This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
npcs:barrelchest [2020/03/19 00:07] – Iron adam | npcs:barrelchest [2023/03/05 20:14] (current) – old revision restored (2022/11/08 22:34) Iron adam | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | <WRAP group> | ||
{{wst> | {{wst> | ||
|name=Barrelchest | |name=Barrelchest | ||
Line 6: | Line 7: | ||
|examine=Its a Barrelchest. | |examine=Its a Barrelchest. | ||
|combat_level=290 | |combat_level=290 | ||
- | |hitpoints=0 | + | |hitpoints=450 |
|aggressive=Yes | |aggressive=Yes | ||
|poisonous=No | |poisonous=No | ||
- | |max_hit=0 | + | |max_hit=35 |
|weakness=Unknown | |weakness=Unknown | ||
|attack_styles=Melee, | |attack_styles=Melee, | ||
|slayer=1 | |slayer=1 | ||
|slayer_level=1 | |slayer_level=1 | ||
- | |slayer_points=0 | + | |slayer_points= |
- | |slayer_xp=0 | + | |slayer_xp= |
|turael=0 | |turael=0 | ||
|krystilia=0 | |krystilia=0 | ||
Line 23: | Line 24: | ||
|nieve=0 | |nieve=0 | ||
|duradel=1 | |duradel=1 | ||
- | |attack_level=? | + | |attack_level=170 |
- | |strength_level=? | + | |strength_level=145 |
- | |defence_level=? | + | |defence_level=140 |
- | |magic_level=? | + | |magic_level=90 |
- | |ranged_level=? | + | |ranged_level=1 |
- | |att_bonus_stab=+0 | + | |att_bonus_stab=+80 |
- | |att_bonus_slash=+0 | + | |att_bonus_slash=+80 |
|att_bonus_crush=+0 | |att_bonus_crush=+0 | ||
|att_bonus_magic=+0 | |att_bonus_magic=+0 | ||
Line 47: | Line 48: | ||
**<fs 200%> | **<fs 200%> | ||
- | Barrelchests are Donor Only monsters which can be assigned to a player as an Elite slayer task. They are a popular training destination for range because of the ability to safespot them. They are also a viable money-making method due to the drops they give. | + | Barrelchests are Donor Only monsters which can be assigned to a player as an Elite slayer task. They are a popular training destination for range because of the ability to safespot them. They are also a viable money-making method due to the drops they give. |
Line 56: | Line 57: | ||
Set up your dwarf multi-cannon anywhere in the dungeon (preferably close to you) and set it firing. Then walk out of melee range and **turn auto-retaliate on**. You will be able to AFK with **minimal effort**, only interacting with the client to pick up your loot and refill you cannon. | Set up your dwarf multi-cannon anywhere in the dungeon (preferably close to you) and set it firing. Then walk out of melee range and **turn auto-retaliate on**. You will be able to AFK with **minimal effort**, only interacting with the client to pick up your loot and refill you cannon. | ||
+ | Pray Protect from Ranged regardless of the attack style that you are using. This is because any Barrelchest that is outside of your melee range will only attack with Ranged. | ||
- | **<fs large>Gear Setup</ | + | **<fs large>Location</ |
- | {{wst> | + | Barrelchests can be reached by using the portal inside the Donor zone. Use the Donor zone teleport in your spellbook, and then enter the portal. You will be teleported to the OSRS lighthouse dungeon dagganoth location. All three Barrelchests spawn in this location. This location will be instanced for Ironmen. |
- | If using range bring the best ranged gear you can afford: | ||
- | {{: | + | **<fs large> |
- | * Toxic Blowpipe > Armadyl Crossbow > Chaotic Crossbow > Rune C' | + | The Barrelchests have a few notable drops. The full Drop tables can be found on the official [[stats: |
- | * Book of Law > Unholy Book | + | |
- | * Pernix Cowl > Armadyl Helmet > Robin Hood Hat > Karil' | + | |
- | * Pernix Body > Armadyl Chestplate > Karils' | + | |
- | * Pernix Chaps > Armadyl Chainskirt > Karil' | + | |
- | * Glaiven Boots > Ranger Boots > Climbing Boots | + | |
- | * Brawling Gloves (Ranged) > Barrows Gloves | + | |
- | * Amulet of Ranging > Amulet of Glory > Amulet of Power | + | |
- | * Archer' | + | |
- | * Completionist Cape > Max Cape > Ava's Accumulator | + | |
- | **Note: | + | {{tablelayout? |
- | * If using a crossbow use **dragon bolts (e)**. | + | ^ Item ^^ Notes ^ |
- | * **Void range** is also extremely effective. | + | | {{items: |
+ | | {{items: | ||
+ | | {{items: | ||
+ | | {{items: | ||
+ | | {{items: | ||
+ | | {{items: | ||
- | It is viable to **melee** Barrelchests. Some players prefer to use melee on their **slayer task assignment** as it is quicker than ranging them. | ||
- | {{: | + | **<fs large> |
- | * Custom Whip > Chaotic Rapier > Abyssal Whip | + | Melee and Ranged are both viable methods |
- | * Divine Spirit Shield > Elysian Spirit Shield > Dragonfire Shield | + | |
- | * Serpentine Helm > Torva Helm > Fighter' | + | |
- | * Torva Platebody > Bandos Chestplate > Fighter' | + | |
- | * Torva Platelegs > Bandos Tassets > Barrows Armour | + | |
- | * Steadfast Boots > Dragon Boots > CLimbing Boots | + | |
- | * Brawling Gloves (Melee) > Barrows gloves | + | |
- | * Salve Amulet (e) > Amulet | + | |
- | * ' | + | |
- | **Note:** If you are on a **slayer task (elite)** using a **slayer helm (i)** and **brawling gloves | + | **Note:** If you are on a Slayer Task, use a Slayer Helm (i) and [[items: |
- | **<fs large> | + | </WRAP> |
- | **Range:** | + | <tabbox Melee> |
+ | {{wst> | ||
- | Extreme ranging potions will keep you hitting at **maximum dps rates**. It is also wise to bring some food to heal up if you take damage whilst picking up your loot, refilling your cannon or reluring stuck NPCs. | + | <WRAP group> |
+ | <WRAP column third> | ||
+ | {{wst> | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | }} | ||
+ | </ | ||
- | {{:guides:range_setup.png?200|}} | + | <WRAP column third> |
+ | {{wst> | ||
+ | |{{items:icons:6.png?nolink|Cannon Base}} | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | }} | ||
+ | </ | ||
- | **Melee:** | + | <WRAP column third> |
+ | {{wst> | ||
+ | |{{items:icons: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | }} | ||
+ | </ | ||
+ | </ | ||
- | It is important to remember that the Barrelchect lair is a **multi-combat zone**. This means that all 3 Barrelchests can be aggressive towards you at the same time, meaning you should always be watching your health levels. | + | <tabbox Ranged> |
- | + | {{wst> | |
- | {{: | + | |
+ | <WRAP group> | ||
+ | <WRAP column third> | ||
+ | {{wst> | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | | | ||
+ | | | ||
+ | |{{items: | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |{{items: | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | }} | ||
+ | </ | ||
- | **<fs large> | + | <WRAP column |
- | + | {{wst> | |
- | Barrelchests can be reached by using the portal inside the Donor zone. Use the Donor zone teleport in your spellbook, and then enter the portal. | + | |{{items: |
- | + | |{{items: | |
- | + | |{{items: | |
- | **<fs large> | + | |{{items: |
- | + | |{{items: | |
- | <WRAP column | + | | |
- | ^ Item ^ Amount ^ Rarity ^ | + | | |
- | ^ Unique Drops ^^^ | + | |{{items: |
- | | Arcane stream necklace | | + | | |
- | | Barrelchest anchor | 1 | 1/250 | | + | | |
- | | Dagon' | + | | |
- | | Dagon' | + | |{{items: |
- | | Dagon' | + | | |
- | ^ Other Drops ^^^ | + | | |
- | | Bones | 1 | | + | | |
- | | Coins | | + | |{{items: |
- | | Coins | | + | |{{items: |
- | | Coins | | + | |{{items: |
- | | Coins | | + | |{{items: |
- | | Coins | | + | |{{items: |
- | | Coins | | + | |{{items: |
- | | Coins | | + | |{{items: |
- | | Dragon platelegs | 1 | | + | |{{items: |
- | | Dragon sq shield | 1 | 1/41.67| | + | |{{items: |
- | | Living minerals | 10 | 1/100| | + | |{{items: |
- | | Living minerals | 30 | 1/200| | + | |{{items: |
- | | Living minerals | 100 | | + | |{{items: |
- | | Loop half of key | 1 | 1/200| | + | |{{items: |
- | | Mahogany logs | 20 | 1/33.33| | + | }} |
- | | Mahogany logs | 50 | 1/66.67| | + | |
- | | Mahogany logs | 100 | 1/200| | + | |
- | | Raw shark | 50 | | + | |
- | | Raw shark | 100 | 1/66.67| | + | |
- | | Raw shark | 300 | | + | |
- | | Raw shark | 300 | 1/333.33| | + | |
- | | Raw shark | 1,000 | | + | |
- | | Saradomin | + | |
- | | Saradomin | + | |
- | | Saradomin | + | |
- | | Saradomin brew(4) | 30 | | + | |
- | | Tooth half of key | 1 | 1/200| | + | |
- | | Uncut diamond | 1 | 1/250| | + | |
- | | Uncut dragonstone | 1 | 1/500| | + | |
- | | Uncut onyx | 1 | | + | |
</ | </ | ||
+ | <WRAP column third> | ||
+ | {{wst> | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | | | ||
+ | | | ||
+ | |{{items: | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |{{items: | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | |{{items: | ||
+ | }} | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
- | + | {{wst> |