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- | **Bold Text**{{wst> | + | <WRAP todo> |
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+ | {{wst> | ||
|name=Alchemical Hydra | |name=Alchemical Hydra | ||
|image=alchemical_hydra.png | |image=alchemical_hydra.png | ||
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|slayer=1 | |slayer=1 | ||
|slayer_level=95 | |slayer_level=95 | ||
- | |slayer_points=??? | + | |slayer_points= |
- | |slayer_xp=??? | + | |slayer_xp= |
- | |turael=1 | + | |turael=0 |
- | |krystilia=1 | + | |krystilia=0 |
- | |mazchna=1 | + | |mazchna=0 |
|vannaka=1 | |vannaka=1 | ||
- | |chaeldar=1 | + | |chaeldar=0 |
- | |nieve=1 | + | |
|duradel=1 | |duradel=1 | ||
|attack_level=100 | |attack_level=100 | ||
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|attack_speed=6 | |attack_speed=6 | ||
}} | }} | ||
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**<fs 200%> | **<fs 200%> | ||
- | The Alchemical Hydra is a boss found in lower level of the Karuulm Slayer Dungeon in Mount Karuulm, requiring level 95 Slayer to kill. The Alchemical Hydra was the creation of an unnamed dragonkin. While the Dragonkin saw promise in his creation, he nevertheless saw it as a failure because he could not replicate its traits, and abandoned it along with his other creations; the Wyrms, Drakes, and Hydras. | + | The Alchemical Hydra is a boss found in lower level of the Karuulm Slayer Dungeon in Mount Karuulm, requiring level 95 Slayer to kill. |
Unlike normal hydras, the Alchemical Hydra can only be killed while on a hydra slayer task, which are only assigned by the hard and elite slayer masters, also requiring a streak of three slayer tasks. In addition, as it is only found within the volcano, players who are not donor or premium players must wear boots of stone or boots of brimstone to protect themselves from the extreme heat of the dungeon floor. | Unlike normal hydras, the Alchemical Hydra can only be killed while on a hydra slayer task, which are only assigned by the hard and elite slayer masters, also requiring a streak of three slayer tasks. In addition, as it is only found within the volcano, players who are not donor or premium players must wear boots of stone or boots of brimstone to protect themselves from the extreme heat of the dungeon floor. | ||
Along with all the unique drops obtainable from hydras, it can also drop hydra leather, which is used on the machinery south-west of the pool in the Lithkren Vault to create ferocious gloves, as well as the hydra claw, which is combined with a Zamorakian hasta to create the dragon hunter lance. | Along with all the unique drops obtainable from hydras, it can also drop hydra leather, which is used on the machinery south-west of the pool in the Lithkren Vault to create ferocious gloves, as well as the hydra claw, which is combined with a Zamorakian hasta to create the dragon hunter lance. | ||
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During the first three phases, the Hydra has heavy damage reduction, which can only be removed by being sprayed with the correct chemical. The pools cover a 5x5 AoE, with the vent being the centre of that AoE. When the Hydra is in range and sprayed with the correct chemical, it roars and its damage reduction effect is removed for the duration of the phase. If sprayed with the wrong chemical, it adds enrage stacks which increase the damage of its auto-attacks. | During the first three phases, the Hydra has heavy damage reduction, which can only be removed by being sprayed with the correct chemical. The pools cover a 5x5 AoE, with the vent being the centre of that AoE. When the Hydra is in range and sprayed with the correct chemical, it roars and its damage reduction effect is removed for the duration of the phase. If sprayed with the wrong chemical, it adds enrage stacks which increase the damage of its auto-attacks. | ||
- | **Poison Stage** | + | <WRAP column 60% left> |
+ | < | ||
In this phase, the hydra starts with a green carapace, and should be lured to the red chemical pool. After the first kill, the player should stand right next to the red chemical vat (to the west) so that the Hydra is automatically lured to the red chemical pool as soon as it spawns. | In this phase, the hydra starts with a green carapace, and should be lured to the red chemical pool. After the first kill, the player should stand right next to the red chemical vat (to the west) so that the Hydra is automatically lured to the red chemical pool as soon as it spawns. | ||
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Once the Hydra reaches 75% of its health, the bottom-right head falls off, and it changes its carapace to blue. Next, the player should run north to the green vent. | Once the Hydra reaches 75% of its health, the bottom-right head falls off, and it changes its carapace to blue. Next, the player should run north to the green vent. | ||
- | **Lightning Stage** | + | < |
Throughout the phase, the Hydra will launch an electric ball in the center of the room, which spawns four lightning currents in the four corners of the chamber, although the order in which they appear in is random. The four pieces of lightning converge on the player' | Throughout the phase, the Hydra will launch an electric ball in the center of the room, which spawns four lightning currents in the four corners of the chamber, although the order in which they appear in is random. The four pieces of lightning converge on the player' | ||
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**Note**: If the Hydra transitions to the next phase while there is lightning on the field, they will dissipate immediately. | **Note**: If the Hydra transitions to the next phase while there is lightning on the field, they will dissipate immediately. | ||
- | **Flame Stage** | + | < |
Throughout the phase, the Hydra will occasionally walk to the centre of the chamber and face the direction the player is at. Once it reaches the centre, the player is stunned, but they can still attack the Hydra. If the player is underneath the Hydra, then it forces them out into a random direction. Upon reaching the centre, it breathes 5x5 layer of fire to the player' | Throughout the phase, the Hydra will occasionally walk to the centre of the chamber and face the direction the player is at. Once it reaches the centre, the player is stunned, but they can still attack the Hydra. If the player is underneath the Hydra, then it forces them out into a random direction. Upon reaching the centre, it breathes 5x5 layer of fire to the player' | ||
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**Note**: If the Hydra transitions to the next phase while performing this attack, it ends abruptly. | **Note**: If the Hydra transitions to the next phase while performing this attack, it ends abruptly. | ||
- | **Enraged State** | + | < |
There is no counter to the grey carapace; do not lure it to any of the chemical pools for this phase. As such, it does not need to be lured as its damage reduction ability does not reset. The Hydra' | There is no counter to the grey carapace; do not lure it to any of the chemical pools for this phase. As such, it does not need to be lured as its damage reduction ability does not reset. The Hydra' | ||
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It also uses the poison attack from phase 1, though it generally sends one poison blob on the tile it is on; however, it can still use the phase 1 variant of the attack, if the fires from the 3rd phase have subsided, and the poison effect increases from 4 damage to 6. During this final phase, the Hydra spits poison after the first three auto-attacks, | It also uses the poison attack from phase 1, though it generally sends one poison blob on the tile it is on; however, it can still use the phase 1 variant of the attack, if the fires from the 3rd phase have subsided, and the poison effect increases from 4 damage to 6. During this final phase, the Hydra spits poison after the first three auto-attacks, | ||
+ | |||
+ | </ | ||
+ | </ | ||
**<fs large> | **<fs large> | ||
Following the order of the colors, as noted earlier, move the Hydra to the proper chemical spout to weaken the beast. In the first phase, simply move out of the way of the poison. In the second phase, simply move away from the lightning. In the third phase, simply move out of the way of the fire. The final phase may require more poison dodging. | Following the order of the colors, as noted earlier, move the Hydra to the proper chemical spout to weaken the beast. In the first phase, simply move out of the way of the poison. In the second phase, simply move away from the lightning. In the third phase, simply move out of the way of the fire. The final phase may require more poison dodging. | ||
+ | |||
+ | **<fs large> | ||
+ | |||
+ | The Alchemical Hydra has several notable drops. The full drop table can be found on the official [[stats: | ||
+ | |||
+ | ^ Item ^^ Notes ^ | ||
+ | | {{items: | ||
+ | | {{items: | ||
+ | | {{items: | ||
+ | | {{items: | ||
+ | | {{items: | ||
+ | | {{items: | ||
+ | | {{items: | ||
+ | | {{items: | ||
+ | |||
+ | |||
+ | **<fs large> | ||
+ | |||
+ | <WRAP box round> | ||
+ | <WRAP group> | ||
+ | <WRAP column third> | ||
+ | **<fs large> | ||
+ | {{wst> | ||
+ | |head={{: | ||
+ | |cape={{: | ||
+ | |neck={{: | ||
+ | |weapon={{items: | ||
+ | |torso={{items: | ||
+ | |legs={{items: | ||
+ | |gloves={{items: | ||
+ | |boots={{items: | ||
+ | |ring={{: | ||
+ | }} | ||
+ | </ | ||
+ | |||
+ | <WRAP column third> | ||
+ | **<fs large> | ||
+ | {{wst> | ||
+ | |head={{items: | ||
+ | |cape={{items: | ||
+ | |neck={{items: | ||
+ | |ammo={{items: | ||
+ | |weapon={{items: | ||
+ | |torso={{items: | ||
+ | |shield={{items: | ||
+ | |legs={{items: | ||
+ | |gloves={{items: | ||
+ | |boots={{items: | ||
+ | |ring={{items: | ||
+ | }} | ||
+ | </ | ||
+ | |||
+ | <WRAP column third> | ||
+ | **<fs large> | ||
+ | {{wst> | ||
+ | |head={{items: | ||
+ | |cape={{items: | ||
+ | |neck={{items: | ||
+ | |ammo={{items: | ||
+ | |weapon={{items: | ||
+ | |torso={{items: | ||
+ | |shield={{items: | ||
+ | |legs={{items: | ||
+ | |gloves={{items: | ||
+ | |boots={{items: | ||
+ | |ring={{items: | ||
+ | }} | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | <WRAP group> | ||
+ | <WRAP column third> | ||
+ | {{wst> | ||
+ | </ | ||
+ | |||
+ | <WRAP column third> | ||
+ | {{wst> | ||
+ | </ | ||
+ | |||
+ | <WRAP column third> | ||
+ | {{wst> | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | {{wst> |