npcs:abyssal_sire
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npcs:abyssal_sire [2019/03/20 16:23] – [Abyssal Sire (Under construction)] Admin adam | npcs:abyssal_sire [2019/03/28 22:22] – Massive edits, more pictures, basic strategy guide. Included a joke where I called respiration system the "respire1337" system, would like that to stay but I understand if it's a no go. Dj church | ||
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+ | To wake up the Sire you will need to hit it two times with a crossbow. Once you've woken it you will need to use a shadow barrage spell to put it back to sleep. | ||
+ | Once you've used the spell you can attack the four respiratory system with any ranged weapon, toxic blowpipe recommended. If you see the four tentacles open their eyes, you will need to go and recast shadow barrage (standing too close to woken tentacles can lead to being hit for 30s). | ||
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+ | Once you finish off the respire1337 system phase two will begin. You will pray melee as the Sire walks to his new spot. Avoid the poison fumes, and get it to half health to get to phase 3. | ||
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+ | In phase 3 the fumes increase significantly, | ||
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+ | Pro-tip(s): Kill all spawns ASAP to avoid them growing into harder enemies. In phase 3 blood barrage can be used to fast healing on his hordes. | ||
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+ | {{https:// | ||
+ | {{https:// | ||
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+ | {{https:// | ||
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+ | Crossbow is only necessary if bringing a toxic blowpipe. | ||
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+ | Talk to "Mage of Zamorak" | ||
npcs/abyssal_sire.txt · Last modified: 2023/02/05 23:39 by Iron adam