**Tombs of Amascut** The Tombs of Amascut is a raid set in the Kharidian Desert, within the Jaltevas Pyramid at the necropolis. There are no requirements for players to participate in this Raid on PkHonor. The Tombs of Amascut can be completed in a group of 1-8 players. In group encounters, every additional player will increase the health of the enemies by 1.9x. The Tombs of Amascut comprise four paths, each one themed after one of Tumeken's avatars: Apmeken, Crondis, Scabaras, and Het. Each path consists of a challenge section followed by a boss. These can be taken on in any order the player(s) choose to do so. If path leveling is active, the order in which the bosses are killed may matter; otherwise, there is not much of a difference. Once all four paths are completed, the lower level where the final boss fight takes place becomes accessible, which consists of two twin bosses. Only after they are defeated can players claim their rewards. **The Bosses** There are 6 bosses in the Tombs of Amascut: Akkha, Ba-Ba, Kephri, Zebak, Tumeken's Warden, and Elidinis' Warden. Individual guides for these bosses can be found below. [[npcs:akkha|{{ images:thumbnails:akkha.png }}]]\\ [[npcs:akkha|Akkha]] [[npcs:ba-ba|{{ images:thumbnails:ba-ba.png }}]]\\ [[npcs:ba-ba|Ba-Ba]] [[npcs:kephri|{{ images:thumbnails:kephri.png }}]]\\ [[npcs:kephri|Kephri]] [[npcs:zebak|{{ images:thumbnails:zebak.png }}]]\\ [[npcs:zebak|Zebak]] [[npcs:tumekens_warden|{{ images:thumbnails:tumekens_warden.png }}]]\\ [[npcs:tumekens_warden|Tumeken's Warden]] [[npcs:elidinis_warden|{{ images:thumbnails:elidinis_warden.png }}]]\\ [[npcs:elidinis_warden|Elidinis' Warden]] **Invocations and Raid Level** The Tombs of Amascut makes use of the invocation system, which allows players to customise the difficulty of the raid by choosing to enable various invocations, setting a Raid Level which adjusts the stats of NPCs within the raid; for every 5 raid levels, an NPC's hitpoints, defence, accuracy, and damage are increased by 2% additively, with damage capping out at +150%. For example, a raid level of 100 will modify these stats for all enemies within the raid by +40%, whereas a raid level of 500 will modify enemy hitpoints, defence, and accuracy by +200%, and damage by +150%. Apart from making the raid harder, a higher raid level increases the player's overall drops and the chances for unique items to be rolled, which are shown in the raid party's invocation tab within the raid party interface, accessed via the Grouping Obelisk where players can form raid parties. {{wst>pkhonor_raids}}