moves its head accordingly in order to “see” the player. In addition to preventing Olm from attacking, it also skips an attack in the process - for example, if the player uses a blind spot when Olm has already attacked twice after its lightning attack, it skips the teleport attack. Using the blind spots while attacking Olm requires practice; the right hand is considerably easier than the left. Players can use a 1:0 or 4:1 attack pattern on the left hand; 1:0 is a beginning method where the player attacks once with a slow weapon such as an elder maul while preventing Olm from attacking. It is considerably slower than the 4:1 attack pattern since the player uses a faster weapon like an abyssal tentacle. | + | <tabbox Melee> |
- | In groups of three or more, the middle player(s) are designated as the “head” runner(s), moving left and right to shift Olm's attention on both sides. Runners do not need to use as many supplies, and as a result, drop supplies to any players that may need them. | + | <WRAP group> |
+ | <WRAP column third> | ||
+ | **<fs large> | ||
+ | {{wst> | ||
+ | |head={{: | ||
+ | |cape={{: | ||
+ | |neck={{: | ||
+ | |weapon={{: | ||
+ | |shield={{: | ||
+ | |torso={{: | ||
+ | |legs={{: | ||
+ | |gloves={{: | ||
+ | |boots={{: | ||
+ | |ring={{: | ||
+ | }} | ||
+ | </ | ||
- | When forced into the next phase, Olm will retreat back underground and shake the cavern. Crystals will fall from above, dealing moderate damage covering a 3×3 radius, with shadows indicating where they will fall. One crystal will always target a player in the room, but it can be easily avoided. After enough time has passed, it will appear on the other side and start using a new power alongside its old powers. | + | <WRAP column third> |
+ | **<fs large> | ||
+ | {{wst> | ||
+ | |head={{: | ||
+ | |cape={{: | ||
+ | |neck={{: | ||
+ | |weapon={{: | ||
+ | |torso={{: | ||
+ | |shield={{: | ||
+ | |legs={{: | ||
+ | |gloves={{: | ||
+ | |boots={{: | ||
+ | |ring={{: | ||
+ | }} | ||
+ | </ | ||
- | In the penultimate phase (when its head glows with a green aura), both arms must be disabled simultaneously to force Olm into the next phase. Weaken one hand; when that hand is on low health, focus on the other hand and disable it. In most cases, this means weakening the right hand and disabling the left hand. Once a hand is disabled, Olm loses control | + | <WRAP column third> |
+ | **<fs large> | ||
+ | {{wst> | ||
+ | |head={{: | ||
+ | |cape={{: | ||
+ | |neck={{: | ||
+ | |weapon={{: | ||
+ | |torso={{: | ||
+ | |shield={{: | ||
+ | |legs={{: | ||
+ | |gloves={{: | ||
+ | |boots={{: | ||
+ | |ring={{: | ||
+ | }} | ||
+ | </ | ||
+ | </ | ||
- | In the last phase, Olm will attempt a final stand. The head can now be attacked, as its regeneration property is removed. Olm will use all mechanics from the previous phases | + | <tabbox Ranged> |
+ | |||
+ | <WRAP group> | ||
+ | <WRAP column third> | ||
+ | **<fs large> | ||
+ | {{wst> | ||
+ | |head={{: | ||
+ | |cape={{: | ||
+ | |ammo={{items: | ||
+ | |neck={{: | ||
+ | |weapon={{items: | ||
+ | |torso={{items: | ||
+ | |shield={{items: | ||
+ | |legs={{items: | ||
+ | |gloves={{items: | ||
+ | |boots={{items: | ||
+ | |ring={{: | ||
+ | }} | ||
+ | </ | ||
+ | |||
+ | <WRAP column third> | ||
+ | **<fs large> | ||
+ | {{wst> | ||
+ | |head={{: | ||
+ | |cape={{: | ||
+ | |neck={{: | ||
+ | |ammo={{items: | ||
+ | |weapon={{items: | ||
+ | |torso={{items: | ||
+ | |shield={{items: | ||
+ | |legs={{items: | ||
+ | |gloves={{items: | ||
+ | |boots={{items: | ||
+ | |ring={{: | ||
+ | }} | ||
+ | </ | ||
+ | |||
+ | <WRAP column third> | ||
+ | **<fs large> | ||
+ | {{wst> | ||
+ | |head={{items: | ||
+ | |cape={{items: | ||
+ | |neck={{items: | ||
+ | |ammo={{items: | ||
+ | |weapon={{items: | ||
+ | |torso={{items: | ||
+ | |shield={{items: | ||
+ | |legs={{items: | ||
+ | |gloves={{items: | ||
+ | |boots={{items: | ||
+ | |ring={{items: | ||
+ | }} | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | <tabbox Magic> | ||
+ | |||
+ | <WRAP group> | ||
+ | <WRAP column third> | ||
+ | **<fs large> | ||
+ | {{wst> | ||
+ | |head={{items: | ||
+ | |cape={{: | ||
+ | |neck={{items: | ||
+ | |weapon={{items: | ||
+ | |torso={{items: | ||
+ | |shield={{items: | ||
+ | |legs={{items: | ||
+ | |gloves={{items: | ||
+ | |boots={{items: | ||
+ | |ring={{: | ||
+ | }} | ||
+ | </ | ||
+ | |||
+ | <WRAP column third> | ||
+ | **<fs large> | ||
+ | {{wst> | ||
+ | |head={{items: | ||
+ | |cape={{items: | ||
+ | |neck={{items: | ||
+ | |weapon={{items: | ||
+ | |torso={{items: | ||
+ | |shield={{items: | ||
+ | |legs={{items: | ||
+ | |gloves={{items: | ||
+ | |boots={{items: | ||
+ | |ring={{items: | ||
+ | }} | ||
+ | </ | ||
+ | |||
+ | <WRAP column third> | ||
+ | **<fs large> | ||
+ | {{wst> | ||
+ | |head={{items: | ||
+ | |cape={{items: | ||
+ | |neck={{items: | ||
+ | |weapon={{items: | ||
+ | |torso={{items: | ||
+ | |shield={{items: | ||
+ | |legs={{items: | ||
+ | |gloves={{items: | ||
+ | |boots={{items: | ||
+ | |ring={{items: | ||
+ | }} | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | </ | ||
- | Once killed, the crystal surrounding the chest shatters and players can claim their rewards from there before returning to the surface. | ||
- | {{wst>pkhonor_bosses}} | + | {{wst>pkhonor_raids}} |